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zhongren591360962

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zhongren591360962

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20 comments

  1. F0RCEFI3LD
    F0RCEFI3LD
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    What does this do exactly? I'm not at a computer to see the esp.

    And I stated on my mod page that if something was found I would integrate it provided it would be explained.
    What changes to the mod does this make?
    1. zhongren591360962
      zhongren591360962
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      A few NPCs have black heads.
      DDS files that do not meet the requirements of the Skyrim program.
      And X tags that are not applicable to spider scripts.
      Then, you need to remove the spider web that I marked for deletion from the main ESP. This is very important, as for why it's like this, I only know it won't be CTD.
      There is a wall that needs to be marked as hidden so that players can obtain special items enclosed behind the wall.
      Repair, summoning spells, and healing spells will become ineffective when players have magic absorption talents. 

      You can integrate them at any time. Sorry, my English is not good and I cannot communicate easily.
  2. hgjhjhjkl
    hgjhjhjkl
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    非常感謝熱心漢化
  3. Leet
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    LOOT Masterlist Entries

      - name: 'Olenveld Patch.esp'
        dirty:
          - <<: *quickClean
            crc: 0x40979C74
            util: '[SSEEdit v4.1.5g](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
            itm: 138
            udr: 49


    The English version
    1. zhongren591360962
      zhongren591360962
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      This is intentional editing.
    2. Leet
      Leet
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      I hope you don't mean the UDRs were intentional.
    3. Varil92
      Varil92
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      @L3e7 are those references from base game master files or just from Olenveld? If they're from Olenveld you don't need to remove them, I guess.
    4. Leet
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      Deleted records should always be cleaned, by setting them to initially disabled. Having deleted record in a plugin could cause crashes, and floating objects above whiterun (z0y0x0). The ITMs are not as worrisome.
    5. Varil92
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      But if you clean the plugin and remove the deleted references from Olenveld, this patch becomes useless...
    6. Leet
      Leet
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      It doesn't. Cleaning the UDR's replaces the Deleted flag with initially disabled, a far safer implementation. Does exact same thing in-game
    7. Varil92
      Varil92
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      So do you suggest to simply run this plugin via SSEEDIT Quick Auto Clean and it should be it?
    8. Leet
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      If you want to be careful too not also remove ITMs (some authors leave them in too ensure other plugins don't revert the masters records) You could open this up in xEdit, and apply a filter for Deleted, then remove the Deleted flag from the affected records, and add the initially disabled flag. Like I said the ITMs are not as worrisome.. The worst an ITM can cause, is preventing another mod from overwriting a master record, which won't necessarily break your game
    9. Varil92
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      Ok, thank you very much for the info. I'll just stick with the simple SSEEDIT Quick Auto Clean :)
  4. Varil92
    Varil92
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    Is the plugin safe to clean?
    1. zhongren591360962
      zhongren591360962
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      I think we can do it this way. But please do not change the items marked for deletion. In fact, they won't cause you too much trouble.
    2. Varil92
      Varil92
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      I suggest you clean the plugin yourself using SSEEDIT Quick Auto Clean and then reupload it
  5. zeldalullaby
    zeldalullaby
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    Hey so I'm about to try the mod for the first time (1.1 and 1.1b fix), I will start without this patch and if I encounter the problems you mention I'll install your fix and report the results. Thanks!
    1. zhongren591360962
      zhongren591360962
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      You are welcome. Enjoy the game.
  6. F0RCEFI3LD
    F0RCEFI3LD
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    Thank you for answering my question.
    If you want to, download the fixpack and integrate these changes in the fixpack. And I shall post it on the main mod page as a new fixpack and also give credits to you as a collaborator.

    Thank you 🤝
  7. tmd54ikun
    tmd54ikun
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    正愁没翻译,好样的兄弟,感谢
    1. zhongren591360962
      zhongren591360962
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      客气。