Soft requirement. Allow this mod to overwrite XP32's skeletons.
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File credits
XP32 Maximum Skeleton Special Extended - XPMSSE by Groovtama
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Changelogs
Version 0.0.1
Initial Upload
Uploaded Mu Skeleton Editor version for compatibility with other mods that edit the playable race skeletons.
I have centered the Character Bumper on the XP32 player skeleton and increased its size. This adjustment prevents enemies from getting too close in all directions while still maintaining a certain distance for close combat (about a foot and a half). It allows combat to be closer than the default Character Bumper permits, but not so close that it causes first-person camera clipping or third-person animations to pass through enemies, as they might when the bumper is disabled by Precision. This is a happy middle ground for me compared to having the bumper fully on or off, although the perceivable difference from the default bumper is very subtle.
The Character Bumper activates only when your weapons are unsheathed and collides exclusively with other characters. This means it doesn’t interfere with traversal or regular collisions.
Make sure that you have the "Disable Character Bumper" option unchecked in the Miscellaneous section of Precision's MCM. This means the character bumper is still enabled, but because of this mod you are able to get slightly closer to enemies.
Allow this mod to overwrite XPMSSE's skeletons or install the Mu Skeleton Editor version so that this mod is compatible with all other playable race skeletons.
In the MU Skeleton Editor Version, you can customize the bumper by editing the Character Bumper Adjustment.json file.