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Vicn

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Vicn

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About this mod

Default Scripts of Vanilla.
For user to check conflict or revert it.

Permissions and credits
DefaultScripts are a common set of scripts used by many quest and dungeon mods as well as vanilla. If ModPack or some mods change these scripts,  it will negatively affect the progress of Vanilla Quest and other mods. These scripts should not be changed except in mods intended to Bug Fix.

Sympton
  • Events do not progress even after entering a specific area.
  • A transparent wall remains in a specific area.
  • Quests do not progress after defeating bosses or QuestNPCs (Animation mods also can be the cause).

Those who do not have the above problems do not need this Mod.

This file is intended for the following users
  • Users who use ModPack and do not know the details of the mods they are using.
  • Users who have too many mods and can't check them one by one.
  • Users who do not understand how to unpack BSA.


How to use
  • Checking for file conflicts in your modlist
  • Place it in a high priority position to revert changes made by other mods.

Default Scripts List
Spoiler:  
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defaultsoundcontrolscript.pex
defaultstartsceneaterdelaytrigscript.pex
defaultstartsceneifnocombattrigscript.pex
defaultstartsceneonaliasdeath.pex
defaultstartscenescript.pex
defaultstartscenetrigaliasscript.pex
defaultstartscenetrigscript.pex
defaultstopsceneonhit.pex
defaultteleportability.pex
defaulttoggleselfonactivate.pex
defaultunlockonload.pex
defaultwerewolfattachpointscript.pex
dlc1defaultdetectpresencetriggerscript.pex
dlc1defaultenablefasttraveltrigscript.pex
dlc2defaultaddperkonequipscript.pex
dlc2defaultaddspell.pex
dlc2defaultaddspellsonequipscript.pex
dlc2defaultshowmessageonactivate.pex
dlc2defaultslotteditemactivatorscript.pex
dlc2defaulttrackingintscript.pex
duncgdefault2stateactivator.pex
default2stateactivator.pex
defaultactivateactivatelinkedrefonce.pex
defaultactivatedelayedtogglelinkedref.pex
defaultactivatedeletelinkedref.pex
defaultactivatelinkdooncescript.pex
defaultactivatelinkedrefonattacked.pex
defaultactivatelinkedrefonceondeath.pex
defaultactivateonload.pex
defaultactivateopenlinkedref.pex
defaultactivateself.pex
defaultactivatetogglelinkedref.pex
defaultactivatetogglelinkedrefonce.pex
defaultactorenabledisablelinkedref.pex
defaultactselfonenteronleave.pex
defaultaddbookscript.pex
defaultaddeffectshaderscript.pex
defaultadditemaliasscript.pex
defaultadditemarmorscript.pex
defaultadditemkeyscript.pex
defaultadditemnotetolinkonload.pex
defaultadditempotionscript.pex
defaultadditemscript.pex
defaultadditemweaponscript.pex
defaultaddmapmarkeronclosebooknotalias.pex
defaultaddmiscitemscript.pex
defaultaddmusiconactivate.pex
defaultaddmusicscript.pex
defaultaddspell.pex
defaultaddtofactiononload.pex
defaultaddtolinkonloadscript.pex
defaultaliaschangeoutfit.pex
defaultaliasmodaggression.pex
defaultaliasondeathscript.pex
defaultaliasonunload.pex
defaultaliasrespawnscript.pex
defaultallowpcdialoguescript.pex
defaultaoepushonactivatedoonce.pex
defaultautosavescript.pex
defaultbipressureplate.pex
defaultblockactivation.pex
defaultblockfolloweractivation.pex
defaultbloodpoolscript.pex
defaultbuttonscript.pex
defaultcastatlinkontriggerscript.pex
defaultcastfromlinkonactivatescript.pex
defaultcastfromlinkontriggerscript.pex
defaultcastontriggerscript.pex
defaultcityendgatescenescript.pex
defaultclearlocationonactivate.pex
defaultclearlocationondeath.pex
defaultclearlocationondeathrefalias.pex
defaultcounter.pex
defaultcounterincrementonactivate.pex
defaultcounterincrementondeath.pex
defaultdeleteselfonreset.pex
defaultdisableexitenableenter.pex
defaultdisablehavokonload.pex
defaultdisablelinkedrefonload.pex
defaultdisablelinkrefondestruction.pex
defaultdisableoncellattachothercond.pex
defaultdisableonloadaftertrig.pex
defaultdisableonloadafterwait.pex
defaultdisableonreset.pex
defaultdisableonresetiflocwascleared.pex
defaultdisableonresetothercondition.pex
defaultdisableotherobjectonactivate.pex
defaultdisableotherobjectwhentaken.pex
defaultdisableselfonactivate.pex
defaultdisableselfonload.pex
defaultdragonsetlandingmarker.pex
defaultdwebuttonscript.pex
defaultdwegearscript.pex
defaultenabledisablelinkedref.pex
defaultenabledisablelinkonopenclose.pex
defaultenableenclinkedref.pex
defaultenablelinkedrefonactivate.pex
defaultenablelinkedrefondeath.pex
defaultenablelinkedrefonlostlos.pex
defaultenableonreset.pex
defaultenabletrigscript.pex
defaultequipitemonload.pex
defaultfakeharvestablescript.pex
defaultfakenpcloadtrig.pex
defaultfakerezspell.pex
defaultfakesummonspell.pex
defaultfireweaponscript.pex
defaultforceevaluatepackagetrigger.pex
defaultghostscript.pex
defaultghostscriptrefalias.pex
defaultifaliveplaysoundscript.pex
defaultignorefriendlyhits.pex
defaultimodareatrig.pex
defaultinteriordoorshutscript.pex
defaultlearnwordonact.pex
defaultlinkrefstartcombatplayer.pex
defaultmasterpackageweapondrawnscript.pex
defaultmoveactortriggerscript.pex
defaultnoenemiesfollowdoorscript.pex
defaultnofasttraveltriggerscript.pex
defaultnofavoronload.pex
defaultnofollowdoorscript.pex
defaultnpcruntotrig.pex
defaultonactivateblockactivation.pex
defaultonactivateblockplayeractivate.pex
defaultonactivatedisablelinkedref.pex
defaultonactivateenablescript.pex
defaultonactivateevaluatepackage.pex
defaultonactivatenonplayerenablescript.pex
defaultoncellattachenable.pex
defaultondeathunequipall.pex
defaultonenter.pex
defaultonhitactivatelinkedref.pex
defaultonhitchangeaggression.pex
defaultonhitsetav.pex
defaultonhitsetavrefalias.pex
defaultonloadremoveweapons.pex
defaultonreadsetqueststage.pex
defaultonreadsetqueststagenotalias.pex
defaultonresettestanddisable.pex
defaultopenlinkedreftrigger.pex
defaultownzombie.pex
defaultpillarpuzzlelever.pex
defaultpillarpuzzlelevernofurn.pex
defaultpillarpuzzlepullbarnofurn.pex
defaultplaceatmeonactivate.pex
defaultplayeffectonactivate.pex
defaultplayerenabledisablelinkedref.pex
defaultplaysoundatlinkscript.pex
defaultprisonerdoorscript.pex
defaultpuzzlepillarnofurn.pex
defaultpuzzlepillarpullbarnofurn.pex
defaultpuzzlepillarscript.pex
defaultquestrespawnscript.pex
defaultragdollattachpointscript.pex
defaultresetreferenceonunload.pex
defaultrumbleonactivate.pex
defaultsealeddoor.pex
defaultsetavonactivate.pex
defaultsetavonload.pex
defaultsetenablestateonreset.pex
defaultsetenablestateonresetlinkedref.pex
defaultsetlinkavvar.pex
defaultsetmultiavtriggerscript.pex
defaultsetmultistagealiasscript.pex
defaultsetstageactorrefscript.pex
defaultsetstageactrefaliasscript.pex
defaultsetstageactscript.pex
defaultsetstagealiasscript.pex
defaultsetstageonattacked.pex
defaultsetstageonattackedrefalias.pex
defaultsetstageonclosebook.pex
defaultsetstageonclosebooknotalias.pex
defaultsetstageondeath.pex
defaultsetstageondeathrefalias.pex
defaultsetstageonenter.pex
defaultsetstageonhitaliasscript.pex
defaultsetstageonload.pex
defaultsetstageonopenscript.pex
defaultsetstageonplayeracquire.pex
defaultsetstageonplayeracquireitem.pex
defaultsetstageonreset.pex
defaultsetstageonunload.pex
defaultsetstagerefscript.pex
defaultsetstagetrigonleavescript.pex
defaultsetstagetrigscript.pex
defaultsetstagetrigspecificactor.pex
defaultsetstagetrigspecificfaction.pex


Also check
Script Fix - MagicAttachAshPileOnDeath


Purpose of this mod
I don't want to spend my time lecturing users on how to unpack the BSA every time.