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About this mod

This mod splits bows into two categories: Long and Short.
Long bows have a longer wind-up time, but pack a more brutal punch. Planned (optional) feature: Movement speed will be slowed when unsheathed (held in hand).
Short bows have a quick wind-up time, but deal much less damage.

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Permissions and credits
Ever since I played T3ndo's Skyrim Redone and Perkus Maximus, I was always dissatisfied with bow play within Skyrim. No other mod, that I've found, felt as good with bows than that (this is highly subjective, of course). This mod does not utilize any scripts to change damage done (i.e. "Your bow is fully drawn" from SkyRe). The only adjustments made are within the ESP file, and SkyPatcher adjusting leveled lists.


Enter Bows Redone:
This is my attempt at a recreation of the play-style that T3ndo implemented years ago. Each vanilla bow has been adjusted to have its own long bow counterpart, and the vanilla bows were turned into short bows. There is probably some tuning that still needs to be done for optimal balance, but it feels pretty good to me as-is. Suggestions welcome!

All bows can be crafted (except uniques...more on that later), but their recipe has been slightly altered, to make up for the change
in size of the bow. Thanks to the excellent mod by Zzyxzz, SkyPatcher, all bows have also been added to the leveled lists. This ensures maximum compatibility between load orders.

Speaking of compatibility...well, what is the compatibility?

Most mods should be compatible, however, if any touch the vanilla records for bows, my changes will be overwritten. This will revert the speed changes, names, etc, of short bows only. The long bows are brand new records that no other mod should really touch (unless patched to do so).

As of now, there are no requirements, only suggestions. SkyPatcher is the only "soft" requirement, if you want the bows in leveled lists -- on
blacksmiths, dropped by NPCs, etc.


I designed this mod to be used with WACCF, AdamantMysticism, and Thaumaturgy -- aka SimonRim. Making a vanilla version is doable, but would require a total rework of the mod, and it's currently something I'm not interested in and will be done -- see "Future Plans" section.

To my surprise, Immersive Jewelry is one of those mods that touch Glass bows. Therefore, my mod should be loaded past that. I don't really like just saying "load as late as possible", because that's not necessarily true, but it is the best bet if you aren't entirely sure. To be completely sure, try opening the mod in SSEEdit and see the conflicts for yourself!


Changes:
All vanilla bows have been made into short bows, with varying draw speeds. I tried to adjust speeds based on "what makes sense", and that doesn't always translate well. For example, a hunting short bow shoots faster than an ebony short bow, simply due to the materials used. Of course, the ebony short bow smokes it based purely on damage and critical damage, but it technically makes all bows usable in some way throughout the game.

Similarly, the new long bows also have varying draw speeds, based on the same "theory". Update: All long bows have a MUCH slower draw speed. I used a "percentage" system to design this.

For example, I made all bows have a base speed of 1.000000. This is effectively equal to 100%. I added percentages based on type (i.e. Hunting Bow is now 1.350000, aka 35% increase). To modify the long bows, I set their "base" percent to 0.250000, or 25%. They are a quarter of the speed as the base for the short bows. Then, I added the same percentage increase on top of that 25%. So, for the Hunting Bow, it is 0.25*1.35=0.3375.

In action:
I'm leaving the video up for now, as it's still a fairly accurate representation of what this mod is trying to do, but I will record a new video as there have been a LOT of adjustments. This is a very short (and admittedly awful) video showing two of the bows in action:


Uniques:
Unique bows have been altered, again, based on "what makes sense". For example, Auriel's Bow has been turned into a long bow...because you use it to shoot the sun.

List of unique bows that have been included, and what they've been turned into:

Auriel's Bow:
Long bow, relabeled to make sense: "Auriel's Bow [ Long Bow ]"

Black Bow of Fate:
Short bow, relabeled "Black Bow of Fate [ Short Bow ]"

Gauldur Short Blackbow:
Short bow, relabeled "Gauldur Blackbow [ Short Bow ]"

Nightingale Bow:
Long bow, relabeled to "Nightingale Bow [ Long Bow ]" -- this one may be controversial, and one I played with in my head for a while... A thief would typically use a more compact bow, and it can be argued this should be a short bow. I'm not opposed to changing it, at all...

Drainheart Bow:
Short bow, relabeled "Drainheart Bow [ Short Bow ]"

Zephyr:
Long bow, relabeled to "Zephyr [ Long Bow ]" -- could also be controversial, as it could be an insanely fast short bow, but I felt its use may be better as a long bow.

NOTE: If you have a mod that allows you to craft replicas of uniques (such as Legacy of the Dragonborn or Simple Smithing Overhaul -- I believe SSO adds that functionality), then the Nightingale Bow and Auriel's bow will be craftable, and perhaps the others as well, as they are overwriting the vanilla records
directly. So anything that references those records will see the long bow variant.


Future Plans:
Patches for various mods -- Sentinel and Anniversary CC mods will be coming in the future...let me know of other mods you may be interested in!

Currently working on an "addition" to the mod, incorporating scoped bows, based off of the original by OutLaw666. This is in the works, but not yet complete.

PATCHES ARE STILL COMING:
SimonRim -- Thaumaturgy, Mysticism, etc: Complete
Artificer
-- Complete -- This is technically a part of SimonRim, but I wanted to keep a patch for this separate in case the user prefers a separate artifact mod.
Ordinator -- Complete -- this mod only has ONE bow entry. It's safe to use without a patch (but a patch was made anyway):
Summermyst: Complete
Creation Club-- Complete
Sentinel-- Complete -- note: this mod has many authors. Depending on the permissions provided, I can only adjust the stats of individual bows. Most from this mod will be short bows, due to that.
WACCF: Complete
Reliquary of Myth: Complete

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I've added an optional file that has all of the stats, FormIDs, and references that are used in this mod. It's everything you can find within SSEedit, but laid out in a very easy(ish?) to read set of spreadsheets.

Credits:
T3ndo, for Skyrim Redone and making me think about these bows every time I've played Skyrim over the last 12 years.
Zzyxzz, for SkyPatcher, and making leveled list implementation a BREEZE.
SimonMagus, for his amazing work on his gameplay overhauls that I was inspired to build my mod around originally.
EnaiSiaion, for their amazing work on all of their overhauls.
kryptopyr, for their excellent work on WACCF.
Arthmoor, for his continued work on USSEP -- all of the relevant changes from USSEP are forwarded into these bows.
xavbio, for all of their great quality armor and weapon retextures. Their textures are no longer a part of this mod, but they're still the best around, so go check them out!
Thuldor3621 for their excellent Sentinel mod, that this mod includes a patch for.
NordwarUA for their open permissions on their armor mods, specifically the Sons of Skyrim pack, which is where the Guard Bow is from.
maty743 for their open permissions on the Bosmer Armor Pack mod, included in the patch for Sentinel -- Bosmer Bow.
rehims, for the original mod Skyrim Redone used, "Recurve Longbows - Spanish". The meshes included in this mod are modified and adjusted by ME, I used rehims' mod as a reference.