Optional. If you want to use PL settings in the optional files.
Permissions and credits
Author's instructions
Perms are open, free to build upon. Please don't just rename and reupload the same thing, and make sure your perms are open as well if using anything from this mod.
DrJacopo for SIL and Cathedral Step Mod team for RS and all of their work po3 for light placer CS dev team for all of their work Sebasa81 for their work on the project pandastic4 for their work on the synthesis patcher abbysky for maintaining the mod page jenesisquoi for all of the help with the project
Donation Points system
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Added a Base Object Swap config for moveable lanterns (https://www.nexusmods.com/skyrimspecialedition/mods/61161) is required.
Added a patch and json compatibility for lumo, kojak747s whiterun exterior lighting mod.
Fixed overbright spots in most caves and interiors
Many plugin adjustments for more consistency.
Version 2.3.6
Fixed Diverse candle compatibility
Fixed INI typo
Fixed dirty edit in USSEP patch
Added Embers XD Light placer meshes, embers XD is still required if you choose to use my patched meshes (thanks MindFlux)
Version 2.3.5
more fomod stuff (sorry)
Version 2.3.3
Fix FOMOD error
Version 2.3.2
Added a plugin for Filmic Tone mapping, similar to what NAT.CS or Azurite III does in exteriors, but applied to interiors.
Adjusted almost all JSONs
https://github.com/InTheBottle/PlacedLight <-- Full change log located here in the last two releases.
Version 2.3
Dirty markarth edits clean up
Version 2.2.9
Fixed quest lights
Repositioned torch and candle light
repositioned shadow bulbs (if they're still weird please comment)
Version 2.2.8
Shadow positioning fix
Version 2.2.7
Plugin fixes, more shadows
JSON consistency stuff for upcoming LP update and better performance
Version 2.2.6
Torches should be universal and just work now with anything + more optimized.
Version 2.2.5
Hopefully fixed the Twilight Sepulcher quest lights.
Removed the Embers XD option for fires, the main option should just work regardless of what you use and should improve performance.
Fixed overbright torches.
Version 2.2.4
quick fix for a missing node on torchpermanent01.
Version 2.2.3
JSON consistency stuff
radius changes for fire meshes, separated and tweaked based on mesh use and general size
optimized nordic hall candles
removed old addon node based candle option, the current should be better for performance.
Version 2.2.2
Fixed the dirty edits in the PL - Dark template
Fixed the PL - Bright template
Version 2.2
As of now this mod only includes the necessary configs for its intended look, all of the other configs will now be hosted on the mod CS Light for better compatibility for those using a different lighting mod.
Version 2.1.4
added new light options
Version 2.1.3
Properly patched creation club, if you don't use it you don't need to update.
Version 2.1.2
added forge lights
worldspace fixes
consolidated FOMOD (was getting too big) some things are merged now
removed CC patch, was made poorly and I will redo it in the future when I have time (sorry)
removed the FEC addon because of severe flashing issues.
Version 2.1.1
Added solstheim crater json
Added a JSON for meridias beacon, bundled with the clutter option
Added more shadow casters that I missed
Candles Alt JSON should be more optimized now compared to the default option, thanks to vrnord.
Version 2.1
added an alternate candle light JSON made by vrnord, increased radius and decreased fade
Version 2.0.9
Removed the ESM and ESL flag from the shadows and ambient plugin, now you can move it around your load order. Ideally, it should still be loaded somewhat high up
Removed the timed version of the mained jsons for a different approach and dimming during the day, will be expanded upon later and I have left the previous version up for those that want it
fixed lighting template masters
disabled all fxambsmoke moveable statics. If you don't know what these are, good, they're ugly.
Version 2.0.8
Chandelier and candle optimization, mods like JKs should be lot better now
Separated bounce and shadow light to a separate esp flagged as esm, just load it under the ESM
Cleaned up the ini file
removed the disable all game lights function in favor of the white and black lists, things should just work now and if you want to include/exclude a plugin, it should be a lot easier to do.
Version 2.0.7
dungeons should have shadow casters now.
Version 2.0.6
Added back vanilla shadow casters, finally
Version 2.0.5
Whitelist for main ESM merged
added two shadow casters to dragonreach as a test, working on the rest. (thanks to jenesis)
optimized chandeliers (thanks to jenesis)
Version 2.0.4
Support for lanterns blowing in the wind
Merged spots plugin into main ESM
More fixes and tweaks
added DLCs to whitelist.
Hotfix 12/24 fixed interior fog clip
Version 2.0.3
Added description for the spots plugin in the FOMOD
Added DLC and AE changes to the spots plugin.
Version 2.0.2
FOMOD consistency fixes. if you have it working you don't need to update, just fixed typos and reset some options to make more sense.
Version 2.0.1
Added patch for vanilla ember meshes
Version 2.0
Updated for latest LP
Cleaned FOMOD up to avoid double entries causing "supernova" light
adjusted templates, now there are only Default and Dark
Added new bulbs
Adjusted Clutter
Cleaned all JSONs up and fixed broken flags that weren't working before.
HOTFIX for fomod, added the chandelier json the main step.
Version 1.4
Made main plugin ESM, run synthesis patcher to patch your load order.
Added a plugin to add back the Spot lights and Bounce light bulbs that get removed with the placed light.ini.
Added timed Windows, Torches, and lanterns for exteriors only.
Version 1.3.3
Added Falmer stuff
Added timed torches, to go off during the day (thanks to jenesisquoi)
Added separate json for chandeliers in interiors (thanks to jenesisquoi)
Set `ignorescale` to ember pile meshes to fix the nuclear sun blast in some interiors, all better now.
Version 1.3.2
General tweaks and changes to grouping to compensate for Light Placers update
Added Apocrypha
Added window lights (currently only for whiterun, takes a long time to do sry)
Added Winterhold College lights
Removed JKs patches since they're not needed anymore.
Version 1.3.1
Added Synthesis patcher to the fomod. If you select it, you can double click it to add to Synthesis and you don't need any extra patches.
Version 1.3
Cleaned up FOMOD a bit
More main plugin fixes
More new JSONS
Added more objects to the clutter json
Magic effects and enchants should now be covered (let me know if i got something the wrong color)
Made a custom bulb for candles so they should match everything else now.
Version 1.2.6
Fixed main plugin, left out some custom bulbs I made for ingredients on accident
Added a compatibility plugin replacer for the main plugin, has 0 objects or bulbs placed in cells. You will still need to select patches though for cell lighting colors.
Added JSON for medieval lanterns thanks to Jenesis on the CS discord
Version 1.2.5
Fixed JK's Candlehearth patch
Added more ingredients into the PL - Clutter JSON
Added plugin for CC support
Version 1.2.4
Added the rest of JK's patches for interiors
Auto select added to FOMOD for JK's
Version 1.2.3
Added JK's interior patch
Added more misc patches
Version 1.2.2
Massive plugin clean up
Wrote a JSON for dwemer light sources
Fixes to Markarth underkeep
Fixes to Riften.
Changes to Dragonsreach interior
Changes to Windhelm Palace of Kings
Version 1.2.1
Fixed NOTWL - Exteriors patch
Version 1.2
Changes to grouping in JSON
Log fires have higher radius, candles have slightly lower
Added Vanilla Fixes plugin that I plan on adding to overtime
A few random optional plugins and patches for NOTWL that I made for myself so far.
Version 1.1
JSON fixes
Added non embers XD patch, if you see anything busted please comment.
Added a few new things to the clutter json
Main plugin fixes, mostly dirty edits and unforwarded records
Note: this mod is not compatible with other lighting mods or ENB. It is also not meant to be used with ENB Particle Lights; you can try but you may have undesired outcomes.
The rest of the lighting configs that used to be hosted here, are now hosted on the CS Light page for better compatibility for people to choose what they want to use. Please for the latest update head to that page from now on for extra configs.
Placed Light
This is an extensive, modern lighting mod using po3's powerful Light Placer. Due to Light Limit Fix this allows modders to attach real bulbs to every candle in the game: almost every single thing I could think of that would make sense to emit light now does.
Placed Light covers both interiors and (optionally) exteriors. It attaches bulbs based on .nifs, so as long as you're not using custom named meshes it will attach bulbs to everything written in the provided json.
Bulbs have been added to all braziers, campfires, indoor firepits, soul gems, lanterns, torches, chandeliers, plants (e.g. deathbell, dragon's tongue), potions, ingredients, dwemer stuff, and weapon enchantments. Support for more objects is being worked on and will come in future updates.
All JSONs are named according to what they contain
Open the JSON containing the things you'd like to tweak
Find the fade and radius parameters
Fade controls brightness - set the value higher or lower as you'd like
Radius controls distance of light - set the value higher or lower as you'd like
Save changes
[LightWhiteList] instructions
Open the LightPlacer folder (inside the Placed Light mod folder)
Open the file named "Placed Light.ini"
Find the section labelled [LightWhiteList]
Any mod that adds worldspaces should go under this section with its exact plugin name
For example, if you have Realms of Lorkhan, Skyrim Extended Cut, and Legacy of the Dragonborn, you should set up the .ini to look like this:
[LightWhiteList] Placed Light - Spots.esp Window Shadows Ultimate.esp Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp Skyrim Extended Cut - Saints and Seducers.esp LegacyoftheDragonborn.esm LegacyoftheDragonborn0.esp
That way, any intended look from the way the authors set up lighting will take effect and not be overridden by bDisableAllGameLights.
To disable ALL game lights, add the following to the Placed Light.ini under [Settings]. Only for those that want it, this is not required.
bDisableAllGameLights = True
Other mod recommendations
PBR textures, such as Faultier's PBR Skyrim AIO, and others listed on his page. PBR textures really make a huge difference with lighting, and this mod was made with them in mind to take full advantage of Community Shaders 1.0+ and Light Placer.