About this mod
Do you find fighting with creatures like trolls and wolves boring? If so, this is mod for you. Kykvandi will grant new abilities to creatures like wolves, trolls, giants, and many others.
- Requirements
- Permissions and credits
- Changelogs
- Donations

I find fights with creatures very boring on any level. It's always the same: press the "Attack button" until it dies.
I tried to change that with simple unique abilities that were given to some creatures. Abilities that fit them realistically, thematically and gameplay-wise.
Creatures affected by mod:
Wolf, Sabre Cat, Horker, Mammoth, Bear, Chaurus, Spiders, Ice Wraith, Troll, Giant, Skeever, Dwemer Automatons, Werewolf, Werebear, Lurker, Gargoyle, Dragon, Spriggan, Frost Atronach.

Addional Info: The player's vision will be blurred for 4 seconds to indicate debuff. Imitates tunnel vision. Works only on player.
Distributed to: Wolf, Sabre Cat, Bear, Chaurus, Spiders, Ice Wraith, Troll, Giant, Dwemer Automatons, Werewolf, Werebear, Lurker, Gargoyle, Spriggan, Frost Atronach, Dragon (optional).
Addional Info: Giants and Dragons deals 50% more damage instead of 100%.
Mark Of Predator - Each unblocked hit from a creature will progressively increase damage dealt by every other predator in the pack by 25%. Stacks up to 4 times.
Distributed to: Wolf, Sabre Cat, Spiders, Chaurus, Skeever.
Addional Info: Works only on player.
Immovable Force - While creature attacks, it cannot be staggered by weapon.
Distributed to: Sabre Cat, Horker, Mammoth, Bear, Chaurus, Spiders, Ice Wraith, Troll, Giant, Werewolf, Werebear, Lurker, Gargoyle, Dwemer Automatons.
Addional Info: Mammoths and Giants can only be staggered with two handed weapons.
Troll Blood - Trolls regenerate 60 health per second and deal additional 75% damage if not on fire or poisoned.
Distributed to: Trolls.
Hyper armor - Creature take 75% less Damage while attacking.
Distributed to: Trolls, Dwemer Centurion.
Primal Rage - Starting from 80% of health. For each 20% health lost Giant deals 12,5% more damage. Stacks up to 4 times. If health lowers below 33% armor increased by 250 points.
Distributed to: Giants.
Cold Touch - Unblocked attacks slows down movement by 50%.
Distributed to: Ice Wraiths
Wheighty Strike - Each unblocked strike from a dragon slows movement by 40% and deals damage to Stamina and Magicka by 10% from the current amount of these.
Distributed to: Giant, Frost Atronach, Gargoyle, Troll, Dwemer Centurion.
Colossus - As health of the creature gets lower, Creature become stronger. At 66%/33% of Health they receive 15%/30% additional Damage Reduction.
Distributed to: Dwemer Centurion.

Wolves, Trolls, Spiders -+150 Health.
Sabre Cats - +300 Health.
Giants - +500 Health.
Dwemer Centurion - +1000 Health.
Bears (optiona ini) - +500 Health.
Dragons (optional ini) - +600 Health.
Bonus Damage were given to:
Wolves, Trolls, Spiders, Sabre Cats - +50% damage
Bears (optional ini) - +50% damage
Giants and Mamoths now Immune to Unrelenting Force.

Bleed and Armor penetration
Sharp Claws - Each unblocked hit from a creature will inflict Bleeding. That deals 5 damage over 5 seconds. Stacks up to 5 times.
Distributed to: Wolf, Sabre Cat, Horker, Bear, Chaurus, Troll, Werewolf, Werebear, Lurker, Gargoyle, Dragon (optional).
Addional Info: Ignores armor resistance. Works only on player.
Armor Breaking - Each unblocked hit from a creature will progressively lower the effectiveness of the player's armor by 20%. Stacks up to 5 times. Lasts for 5 seconds.
Distributed to: Horker, Mammoth, Bear, Troll, Werewolf, Werebear, Lurker, Gargoyle.
Addional Info: It will work only for creatures with perks. The actual effect of this perk is that the creature ignores armor if there is a specific Dummy Magic Effect on the player. Works only on player. Actual cap is 95% of armor reduction.
Wheighty Strike - Each unblocked strike from a dragon slows movement by 40% and deals damage to Stamina and Magicka by 20% from the current amount of these.
Daze (Humanoids version) - Each unblocked hit from an NPC with two-handed weapon will daze Player for 4 seconds making Player deal 75% less damage. Cannot be inflicted again for 6 seconds.
Unblocked hit from an NPC with one-handed weapon or archery related weapon will daze Player for 2 seconds making Player deal 75% less damage. Cannot be inflicted again for 5 seconds.
Distributed to: Playable Races, Draugr, Falmer.
Addional Info: The player's vision will be blurred for 2/4 seconds to indicate debuff. Imitates tunnel vision. Works only on player.
Easy Target - If player under effect of Daze perk, humanoid deals 30% more damage.

SPID
Scrambled Bugs
You must set Perk Entry Points: Apply Multiple Spell = true in ScrabledBugs.json.
Mod doesn't reference any vanilla formID and doesn't change any race, faction, or NPC. Mod doesn't change a single record that's already existing in your modlist. Simply assign spells and perks to NPCs belonging to certain vanilla factions. It will work even on new enemies if those were assigned to vanilla factions.
It's compatible even if mod does similar thing. Effects will stack.
If you think some effects are overlapping or it's too much for you. Feel free to edit the "ini" file in the mod. I commented every line.
RECOMMENDATIONS
Inspired by Engaging Combat - Keep Combat Dynamic at Higher Levels by MadAborModding;
This mod works best with animation mods for creatures:
Trolls - Troll Preview (external link) by Distar;
Wolves - DNFA Wolves Combat Behavior by krembrule;
Bears, Dragons and Sabre Cats (minus wolves) - Creature Preview (external link) by Distar;
Giants - New Creature Animation - Giant by stuxjr and other animations by same author;
Dwemer Centurion - Dwarven Centurion - SCAR2.0 - MCO - Nemesis or Pandora by stuxjr.
