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Brevi - Al99 - NsJones

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Strekoza308

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About this mod

Remember how relatively unintrusive Moonlight Tales used to be? Remember how much more flexible the skin system was? This brings that back.

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Permissions and credits
Disclaimer:
I am not strictly maintaining this mod. All I did was port it to SE from LE as an experiment. Use at your own risk.

Original version here.
 
 
 

Overview:
Let's be honest, Moonlight Tales is probably the definitive werewolf mod series... Even if they aren't meant to be run together, and each "version" of the mod does almost completely different things. Even looking at the one thing they are all supposed to have in common, the skin system, there's a noticeable (and if I may say unnecessary) difference in how they handle between platforms.

After running this beast (har) through Cathedral Assets Optimizer, then through NiTriShape converter (Nifopt), and finally resaving the esp through the SE Creation Kit, I've successfully brought what I believe to be the superior version of Moonlight Tales to the SE nexus. To spare people the paragraph soup, I'll use bullet points to list what it does, what it does not do, and what I've discovered through my limited testing of it so far.




Features:
This mod does: Everything Moonlight Tales Essentials did on the Legendary Edition.
- MCM for configuration, obviously requires SkyUI.

- Keybound abilities such as adrenaline jump/landing protection, separate actual howl (toggleable reflex boost), and one-key revert button.

- Much more flexible skin system than MTSE and mini, allowing you to separately pick out models (MB, Howling, Lycana, Apex, Vanilla), fur, and eye colors/glow.

- Completely optional moon-based transformation chance system, configurable in the MCM.


This mod does not: Anything Moonlight Tales Essentials by itself couldn't do on Legendary Edition.
- No separate werebeast replacers or textures, though I will personally put out a request for a Fluffworks patch. The ones already extant for MTSE require its esp, which this does not have.

- No other new abilities, no screen-based howl or sheathe system. Not just because I lack the coding skills to bring them over, or even rip them out of MTSE, but because it frankly seems like a needlessly volatile and bug-prone system.

- No perk trees or other gameplay tweaks besides the re-equipper and stagger animations- both can be turned off in the MCM if one wishes.

- No infinite werewolf time, interaction, or looting: Those come from separate mods. LE had Werewolf Mastery, SE has piecemeal additions like the ones I will link below for convenience.



Compatibility:
- Not compatible with anything that messes with PlayerWerewolfChangeScript.pex, which is what tells the game to do the funny effects, change the player race, and gives them the powers/"armor" that the werewolf has according to CK. This means most overhaul mods like Growl and other versions of Moonlight Tales.

- Not compatible with vanilla werewolf replacers (as an Elegant werewolves fan, I'm in pain) because MTE has its own "vanilla" werewolf mesh in its own directory, which is set to be the de facto vanilla Skyrim werewolf and is therefore not touched by (and does not touch) the meshes->actors->werewolfbeast folder. As a result, it overwrites the vanilla folder, where most replacers end up. Disabling the skin system does not show them, and neither does replacing MTE's "vanilla" model via manually moving/renaming mesh files. At least, not with my chosen mod manager setup; someone else may yet have more luck.

- Does seem to be compatible with Manbeast, simply because Manbeast uses purely vanilla assets to change werewolf abilities rather than adding new ones (faster movement speed/regen, armor rating, vanilla-based perk tree). However, if one uses Manbeast and a controller, I don't recommend messing with the Revert keybind in the MTE MCM- Manbeast gives you access to the favorites menu in beast form, thus locking off D-up and D-down. Howl and uberjump can still be bound to D-left and D-right though.



Requirements:
- SKSE64. If you don't have it by now, you should probably get it.

- SkyUI. Necessary for MCM, with the caveat that it takes slightly longer for MTE to register its mod menu. Could be a script optimization issue, but I don't have the coding experience to fix it and it doesn't seem to have broken anything else.

- Fores New Idles/FNIS, or better yet, Pandora. The latter brings fewer problems, intended to solve the eternal Nemesis/FNIS split by generating behaviors for humans and creatures.



Credits:
(Shamelessly ripped from LE  MTE modpage)

Brevi - Main author and developer, scripting, technical aspects and execution. Creator of The Howling werewolf model.
Al99 - Co-author, creative feedback, design advice, documentation and testing.
NsJones - Co-author, fur and eye textures, sound and audio (power jump, moon howls), creative feedback, design advice and testing.

Models (Shapes):
MadCat221 - La Femme Lycana female werewolf model.
VectorPlexus - Mighty Beasts werewolf models.
Zerofrost - Apex werewolf model.
TheOutlander - Unique eye mesh edits that allowed for the left and right eye to be separately customized.
Alkaiser - Converting Mighty Beasts models into Moonlight Tales.

Textures (Furs, Eyes, Mount & Teeth):
NsJones - Heart of the Beast werewolf textures.
KrittaKitty - HD Werewolves skins and eye textures. Apex werewolf extra eye textures.
Fiszi - Bad Wolves Skin Pack.
Jeremy Hamilton / artifex0 - Natural werewolf skin texture.
Foxcraft7 - More wolf-like werewolf skins. (The normal maps are used in the mod.)
Bellyache / wrig675 - Realistic werewolf skin textures. (Parts of the textures were used as base.)
Zerofrost - Apex werewolf original body and eye textures.

Features:
Korodic - Werewolf Aftermath Re-Equipper.

Scripts:
ubuntufreakdragon - Various bug fixes. (MCM menu freeze, mounted lunar transformation, script registration.)

Testers:
Maryen, Redwes, huntermrg



Things I use with MTE:
- Manbeast. A pretty basic but not bad werewolf overhaul. Short, sweet, to the point.

- Simple werewolf loot and activate. Tired of having to find and/or potentially miss out on looting bodies that may or may not stick around based on your load order? Annoyed that your werewolf isn't using its perfectly functional thumbs for more than just throwing people? Pick this up.

- Alternatively, infinite werewolf time, which is exactly what it says on the tin. If you prefer not to rifle through closets and pockets and barrels but still want to exist as a wolf forever, this is your best bet. Note that Manbeast offers its own revert option.

- Canis Hysteria, for those of us without MTSE and who want a way to become a werewolf without cheating (ie Skyrim Unbound or MTE's infect MCM toggle).

- More Werewolves and Diverse Werewolf Collection, because the two go together like bread and butter and Skyrim needs more non-cloned werewolves.

- I would say Fluffworks, but the process for making those is exhaustive and currently just outside my experience level. I do still recommend it for non-MTE purposes currently, since it's Macxhiin's gift to the Skyrim modding scene. See the separate patches page for other things that might be in your modlist.