About this mod
Gives daedra significant resistances that can be mitigated by wearing an amulet of divines
- Requirements
- Permissions and credits
Small mod designed to make daedra more interesting to fight, emphasising preparation for daedric encounters.
Resistance: By default all daedra now have 60% resistance to weaponry and 50% resistance to hostile spells. summoned daedra do not get these resistances nor can they cause breakage (only daedra that are lootable).
Amulet of Divines: wearing any Amulet of divines will counter this effect, returning resistances to normal. however when fighting daedra amulets have a chance of breaking when you are hit.
Oblivion Seal: For characters who do not wish to worship the divines the new adept conjuration spell, 'Oblivion Seal' will also negate this resistance for 2 minutes, however has double the chance of breakage. The spell tome is sold by conjuration merchants.
Seal/Amulet Breakage: both the seal and the amulets have a chance of breakage when hit by a daedra, with a 5% chance of an amulet breaking and a 10% chance that the seal will break when hit.
Everything is done via SPID to ensure compatibility, distribution is done based on the ActorTypeDaedra keyword
flagged as ESP-FE so wont take up slot in load order
Requirements
SPID
Bugs
-Breakage can happen through blocks (like poison), know how to fix and will.