3 items

File information

Last updated

Original upload

Created by

moiianxiv

Uploaded by

moiianxiv

Virus scan

Safe to use

Tags for this mod

About this mod

Enhance low level enemy attributes close to your level

Share
Requirements
Permissions and credits
This mod brings you
- Enhance low level enemy HP/attack to near your level, without affecting high level enemies.
- Fully customizable, you can theoretically eliminate the effects of level suppression, or retain level suppression as appropriate as well.
The enhancement should cover the vast majority of NPCs that are below your level and hostile to you, be they bandits, crabs, wolves, ghouls, skeletons or allies.

Installation
1. Download Dynamic Enhance Enemy Attributes 4.71 version
2. Then download mine.
3. In game wait for the Dynamic Enhance Enemy Attributes mcm and setting like:



Setting
Attribute Formula:

Additional Attributes = (Basic Percentage + Player Level - Enemy Level) * Value multiplier ]%

As you can see from the formula, lower level enemies get more attribute boosts, and enemies closer to your level get less, thus maintaining a relatively close level.

- I recommend that you set the Basic Percentage close to 0 to minimize the effect on the player's level.
- The Value multiplier is need you to see how your enemy's attributes change between higher and lower levels, as each person's module list may be different, I personally use 2.6

The module should be able to affect HP, Magic, Stamina, Attack and Spell magnitude, but it has not been fully tested yet, so if you find any problems, please feel free to give feedback.


Compatibility
Do Not touch any existing records, Almost compatible with everything


Possible Problems
-The MCM menu does not appear:
If you wait a minute and the MCM menu still doesn't appear, you can save the current save now and reload it.

-Enhancements not taking effect:
You may be facing an ally type NPC and need to make sure they are hostile to you, try attacking first.

If you are facing an enemy type NPC, this may be due to repeatedly switching the mod on and off, or you may not have turned off the mod the last time before uninstalling Dynamic Enhance Enemy Attributes, and some of the enemy spell effects in your save were not cleared. In order to prevent duplicate Enhancement effects from being granted, the mod skips those enemies. So you need a clean save, try the ReSaver mod to clean the save.

-Want to specify that NPCs do not take effect:
You can edit EnhanceEnemyAttributes_DISTR.ini, this is SPID documentation, you can refer to this article SPID: The Complete Reference.


Credits
Thanks to Mokeine for creating the great module, Dynamic Enhance Enemy Attributes, and allowing me to modify his module. All credit goes to Mokeine, if you like it, please give him credit for his module.