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- LP Overhaul - Light Placer Confs - LPO
LP Overhaul - Light Placer Confs - LPO
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Version2.6
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Last updated
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Created by
cyberrumorUploaded by
CyberRumorVirus scan
Safe to use
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About this mod
Every candle wick, ember, and flame keeps the darkness at bay.
- Requirements
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Nexus requirements
Mod name Notes Base Object Swapper LPO optionally requires BOS for optimizations, FX removal, and light source reference fixes. Community Shaders LPO requires LLF which requires Community Shaders. Light Limit Fix LPO requires LLF to prevent flickering and remove fake glow. Light Placer LPO provides Light Placer configs. It won't work without Light Placer. powerofthree's Tweaks LPO requires Light Placer which requires this. Static Mesh Improvement Mod - SMIM LPO requires nordic dungeon architecture meshes to have candles with addonNode 49 or they won't produce light. Not required if you use the Eternal Flames option in the fomod. Off-site requirements
Mod name Notes SKSE - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod is only possible because of the incredible work of others:
- powerofthree for Light Placer
- Doodlum for Community Shaders and Light Limit Fix
- The SKSE team for SKSE
- Meh 321 for Address Library for SKSE
- PraedythXVI for Skeleton Replacer HD - SE Nordic architecture meshes
- OddDrifter for adding support for Obscure's College of WinterholdDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Mandarin
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Translations available on the Nexus
Language Name Mandarin Author:zhang0901 LP Overhaul - Chinese Simplified Translation - Mirrors
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Name github - Changelogs
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Version 2.6
- Fix an issue with ModuleConfig.xml causing lp_overhaul.esp to not be installed.
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Version 2.5
- Add support for Inverse Square Lighting (ISL)
- Fix z-fighting outside Whiterun
- Adjust light brightness to accommodate ISL
- Increase lighting template brightness by 2%
- Add lights to College of Winterhold south tower windows
- Turn on dwemer lighting fixtures in Blackreach
- Replace all GlazedCandlesStatic02 with GlazedCandlesStatic
- Give fire and candles subtle flicker
- Add lights to torchbugs
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Version 2.4
- Fix an issue that was causing z-fighting in the soul cairn.
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Version 2.3
- Support Obscure's College of Winterhold. Thanks for contributing this, OddDrifter!
- Add BrokenTowerRedoubtLocation to list of locations which undergo optimization via BOS config.
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Version 2.2
- Add support for Light Placer 3.0 by changing how candles are assigned lights
- Mark the eternal_flames folders in the fomod installer as folders instead of files. Should fix fomod installation issues that some users were having.
- Add the patches from the official Lanterns of Skyrim II mod to the lanters.ini whitelist. Should reduce the amount of manual patching required.
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Version 2.1
- Workaround a bug in Vortex's ModuleConfig.xml parser.
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Version 2.0
- Fix all eternal flames having shadow lights
- Make nocturnal fire light the same radius and brightness as eternal fire light (perceived brightness, not value of fade in a vacuum)
- Rearrange repo file structure
- Add Embers XD compatibility for Nocturnal flames
- Add nocturnal flames option for Nordic ruins
- Remove the ability to whitelist other mods and use Eternal Flames / Nocturnal flames at the same time
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Version 1.9
- Extinguish fallen dwemer lights in Markarth Warrens
- Make Markarth Warrens floor lanterns sputter
- Stop lighting FXfireWithEmbersCheap via addonNode, it's already lit via mesh name and points.
- Set a dwemer model name to lowercase.
- Absorb Eternal Flames 3.2
- Absorb Standard Lighting Templates (the normal versions) as an optional fomod selection
- Absorb Fire without Light Bleed from Standard Lighting Templates as an optional fomod selection
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Version 1.8
- Turn on Markarth Dwemer lights
- Add Embers XD compatibility
- Turn off extremely bright vanilla light in Riften jail
- Documentation enhancements
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Version 1.7
- Undelete walls that were named after mist (thanks Cloudy)
- Fix misspelled NoExternalEmittance for riften windows (thanks b_leandro)
- Format all json with lp_merger
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Version 1.6
- Fix giantcampfire01burningnoland not having light
- Fix overexposure in candlehearth hall
- Fix position of windhelm window lights
- Fix overexposure in a basement in Raven Rock
- Remove light from all stonewindow01, which is used at least in windhelm
- Optimize Temple of Talos, Windhelm
- Optimize KilkreathRuinsLocation
- Optimize WhiterunHouseoftheDeadLocation
- Optimize PotemasCatacombsLocation
- Optimize NightcallerTempleLocation
- Optimize HighGateRuinsLocation
- Optimize SnowVeilSanctumLocation
- Optimize Saarthal
- Add lights to smelters
- Add shadow light to silverblood inn
- Add redwater spring light
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Version 1.5
- Migrate to fomod installer to enable adding shadow casting lights
- Optimize several locations when using lp_overhaul_optimize_SWAP.ini: Midden, Ilinalta's Deep, Fellglow Keep, Palace of the Kings Upstairs, Temple of the Eight Divines
- Reduce overexposure in several locations when using lp_overhaul_optimize_SWAP.ini
- Optimize lanterns
- Split whitelists into several files
- Add shadows to a few fires in Riften and Whiterun
- Move goldenglow estate windows into riften windows file
- Correct the position of dwechandelier01bareon.nif light
- Add window lights to The Bee and Barb
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Version 1.4
- Add lights to telvanni lanterns, lava craters, bruning/smoking trees and bushes, small blackreach mushrooms
- increase radius and brightness of large dwemer chandeliers
- reduce dunmer lantern lights to one light per lantern
- ignore mushroom light scale for blackreach mushrooms
- make blackreach mushroom lights brighter
- Make crimson nirnroot pure red again
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Version 1.3
- Add Mzark astrolabe
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Version 1.2
- Add blackreach giant mushrooms
- Add blackreach epic mushrooms
- Add blackreach dwemer sun
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Version 1.1
- Support Darkfall Passage (Dawnguard Forgotten Vale area) proximity-based plant lights
- Reduce campfire and ember radius, increase fade. Helps embers look brighter than candelabras.
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Version 1.0
- whitelist lux
- whitelist elfx
- whitelist rlo
- whitelist relighting skyrim
- blacklist a few lights in solitude
- add window lights to belethor's shop
- brighten eternal flames and reduce radius
- remove all shadow casting lights (enables LPO to be used alongside other lighting overhauls)
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Version 0.99
- Add jorvaskr window lights
- Add some shadow casting lights to large whiterun interior fires
- Make window lights white
- Reduce palace of the kings window brightness
- Make lanterns brighter and wider
- Add window lights to Hjerim and remove some candle lights which spoiled secrets
- Overhaul bard's college window lights
- Overhaul Solitude Temple of the Divines windows
- Remove ugly candles in the winking skeever
- AzuraBlue01 is now a complimentary color to the mortal fire color.
- Blacklist some lights for windows where those windows were covered by shelves
- Add subtle windhelm firepit shadow spot
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Version 0.98
- Fix Temple of Kynareth being too dark
- Add lights to various windows in Solitude interiors
- Add lights to Dwemer Occulory
- Split whitelist out of po3_LightPlacer.ini
- whitelist WSU - Carbon LightBulbs Edit.esp
- Re-arrange files (again)
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Version 0.97
- Make candles as bright as possible at the expense of overexposure in the midden and fellglow keep (this will be fixed with BOS config in the future).
- make dwemer chandelier lights wider
- add dawnguard falmer brazier light
- Remove bad DefaultSunlight01 from Swindler's Den
- Add missing dwemer wall sconce light
- Add goldenglow estate interior windows
- Add interior windows for solitude winking skeever
- Add NoExternalEmittance flags to everything, fixes issues with lights not being cast on some surfaces.
- Remove a bad DefaultSunlight01Closer02 from ratway
- Whitelist several vanilla lights, mostly sunlight bounce in a few dungeons.
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Version 0.96
- Performance Improvements
- Start adding window glow: Winterhold college, Whiterun dragonsreach, Solitude Blue Palace, Windhelm Palace of the Kings
- Add BOS config which removes interior FX for things like fog, smoke, mist, dust, and glow. This includes removal of fake window lights.
- Re-arrange files
- Hard-code some color values into the config to help prevent other mods from impacting appearance of this one.
- Move the torch fixes from optional downloads into the main mod download.
- Adjust fade, radius, and colors of various lights.
- Hide fake candle glow and fire glow with particlelight system from LLF.
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Version 0.9
- https://github.com/cyberrumor/lp_overhaul/compare/0.8...0.9
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Version 0.8
- https://github.com/cyberrumor/lp_overhaul/compare/0.7...0.8
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Version 0.7
- https://github.com/cyberrumor/lp_overhaul/compare/0.6...0.7
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Version 0.6
- https://github.com/cyberrumor/lp_overhaul/compare/0.5...0.6
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Version 0.5
- https://github.com/cyberrumor/lp_overhaul/compare/0.4...0.5
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Version 0.4
- https://github.com/cyberrumor/lp_overhaul/compare/0.3...0.4
- (added dunmer lantern support from Dragonborn assets)
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Version 0.3
- https://github.com/cyberrumor/lp_overhaul/compare/0.2...0.3
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- Donations
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Straight donations accepted
ABOUT
LPO is a next gen lighting overhaul utilizing Light Placer and Base Object Swapper. It attaches lights directly to meshes so every source that should produce light does. It's an essential mod for realistic lighting.
FEATURES
COMPATIBLE
RECOMMENDED
THANK YOU
Thanks to PraedythXVI for the Nordic architecture meshes from Skeleton Replacer HD - SE
Thanks to powerofthree for making Light Placer.
Thanks to all GitHub contributors for your support.
Remember to endorse if you enjoy my work, and endorse the dependencies that made this mod possible.
LPO is a next gen lighting overhaul utilizing Light Placer and Base Object Swapper. It attaches lights directly to meshes so every source that should produce light does. It's an essential mod for realistic lighting.
FEATURES
- A dark world lit by authentic sources
- Eradication of unrealistic FX
- Highly refined color palette
- Eternal Flames or Nocturnal Flames in Nordic dungeons
- Unlocks a new era of dynamic lighting
- Light placement fixes work for mod-added interiors without a patch
- Supports inverse square root light attenuation from Community Shaders
COMPATIBLE
- LUX
- ELFX
- Embers XD
- Realistic Lighting Overhaul
- Relighting Skyrim
- Window Shadows
- Lanterns
- Particle lights
- Dynamic lights
- Lighting templates
- Weathers
- Interior/exterior overhauls
- Mod-added locations
- Windows
- Mesh replacements
- Textures
RECOMMENDED
- LLF Particle Lights Instead of Fake Glow
- Screen Space Global Illumination (the ambient occlusion feature was used in all screenshots)
- Skeleton Replacer HD - SE
THANK YOU
Thanks to PraedythXVI for the Nordic architecture meshes from Skeleton Replacer HD - SE
Thanks to powerofthree for making Light Placer.
Thanks to all GitHub contributors for your support.
Remember to endorse if you enjoy my work, and endorse the dependencies that made this mod possible.