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This mod is a small collection of items from a work-in-progress quest mod we're working on slowly. The majority are alchemy items that you can buy from a standard alchemist, but there's a couple weapons-- one craftable with the right perk, and one found on a special NPC near the end of one of the vanilla questlines.
SPID and CID are required for distribution, otherwise you'll be only able to get them via console, AddItemMenu, or Skyrim Cheat Engine. Known issues:
Jason's Aloe has two counts of Resist Shock. One of these is supposed to be Resist Frost. This is the first thing I intend to fix next time I get around to it.
Crystallized Mana currently has no model or effects, because I was trying to figure out how to apply the Light alchemy effect to it without requiring AE, before giving up.
These items do not have their own models and textures yet and will be using vanilla ones. This means they are receptive to retextures of the items they're based on.
None of these are plantable because I don't know how to do that. Contact me if you want to make a plantable patch for it so I can give a little context on what their plants are supposed to be.
Values are unbalanced because of how Alchemy ingredients get priced.
This mod is likely to get updated with more items, fixed issues, and possibly more.
Permissions are open to create patches and fixes. Feel absolutely free to contact me for integration with the mod properly.