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Created by
The CommunityUploaded by
TomatokillzVirus scan
About this mod
The legendary Cathedral Landscapes hand tuned and converted for the CS PBR feature.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Here are the entire Cathedral Landscapes terrain textures converted to PBR. I converted each texture by hand. 0 Automation.
This is not going to be as good as some organic real PBR. But its as close as possible and far better than without.
- I created custom mountains based on vanilla blended with my own in CL themes.
- I also created dirtcliffs to fit as they were missing in the original CL.
- Both green and brown/yellow tundras are available. See here:

HOW TO USE AND INSTALL?
You need:
Community Shaders - For PBR (sorry ENB and Vanilla cannot use this mod)
Parallaxgen - To patch your meshes for TruePBR.
Blended Roads - You absolutely Must install this before running Parallaxgen. Load Before.
Better Dynamic Snow 3.6 - Pick the vanilla colour and default for the rest. I recommend to remove glacier snow also.
Simplicity of Snow and BDS2? No. If you want to learn why? Join the CS discord and ask in the True PBR channels.
Recommended Mods:
ERM - Enhanced Rocks and mountains - Better rock shapes Parallaxgen will patch for PBR. install standard.
Icy Mesh Remaster - I dont include ice apart from marsh. Pick remove slush on icefloes.
Vanilla Landscape Corrections An unintrusive fix for lots of landscape seams. Load Before.
MODS IN SCREENSOTS?
-Azurite Weathers III
-Some of my public PBR architecture
-Nature of the Wild Lands 3.0
-Cathedral Grass, Cathedral 3D grass.
-Reshade? No.
"Why doesn't my CS look like yours" - I have Skylighting installed. Its coming soon. the SSGI in 90% of these shots is older than whats available NOW on the nexus. Its not hard to make CS look good. Less is more.
HOW THIS CAME TO BE
I've spent about a month working on this. It began with me trying to convert vanilla landscapes to PBR and finding the source material was too bad to get anything I was satisfied with. I also toyed with my own landscapes and realized I would need to remake lots of it. (I still probably will)
I randomly tried doing 1 river texture from CL and got this result:
This is where it all began.. The rabbit hole.
WHAT ELSE?
NO ICE??? - That's right. I want to create ICE for PBR and I think Its going to be from scratch.
Multilayer PBR is far more in-depth than traditional vanilla. You cant simply convert a vanilla texture, it wont resemble the original at all.
Terrain Lods.. Consider this WIP. Theres some confusion with getting it right atm. Feel free to try yourself. Just don't ask me right now.