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Changelogs
Version 1.8 (Main)
New Ability: When using all 3 artifacts, you gain the passive skill Shackles of Pain, which reflects all melee damage dealt to you while you are under 50% health.
New Spell: On the Edge – Deals 150 damage if you are under 25% health.
New Spell: Trail of Demise – Skeletons become intangible for 60 seconds or until they attack a target.
Fix: The Toll of the Gravelord spell tome is now correctly distributed among NPCs and vendors.
Fix: The status window now displays the current health (essence) and maximum health correctly.
Miscellaneous: Added a display for the total health (essence) currently absorbed by the spell Unholy Harvest.
Nerf: Reduced the damage of Wraith’s Curse to 2 (from 5) and increased magicka cost to 200 (from 125).
Miscellaneous: Updated artifact descriptions to include the condition for obtaining Shackles of Pain.
Version 1.7 (Main)
Feature: You can now upgrade the essence (health) and resistances of each skeleton using Iron Ingots and Void Salts.
Nerf: Unyielding Bones: Mana cost increased from 120 to 200, and effect duration decreased to 60 seconds (down from 300).
Buff: Wraith’s Curse: Absorb increased from 2 to 5 and now absorbs Magicka as well. Damage can no longer stack.
Buff: Bone Seeker: Magicka cost decreased to 5 (from 15), and range increased.
Buff: Dread Call: Magicka cost decreased to 5 (from 15). The effect now lingers for 2 seconds (up from 1 second) after stopping the cast.
Miscellaneous: The status window now displays the skeleton’s current armor (Damage Resist) and magic resist.
Miscellaneous: Removed hit effects and modified the shader for Unyielding Bones.
Miscellaneous: Casting FX for Veil of the Undying has been changed.
Miscellaneous: Description of Unyielding Bones has been updated for consistency with other effects.
Miscellaneous: Unholy Harvest now displays how much Magicka is required to use it via notifications and spell description.
Miscellaneous: The status menu now shows the skeleton’s total essence (health) alongside its current health.
Fix: Numbers displayed in message boxes and notifications are now rounded, removing unnecessary trailing zeros.
Fix: You can no longer choose a role for a skeleton that is currently destroyed.
Version 1.6 (Vanilla)
Undying Skeleton now allows you to have an extra temporary skeleton or undead. Does not work with Dead Thrall.
Ritual of Binding now includes all temporary undead, except Dead Thrall.
Undying Skeleton health increased to 150 (from 100).
Curse of Restlessness now resurrects skeletons in 8/10 seconds (from 15 seconds).
Necrotic Pulse damage and healing increased to 12. The total effect duration is now 3 seconds (from 5 seconds).
Ritual of Binding no longer increases skeleton health by 50.
Fixed an issue where Curse of Restlessness would only reanimate skeletons once, sometimes fail to reanimate them, or even reanimate skeletons without the effect being active.
Fixed an issue where carry weight, speed multiplier, and heal rate multiplier of skeletons would reset to previous values instead of remaining permanent after reanimation.
Version 1.6 (Main)
Feature: You can now assign a role to a skeleton (Defender, Slayer, or Ranger). Requirements: 3 Bone Meal and 1 Petty Soul Gem.
Nerf: Unyielding Bones: Magicka cost increased to 120 (up from 80).
Buff: Veil of the Undying: Magicka cost decreased to 50 (down from 60).
Miscellaneous: Status window now displays in a message box for better readability. displays additional information such as: Role, Skill levels (Two-Handed, Archery, Block) and Health.
Miscellaneous: Animate Skeleton Spell: Updated description to inform players that skeletons can be interacted with.
Version 1.5 (Vanilla)
Undying Skeleton: Initial health increased to 100 (was 90). Stamina increased to 100 (was 80). Skills increased to 30 in: One-Handed, Two-Handed, Block, and Archery.
Skeleton Carry Weight: Decreased to 30 (was 35).
Undying Skeleton Control Limit: Reduced to 1 (was 3).
Skeletons now won't trigger pressure plates.
Skeletons now have 20% increased movement speed.
Necrotic Pulse: Magicka cost decreased to 30 (was 40).
Ritual of Binding: School: Conjuration Level: Adept Allows the summoning of two extra skeletons at the cost of reducing total health by 50. Can be recast to remove the effect.
Curse of Restlessness: School: Conjuration Level: Master Causes your skeletons to resurrect themselves after death, after a delay of 15 seconds, at the cost of 50 Magicka and 50 Stamina.
Necrotic Pulse:Damage and healing now take 5 seconds to reach full potential (was instant).
Undying Skeleton: Magicka cost: Reduced to 165 (was 200). Skill level increased to Apprentice (was Novice).
Dark Summons: Magicka cost: Increased to 240 (was 200). Level: Expert (was Novice).
Undying Skeleton: Initial health increased to 100 (was 90). Stamina increased to 100 (was 80). Skills increased to 30 in: One-Handed, Two-Handed, Block, and Archery.
Skeleton Carry Weight: Decreased to 30 (was 35).
Undying Skeleton Control Limit: Reduced to 1 (was 3).
Skeletons now won't trigger pressure plates.
Skeletons now have 20% increased movement speed.
Necrotic Pulse: Magicka cost decreased to 30 (was 40).
Ritual of Binding: School: Conjuration Level: Adept Allows the summoning of two extra skeletons at the cost of reducing total health by 50. Can be recast to remove the effect.
Curse of Restlessness: School: Conjuration Level: Master Causes your skeletons to resurrect themselves after death, after a delay of 15 seconds, at the cost of 50 Magicka and 50 Stamina.
Necrotic Pulse:Damage and healing now take 5 seconds to reach full potential (was instant).
Undying Skeleton: Magicka cost: Reduced to 165 (was 200). Skill level increased to Apprentice (was Novice).
Dark Summons: Magicka cost: Increased to 240 (was 200). Level: Expert (was Novice).
Version 1.5 (Main)
New spell: Toll of the Gravelord - You can have 2 extra undead at the cost of 20 health. Recast to remove the effect. Dispels all your skeletons.
Reformulated: 'Rip Souls’ is now ‘Death's Favor’ - Damage 20 health from all nearby living creatures and heal your undead by 50% of this value. Cost increased from 81 to 101.
Reformulated: ‘Ghastly Pact’ is now ‘Necrotic Infusion’ - Casting this spell in a dead creature harvests the essence and restores 100 magicka. Requires one reanimated skeleton and at least 10 health absorbed using Unholy Harvest.
Nerf: Changed the name of the spell ‘Death Knell’ to ‘Wraith's Curse’ - Now absorbs health. Reduced the damage to 2 from 3.
Buff: 'Ward of the Damned' has renamed to 'Veil of the Undying' - The magicka cost has been reduced 60 from 70.
Buff: The magicka cost of Unholy Harvest has been reduced from 298 to 198
Miscellaneous: Changed the hand and shader FX of Unyielding Bones.
Version 1.4 (Main)
New Spell: Unholy Harvest: Absorb essence from a dead creature to permanently increase 1 health. Requires magicka to be 50% greater than health.
New Spell: Death Knell: Deals 3 damage per second for 60 seconds, excluding undead, machines, or Daedra.
New Spell: Rip Souls: Absorb 20 health per second from all nearby living creatures, excluding undead, machines, or Daedra.
Buff: Unyielding Bones: Health buff increased to 100 (from 80), can now be dual-cast, and casting time reduced to 0.5 seconds (from 3). Mana cost reduced to 80 (from 179).
Buff: Animate Skeleton: Health increase raised to 80 (from 50).
Nerf: Animate Skeleton: Mana cost increased to 126 (from 42).
Balance: Ghastly Pact: Magicka increase raised to 150 (from 100) but decreases total health by 30 (from 20). Mana cost reduced to 151 (from 249).
Balance: Unyielding Bones: Duration set to 300 seconds (5 minutes) from undefined.
Balance: Ward the Damned: Heals all skeletons by 20 (from 10), but mana cost increased to 70 (from 35).
Fix: All dual-cast spells now correctly multiply their effects and duration.
Fix: Reanimated skeletons now immediately receive the health buff.
Miscellaneous: Adjusted all spell tome prices to match vanilla price ranges.
Miscellaneous: Corrected the distribution of spell tomes to make more sense.
Miscellaneous: Added a new option called “Status” when interacting with your skeletons that notifies their current health.
Miscellaneous: Dread Call: Added proper visual FX for better feedback.
Miscellaneous: Descriptions of spells now specify that only skeletons animated by you are affected by certain spells.
Version 1.4 (Lite)
Changed: Command Undead will now make reanimated undead stop fighting and follow you, revealing their location for 10 seconds.
Added: Dark Summons now teleports all reanimated undead to your location. The cost has increased to 200 from 110.
Buff: Raise Skeleton has been renamed to Skeletal Thrall. Now, it sets each skeleton's total health to 90 (up from 20/50), restores 0.7% health per second when out of combat, and set carry weight to 35.
Nerf: Decaying Touch damage decreased to 3 (from 5), and the magicka cost increased to 95 (from 35).
Nerf: Necrotic Pulse magicka cost increased to 40 (from 20).
Nerf: Necrotic Pulse range decreased to 36ft (from 50ft).
Nerf: Sacrifice magicka cost increased to 75 (from 55).
Balance: Skeletal Thrall is now a ritual spell that takes 3 seconds to cast.
Balance: Decaying Touch, Sacrifice, and Enfeeble are now instant casts with no projectiles and are now medium-range (36ft).
Balance: Enfeeble reduces damage dealt and attack speed by 20% (down from 25%) and increases the duration to 30 seconds (from 15 seconds). The cost has increased to 75 (from 35). The movement speed debuff has been removed.
Balance: Removed the scaling effect from Skeletal Thrall. You can now have 5 skeletons at once from the beginning (6 with Twin Souls).
Miscellaneous: Skeletal Thrall and Enfeeble now have new visual effects.
Fix: Necrotic Pulse will no longer harm followers.
Fix: Enfeeble will now work correctly.
Fix: Skeletons are now immune to diseases (duh).
Version 1.3 (Main)
Balance: Increased the health bonus of the spell Unyielding Bones from 70 to 80.
Balance: Decreased the health bonus of the spell Animate Skeleton from 60 to 50. The spell Animate Skeleton will now apply a permanent 50 health increase to skeletons when cast.
New Spell: Ghastly Pact: This spell increases your total magicka by 100, but it decreases your total health by 20% of the increased magicka value.
New Spell: Bone Seeker: This spell reveals the spectral aura of all your animated or broken skeletons nearby, even through walls.
Fix: All newly added spells will now advance experience in Conjuration when used in combat.
Fix: Only skeletons reanimated by you will be affected by these new spells.
Miscellaneous: New notification when animating a skeleton, providing clearer feedback during the process.
Version 1.3 (Lite)
Added: Interacting with a skeleton now opens the trade window.
Buff: Decaying Touch range increased by 25%.
Buff: Decaying Touch cost reduced to 45 (from 95).
Buff: Enfeeble cost reduced to 35 (from 110).
Buff: All spells now affect undead, machines, and daedra.
Buff: All spells now cast silently.
Buff: Sacrifice now absorbs all current health from a reanimated undead instead of a fixed 50.
Buff: Command Undead now increases the total health of reanimated undead by 5 for every 10 levels in Conjuration, for 60 seconds.
Balance: Command Undead now requires both hands and is transformed into a fire-and-forget ritual spell that teleports all reanimated undead to your location, with new visual effects.
Balance: Command Undead now affects any undead you control instead of just skeletons.
Balance: Command Undead cost increased to 110 per cast (previously 5 per second).
Balance: Sacrifice, Raise Skeleton, and Command Undead can no longer be dual cast.
Nerf: You now gain +1 skeleton every 20 Conjuration levels instead of every 10 levels.
Miscellaneous: Spell descriptions have been updated.
Version 1.2a 1.3 (Main)
Fix: The additional health from the Animate Skeletons spell now only buffs the skeletons.
New Spell: Ward the Damned - Heals nearby animated skeletons by 10 health per second.
Buff: Unyielding Bones now increases the skeletons' total health to 70, up from 60.
Miscellaneous: Unyielding Bones now features a different FX to better visualize the affected skeletons.
Version 1.2 (Main)
Miscellaneous: Notifications for better feedback from spell use.
New spell: Dread Call: Causes your skeletons to disregard all enemies and follow while being cast.
New spell: Unyielding Bones: Temporarily increases the health of your skeletons by 60, providing an additional health boost to Animate Skeleton.
Fix: Necromancers, Conjurers and Warlocks now correctly appear wearing their robes.
Fix: Artifact distribution has been adjusted for better immersion and balance.
Version 1.2 (Lite)
Added: Decay: Deals damage over time and blocks health regeneration of a creature for 15 seconds.
Added: Command Undead: Skeletons will now ignore combat and heed your call.
Added: Enfeeble: Reduces melee damage dealt and applies a slow effect to a living creature.
Balance: Necrotic Pulse: Now heals skeletons for the same amount of damage it deals to living creatures.
Nerf: Sacrifice: Magicka cost increased from 35 to 45.
Nerf: Necrotic Pulse: Damage reduced from 15 to 10.
Miscellaneous: Necrotic Pulse: The screen tint effect has been removed.
Version 1.1b
Added: new Circlet of Grim Oath, granting one additional undead summon at the cost of 10 health.
Added: new Ring of the Dark Bond, increasing undead summoning limit at the cost of 10 health.
Balance: Reduced the health debuff from the necklace, circlet, and ring from 20 to 10 health.
Balance: Reduced spell cost from 52 to 42, making it easier to recast on skeletons.
Buff: Increased the health boost from recasting the spell on skeletons from 30 to 60 to make them more durable.
Miscellaneous: Added subtle blue FX above buffed skeletons to easily identify enhanced undead.
Fix: You can no longer learn the enchantments from the necklace, circlet, or ring.
Version 1.1a (Main)
Added: A new necklace has been added that allows you to control more undead, but at the cost of reducing your total health.
Miscellaneous: Skeletons can now be instructed to trade, follow, wait, or be dispelled.
Version 1.1 (Lite)
Buff: Reduced Raise Skeleton magicka cost from 85 to 60 to allow increased spamming and sustain.
Balance: Raise Skeleton now grants +1 skeleton per 10 Conjuration levels, creating a sense of progression while preventing clutter in cramped dungeon interiors.
Buffed: Necrotic Pulse: Damage increased from 10 to 15 and now heals skeletons by 10 instead of draining enemy stamina, enhancing offensive support and skeleton durability while encouraging repeated use.
Added: Sacrifice: A novice spell that absorbs 50 health from a skeleton, designed for sustain.
Balance: Necrotic Pulse now only affects targets engaged in combat, preventing accidental attacks on innocent NPCs.
Version 1.0a (Main)
Miscellaneous: A new functionality has been added that temporarily increases the skeleton's health upon recast, enhancing its durability.
Version 1.0 (Main)
Initial release.
Version 1.0 (Lite)
Added: Lite version to the optional files
Added: Novice Spell - Raise Skeleton: A novice conjuration spell that permanently reanimates skeletons. You can have as many skeletons as you want.
Added: Novice Spell - Necrotic Pulse: A novice conjuration spell that deals 10 damage to health and stamina.
Master Karlyss: "Necromancy is inherently dangerous. One cannot 'dabble' in it. The simplest spell requires the spilling of blood, and immediately begins to corrupt the caster's soul. This is not conjecture, but simple fact. It is irresponsible of the Guild to teach and thereby encourage a sort of magickal study which has proven itself, time and time again, to bring nothing but terror and misery on the practitioner and world." — Black Arts on Trial
One cannot wield the dead without offering something in return. This version of necromancy embraces that truth—granting power, but at a cost. There is no illusion of ‘safe’ necromancy here. To raise the dead is to sacrifice, to bind oneself to forces beyond life, and to accept that the price will always be paid in flesh, magicka, or soul.
Vanilla Version:
Spoiler:
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Undying Skeleton School: Conjuration An Apprentice-level spell that permanently reanimates a skeleton to fight by your side. This spell offers unmatched versatility, allowing you to command a loyal servant to fight by your side. Allows you to have an extra skeleton or temporary undead. Does not work with Dead Thrall. Necrotic Pulse School: Restoration A novice-level spell that deals 12 points of damage to all nearby living creatures while healing your undead for 12 health. The full effect takes 3 seconds to reach its potential. This spell serves as a reliable tool for weakening enemies while bolstering your undead. Essential for necromancers focused on sustaining combat and maintaining control over the battlefield, it only affects targets currently in combat. Sacrifice School: Restoration An Adept-level spell that absorbs the health of a reanimated undead to restore your own. This spell provides a steady source of sustain, turning your minions into resources to ensure your survival. Use it wisely to maintain your strength in prolonged battles. Enfeeble School: Alteration An Adept-level debuff spell that reduces an enemy's melee damage and attack speed by 20% for 30 seconds. This spell weakens enemies, making them less of a threat and providing your skeletons and other undead with better protection. Ideal for controlling the flow of battle and neutralizing stronger foes. Decaying Touch School: Destruction A Novice-level spell that deals 3 points of damage per second for 15 seconds, while also preventing the target’s natural health regeneration. Perfect for gradually wearing down tougher enemies and preventing them from healing, especially useful against foes with regenerative abilities or during prolonged encounters. Dark Summons School: Conjuration An Expert-level control spell that teleports all reanimated undead to your location. This spell grants greater control over your undead, allowing you to reposition them strategically or summon them to your aid in times of need. Ideal for regrouping your forces or escaping dangerous situations. Command Undead School: Conjuration An Apprentice-level spell that pacifies your reanimated undead, causing them to stop fighting and follow you for 10 seconds while revealing their location. This spell gives you a brief moment of control over your undead, allowing for repositioning or strategic withdrawal when needed. Ritual of Binding School: Conjuration An Adept-level spell that allows you to control mor skeletons orall temporary undead, except Dead Thrall. Recasting will remove the effect. To command more of the dead, one must surrender a piece of the living. This ritual ensures loyalty, but at a price that cannot be ignored. Curse of Restlessness School: Conjuration An Adept-level spell that causes your reanimated skeletons to resurrect in 8/10 seconds after being destroyed, at the cost of 50 Magicka and 50 Stamina. Rest is a luxury not granted to those bound by this curse. The dead will rise again, but so too will the strain on the one who commands them.
Fantasy Version: Animate skeleton: Permanently animates skeletons with 80 extra health, preventing them from turning to ash when defeated. Increases the summoning limit by one, allowing for a stronger and diverse undead army. Reanimated skeletons can be commanded individually, making it easy to trade items, give weapons, set a role, view status and order them to follow, wait, or dispell them as needed.
Trade Window: The trade window allows the player to manage the inventory of the skeleton. Through this interface, you can add or remove items from the skeleton's inventory. This feature is useful for equipping the skeleton with weapons, armor, or other gear to enhance its combat capabilities. It also allows you to retrieve items the skeleton might have acquired or no longer needs. Follow: Instructs the skeleton to follow the player, staying close and ready for combat or support. Wait:Commands the skeleton to stay in its current position, useful for strategic positioning or avoiding unnecessary danger. Dispell: The dispell option destroys the skeleton, effectively removing it from the game world. This feature is particularly useful when the skeleton's health is low or if it has reached its limits. By dispelling the skeleton, you can immediately restore it to full health by using the Animate Skeleton spell to summon it again. This allows for a tactical reset during or after combat.
Status Window The status window provides a comprehensive overview of the skeleton's current attributes and role. When activated, it displays the following information:
Role: Indicates the current role of the skeleton (Defender, Slayer, or Ranger). Two-Handed: Shows the skeleton's proficiency in two-handed weapons. Archery: Displays the skeleton's skill level in archery. Block: Indicates the skeleton's ability to block attacks. Health: Shows the current and maximum health of the skeleton, considering all buffs. Armor: Displays the skeleton's damage resistance (Armor Rating). Magic Resist: Indicates the skeleton's resistance to magical attacks.
Upgrade Window The upgrade window allows the player to enhance the skeleton's attributes by using specific items.
Physical Resistance Upgrade:
Requires 2 Iron Ingots.
Increases the skeleton's armor rating by 35 points.
Increases the skeleton's health by 10 points.
The upgrade is capped at a maximum of 175 Armor Rating.
Magic Resistance Upgrade:
Requires 1 Void Salt.
Increases the skeleton's magic resistance by 5 points.
The upgrade is capped at a maximum of 25 Magic Resist.
Role Window The role window allows the player to assign a specific role to the skeleton, enhancing its abilities in certain areas.
Defender: Focuses on increasing the skeleton's defensive capabilities. Slayer: Enhances the skeleton's offensive abilities, particularly in melee combat. Ranger: Improves the skeleton's proficiency with ranged weapons.
Dread Call: This spell causes your skeletons to ignore all enemies and follow you. Perfect for when your skeletons are lost, targeting the wrong enemy, or engaged in combat you no longer wish to participate in.
Unyielding Bones: Temporarily increases the health of your skeletons by 100.This does not replace the health increase from Animate Skeleton but adds an additional health boost, making this build viable even at higher levels.
Veil of the Undying: A powerful concentration spell that heals nearby animated skeletons, restoring 20 health per second as long as it is sustained. This spell requires continuous focus, making it ideal for keeping your undead army strong in the heat of battle.
Necrotic Infusion is a spell that allows necromancers to harvest the essence of a dead creature to restore 100 magicka. To cast this spell, you need to have a reanimated skeleton. It's a powerful tool for those who embrace the dark arts.
Bone Seeker This spell unveils the spectral presence of all skeletons you have animated or broken, making it easy to locate them even if they are hidden behind walls. The Bone Seeker provides a strategic advantage, allowing you to keep track of your skeletal minions at all times, regardless of obstacles in the environment.
Unholy Harvest: An unholy ritual fueled by insatiable greed for power. By absorbing the essence of a fallen creature, your health is permanently increased by 1 point. However, this dark spell comes with a price—your magicka must remain at least 50% greater than your health to wield its power. Only the truly desperate or power-hungry dare to sacrifice their balance for such forbidden gains.
Wraith's Curse: A curse that lingers like a tolling bell, signaling the end for the living. This spell absorb 2 points of health per second over 60 seconds, wearing down even the strongest foes. Yet, its dark magic finds no purchase in the lifeless forms of undead, machines, or Daedra, sparing only the unbreathing from its toll. Death's Favor: A devastating wave of necrotic energy that deals damage to all living creatures nearby, dealing 20 health per second and healing all your skeletons by 10 health. This spell spares the unliving—undead, machines, and Daedra are immune to its grasp. It can change the course of battle by tormenting the living and strengthening your skeletons.
Toll of the Gravelord: You can have 2 extra undead at the cost of 20 health. Recast to remove the effect and dispel all your skeletons. This spell can change the course of battle by overwhelming your enemies with additional undead minions, compensating for your weakness with greater control over the dead.
On the Edge: A daring gamble with death itself. This spell unleashes devastating power, dealing 150 damage to your foes if your health drops below 25%. Use it as a last resort to turn the tide of battle, demonstrating the grim determination of a true necromancer who thrives on the edge of life and death.
Shackles of Pain: Harness the torment of suffering with this passive ability, gained by wielding all three necromantic artifacts. While your health is below 50%, all melee damage inflicted upon you is dealt at the attacker. This ability exemplifies the essence of necromancy—turning your vulnerability into a deadly weapon.
Trail of Demise: Bend the ethereal to your will. For 60 seconds, your skeletons become intangible. This spectral state allows you to reposition them strategically or evade harm. When the spell ends, they strike with renewed vengeance, making this a spell of both cunning and devastation.
Locket of Undead Allegiance: A powerful addition to the necromancer's arsenal, a new necklace has been introduced. Found naturally in the world through magic vendors and necromancer NPCs, it is distributed in a logical and organic way. This necklace allows the wearer to summon one additional undead minion at the cost of reducing their total Health by 10. Location:
Spoiler:
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Deep within Brittleshin Pass, the resident necromancer has one of these powerful amulets resting on their workbench, a fitting treasure among the remnants of their dark experiments.
Circlet of Grim Oath:An essential artifact for any necromancer, this circlet has been introduced as a potent enhancement to your dark repertoire. Naturally integrated into the world, it can be acquired from magic vendors or necromancer NPCs, ensuring a seamless and immersive experience. The circlet grants the wearer the power to command one additional undead minion, at the calculated cost of reducing their total Health by 10, striking a delicate balance between strength and sacrifice. Location:
Spoiler:
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The Circlet of Grim Oath can be found near the Ritual Stone, resting amidst the eerie remnants of forgotten rites—a fitting location for such a dark and powerful artifact.
Ring of the Dark Bond: An indispensable artifact for aspiring necromancers, the Ring of the Dark Bond has been introduced as a potent addition to your arsenal. Seamlessly integrated into the game, it can be obtained from magic vendors or necromancer NPCs, blending naturally into the world. This ring bestows upon its wearer the ability to summon one additional undead minion, balanced by a reduction of 10 total Health, embodying the eternal trade-off between power and sacrifice. Location:
Spoiler:
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The ring can be found in Anise's Cabin basement at her wardrobe. A dark and powerful artifact for those willing to sacrifice.
Where can I find the spells? All spells and artifacts available in this mod can be found organically in the world. They can be dropped by mage and necromancer NPCs or purchased from vendors, ensuring a seamless integration into the vanilla Skyrim experience without disrupting balance or immersion.
Technical Details and Installation This mod uses only basic scripting, ensuring high reliability and ease of use. It can be installed or at any time without risking save corruption. It's simple design guarantees full compatibility with (almost) any mod, seamless integration with your customized gameplay.