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Ramonfg95

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About this mod

2 versions available. Adds 13 unique and balanced necromantic spells, seamlessly fitting into the vanilla game.

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For more details, read the changelogs above.


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Master Karlyss:
"Necromancy is inherently dangerous. One cannot 'dabble' in it. The simplest spell requires the spilling of blood, and immediately begins to corrupt the caster's soul. This is not conjecture, but simple fact. It is irresponsible of the Guild to teach and thereby encourage a sort of magickal study which has proven itself, time and time again, to bring nothing but terror and misery on the practitioner and world."
Black Arts on Trial

One cannot wield the dead without offering something in return. This version of necromancy embraces that truth—granting power, but at a cost. There is no illusion of ‘safe’ necromancy here. To raise the dead is to sacrifice, to bind oneself to forces beyond life, and to accept that the price will always be paid in flesh, magicka, or soul.

Vanilla Version:
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Undying Skeleton
School: Conjuration
An Apprentice-level spell that permanently reanimates a skeleton to fight by your side. This spell offers unmatched versatility, allowing you to command a loyal servant to fight by your side. Allows you to have an extra skeleton or temporary undead. Does not work with Dead Thrall.

Necrotic Pulse
School: Restoration
A novice-level spell that deals 12 points of damage to all nearby living creatures while healing your undead for 12 health. The full effect takes 3 seconds to reach its potential. This spell serves as a reliable tool for weakening enemies while bolstering your undead. Essential for necromancers focused on sustaining combat and maintaining control over the battlefield, it only affects targets currently in combat.

Sacrifice
School: Restoration
An Adept-level spell that absorbs the health of a reanimated undead to restore your own. This spell provides a steady source of sustain, turning your minions into resources to ensure your survival. Use it wisely to maintain your strength in prolonged battles.

Enfeeble
School: Alteration
An Adept-level debuff spell that reduces an enemy's melee damage and attack speed by 20% for 30 seconds. This spell weakens enemies, making them less of a threat and providing your skeletons and other undead with better protection. Ideal for controlling the flow of battle and neutralizing stronger foes.

Decaying Touch
School: Destruction
A Novice-level spell that deals 3 points of damage per second for 15 seconds, while also preventing the target’s natural health regeneration. Perfect for gradually wearing down tougher enemies and preventing them from healing, especially useful against foes with regenerative abilities or during prolonged encounters.

Dark Summons
School: Conjuration
An Expert-level control spell that teleports all reanimated undead to your location. This spell grants greater control over your undead, allowing you to reposition them strategically or summon them to your aid in times of need. Ideal for regrouping your forces or escaping dangerous situations.

Command Undead
School: Conjuration
An Apprentice-level spell that pacifies your reanimated undead, causing them to stop fighting and follow you for 10 seconds while revealing their location. This spell gives you a brief moment of control over your undead, allowing for repositioning or strategic withdrawal when needed.

Ritual of Binding
School: Conjuration
An Adept-level spell that allows you to control mor skeletons or all temporary undead, except Dead Thrall. Recasting will remove the effect. To command more of the dead, one must surrender a piece of the living. This ritual ensures loyalty, but at a price that cannot be ignored.

Curse of Restlessness
School: Conjuration
An Adept-level spell that causes your reanimated skeletons to resurrect in 8/10 seconds after being destroyed, at the cost of 50 Magicka and 50 Stamina. Rest is a luxury not granted to those bound by this curse. The dead will rise again, but so too will the strain on the one who commands them.


Fantasy Version:
Animate skeleton: Permanently animates skeletons with 80 extra health, preventing them from turning to ash when defeated. Increases the summoning limit by one, allowing for a stronger and diverse undead army. Reanimated skeletons can be commanded individually, making it easy to trade items, give weapons, set a role, view status and order them to follow, wait, or dispell them as needed.

Trade Window: The trade window allows the player to manage the inventory of the skeleton. Through this interface, you can add or remove items from the skeleton's inventory. This feature is useful for equipping the skeleton with weapons, armor, or other gear to enhance its combat capabilities. It also allows you to retrieve items the skeleton might have acquired or no longer needs.
Follow: Instructs the skeleton to follow the player, staying close and ready for combat or support.
Wait:Commands the skeleton to stay in its current position, useful for strategic positioning or avoiding unnecessary danger.
Dispell: The dispell option destroys the skeleton, effectively removing it from the game world. This feature is particularly useful when the skeleton's health is low or if it has reached its limits. By dispelling the skeleton, you can immediately restore it to full health by using the Animate Skeleton spell to summon it again. This allows for a tactical reset during or after combat.

Status Window
The status window provides a comprehensive overview of the skeleton's current attributes and role. When activated, it displays the following information:

Role: Indicates the current role of the skeleton (Defender, Slayer, or Ranger).
Two-Handed: Shows the skeleton's proficiency in two-handed weapons.
Archery: Displays the skeleton's skill level in archery.
Block: Indicates the skeleton's ability to block attacks.
Health: Shows the current and maximum health of the skeleton, considering all buffs.
Armor: Displays the skeleton's damage resistance (Armor Rating).
Magic Resist: Indicates the skeleton's resistance to magical attacks.

Upgrade Window
The upgrade window allows the player to enhance the skeleton's attributes by using specific items.

Physical Resistance Upgrade:
  • Requires 2 Iron Ingots.
  • Increases the skeleton's armor rating by 35 points.
  • Increases the skeleton's health by 10 points.
  • The upgrade is capped at a maximum of 175 Armor Rating.
Magic Resistance Upgrade:
  • Requires 1 Void Salt.
  • Increases the skeleton's magic resistance by 5 points.
  • The upgrade is capped at a maximum of 25 Magic Resist.
Role Window
The role window allows the player to assign a specific role to the skeleton, enhancing its abilities in certain areas.

Defender: Focuses on increasing the skeleton's defensive capabilities.
Slayer: Enhances the skeleton's offensive abilities, particularly in melee combat.
Ranger: Improves the skeleton's proficiency with ranged weapons.

Dread Call: This spell causes your skeletons to ignore all enemies and follow you. Perfect for when your skeletons are lost, targeting the wrong enemy, or engaged in combat you no longer wish to participate in. 

Unyielding Bones: Temporarily increases the health of your skeletons by 100.This does not replace the health increase from Animate Skeleton but adds an additional health boost, making this build viable even at higher levels.

Veil of the Undying: A powerful concentration spell that heals nearby animated skeletons, restoring 20 health per second as long as it is sustained. This spell requires continuous focus, making it ideal for keeping your undead army strong in the heat of battle.

Necrotic Infusion is a spell that allows necromancers to harvest the essence of a dead creature to restore 100 magicka. To cast this spell, you need to have a reanimated skeleton. It's a powerful tool for those who embrace the dark arts.

Bone Seeker This spell unveils the spectral presence of all skeletons you have animated or broken, making it easy to locate them even if they are hidden behind walls. The Bone Seeker provides a strategic advantage, allowing you to keep track of your skeletal minions at all times, regardless of obstacles in the environment.

Unholy Harvest: An unholy ritual fueled by insatiable greed for power. By absorbing the essence of a fallen creature, your health is permanently increased by 1 point. However, this dark spell comes with a price—your magicka must remain at least 50% greater than your health to wield its power. Only the truly desperate or power-hungry dare to sacrifice their balance for such forbidden gains.

Wraith's Curse: A curse that lingers like a tolling bell, signaling the end for the living. This spell absorb 2 points of health per second over 60 seconds, wearing down even the strongest foes. Yet, its dark magic finds no purchase in the lifeless forms of undead, machines, or Daedra, sparing only the unbreathing from its toll.

Death's Favor: 
A devastating wave of necrotic energy that deals damage to all living creatures nearby, dealing 20 health per second and healing all your skeletons by 10 health. This spell spares the unliving—undead, machines, and Daedra are immune to its grasp. It can change the course of battle by tormenting the living and strengthening your skeletons.

Toll of the Gravelord: You can have 2 extra undead at the cost of 20 health. Recast to remove the effect and dispel all your skeletons. This spell can change the course of battle by overwhelming your enemies with additional undead minions, compensating for your weakness with greater control over the dead.

On the Edge: A daring gamble with death itself. This spell unleashes devastating power, dealing 150 damage to your foes if your health drops below 25%. Use it as a last resort to turn the tide of battle, demonstrating the grim determination of a true necromancer who thrives on the edge of life and death.

Shackles of Pain: Harness the torment of suffering with this passive ability, gained by wielding all three necromantic artifacts. While your health is below 50%, all melee damage inflicted upon you is dealt at the attacker. This ability exemplifies the essence of necromancy—turning your vulnerability into a deadly weapon.

Trail of Demise: Bend the ethereal to your will. For 60 seconds, your skeletons become intangible. This spectral state allows you to reposition them strategically or evade harm. When the spell ends, they strike with renewed vengeance, making this a spell of both cunning and devastation.

Locket of Undead Allegiance: A powerful addition to the necromancer's arsenal, a new necklace has been introduced. Found naturally in the world through magic vendors and necromancer NPCs, it is distributed in a logical and organic way. This necklace allows the wearer to summon one additional undead minion at the cost of reducing their total Health by 10.
Location:
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Deep within Brittleshin Pass, the resident necromancer has one of these powerful amulets resting on their workbench, a fitting treasure among the remnants of their dark experiments.

Circlet of Grim Oath:An essential artifact for any necromancer, this circlet has been introduced as a potent enhancement to your dark repertoire. Naturally integrated into the world, it can be acquired from magic vendors or necromancer NPCs, ensuring a seamless and immersive experience. The circlet grants the wearer the power to command one additional undead minion, at the calculated cost of reducing their total Health by 10, striking a delicate balance between strength and sacrifice.
Location:
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The Circlet of Grim Oath can be found near the Ritual Stone, resting amidst the eerie remnants of forgotten rites—a fitting location for such a dark and powerful artifact.

Ring of the Dark Bond: An indispensable artifact for aspiring necromancers, the Ring of the Dark Bond has been introduced as a potent addition to your arsenal. Seamlessly integrated into the game, it can be obtained from magic vendors or necromancer NPCs, blending naturally into the world. This ring bestows upon its wearer the ability to summon one additional undead minion, balanced by a reduction of 10 total Health, embodying the eternal trade-off between power and sacrifice.
Location:
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The ring can be found in Anise's Cabin basement at her wardrobe. A dark and powerful artifact for those willing to sacrifice.


Where can I find the spells?
All spells and artifacts available in this mod can be found organically in the world. They can be dropped by mage and necromancer NPCs or purchased from vendors, ensuring a seamless integration into the vanilla Skyrim experience without disrupting balance or immersion.

Technical Details and Installation
This mod uses only basic scripting, ensuring high reliability and ease of use. It can be installed or at any time without risking save corruption. It's simple design guarantees full compatibility with (almost) any mod, seamless integration with your customized gameplay.