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Cl3mus

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Cl3mus

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About this mod

Complex Parallax Material version of Blended Roads.

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Blended Roads Complex Material Version.



Originally created by T4GTR43UM3R, the Blended Roads mod is a staple for enhancing Skyrim's roads. This converted version brings full support for Complex Parallax Material, offering a new level of visual depth.


This version retains the original meshes, with both the "flat" variant using parallax to simulate cobblestones and the "Really" variant featuring 3D cobblestones. The Complex Parallax Material works seamlessly with both versions. The SMIM patch is still included.
The Plugins are flag Esl. Now you can choose between a version with snow-covered cobbles and one without.
And it's standalone.


Additionally, this mod introduces an alternative version of the DragonBridge, now featuring cobblestones by Complex Parallax Material.
The original Blended Roads textures are fully included and upgraded with CPM support.

A version for Terrain Parallax Blending Fix is also available.

Mod authors can take advantage of this version as they prefer.
This mod is completely Free. 



Compatibility


Vanaheimr Landscapes 


Terrain Parallax Blending Fix


Tomato's Complex Parallax Material Landscapes AIO - With DLCs


Skyland Complex Material



Fantasia Landscape Complex Material



Medieval Blended Roads


( You don't need to take the textures provided on this mod if you use one of the mods listed above )


Rocky Mossy Complex Parallax for Blended Roads - Simply Dirt Roads - Simplest Roads (Dirt02 - Replacer)

Skyking Snowburst - 4K Complex Parallax Snow


Installation


install it using your preferred mod manager.
Placed Blended Rods CM after your texture packs, the esp provided in this mod should override other mods that retouch the same thing.
If you're sure you have all the textures compatible with Blended (as in most texture packs), do not use the included textures.


Users of Terrain Parallax Blending Fix,
You don't need a patch for Blended Roads and TPBF. The version intended for TPBF already includes it as a master.





Known Issues


- Blending within one mesh is possible but between meshes not, this is nearly impossible in Skyrim.
- The collision can't be accurate because of avoiding hitching, character will stand some inches in the air (almost invisible)
- Collision and decals like blood interact with each other, all tested decals worked fine (but it MAY be possible that some are blotchy )
- The Really Blended Roads meshes need smooth parallax maps for the roads textures. 

If you encounter a visual problem (such as transparency)
Please check your settings in your enbseries.ini for these two values: 
AOIntensity= 0.45
AOAmount= 0.4 





Credits


T4GTR43UM3R For the Original Blended Roads


Bethesda - thanks for allowing us to mod


Texturelib


Gonzeh and Ra2phoenix for help with the bridges meshes.

You can support me on :