About this mod
An extension for "Dynamic Feminine Modesty Animations" to give the player more direct control in game.
- Requirements
- Permissions and credits
- Changelogs
There are a lot of armors, and even if you keep up with the available nexus KID file, not all armors are going to be covered, and even if they are, they may not fit your own opinion, or character's opinion. Maybe you want to roleplay in Skyrim, and have times where normally your character should cover up, but you don't want them to temporarily. This just gives you some options to handle those situations without popping in and out of the game to adjust your KID file.
What this mod does:
- Gives you a hotkey toggle for modesty. You can toggle this and no matter what you are wearing (or nothing) you will stand like normal. It just sets the keywords on your player character.
- Allows you to dynamically set armors modesty keywords - Set NoModesty, NoModestyTop, NoModestyBottom, and Modesty keywords to the armor you are wearing.
- Displays the armor slots 32, 49, 52, 46, 56, 53, and 54 and their modesty status, if any.
- Writes whatever rules you set to a KID file. * See More
- ESL flagged, so doesn't take up space in your LO
- NEW Toggle NPC Modesty (and optionally save them in KID file)
- NEW Toggle Force Player Modesty (if detected by a male npc, regardless of what the player is wearing, they will cover up) * See More
- Remove old version
- Load and save game
- Open in resaver and remove the unattached instances
- (Optional) Check the KID file for redundant rules and clear them (in overwrite folder)
- Install new version and load the game!
On the KID file:
- Needs further testing. Trying to prevent duplicate entries or redundant ones. Recommend not letting this get enormous, I don't know at what point that will start to make things slow.
On Forced Player Modesty:
- This is handled by setting modesty on all the aforementioned armor slots, and modesty on the player.
- I have an event set to check when the player removes the armor so it SHOULD revert to the base rules. If it doesn't, you can fix them in the MCM. Not fully tested feature, but should work. I would just recommend not removing armor when the forced option is on.