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fygfh

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fygfh

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About this mod

Truly unlock underwater combat
Enemies will no longer just watch you swim and do nothing, they will jump in and fight you
Support player NPC magic bow werewolf horse riding
Custom underwater combat animations(MCO|BFCO)
(If you don't use MCO, your default combat animation will play.)
Good compatibility
ESP-FE

Requirements
Permissions and credits
Changelogs
Enemies no longer just watch you swim and do nothing, they will jump in and fight you!
Lets you and NPCs attack in the water
(using special underwater combat animations)
to support underwater spellcasting (your magic casting animation has also been edited so that you actually cast magic in the water.)
(Yes, you can set fire or discharge in the water, although it is a bit unreasonable)
Support First-Person
Support Werewolf Underwater Attack
Support Horse Riding Water Attack

ESP is tagged by ESP-FE

Compatible with most popular mods
(Probably a bit incompatible with bfco, its built-in underwater attack can affect judgment)

Any skill that puts an enemy in a ragdoll state in the water will make him unable to attack
, but with a simple edit, it will "not equal IsSwimming" Added to spells that put enemies in ragdoll state

Installation & Uninstallation: anytime

AE supported?
The AE version requires the download of Sink Or Swim NG and overrides DLL


incompatibility
Loki's Wade In Water \Sink Or Swim
, this mod already includes a slowdown effect to enable animation switching
requirements It is necessary to turn on the animation replacer
They do the same thing, you shouldn't install the above two with Underwater Combat (MCO I BFCO) installed
, that could lead to Unknown situation


Require

Open Animation Replacer is necessary, without it there would be no swimming animation

Sink Or Swim NG   It is necessary for AE or updated versions
(Because Water Attack Redo includes Sink Or Swim based on SE version)
(If you are a 1.5.97 version of the game, you can ignore the requirement of Sink Or Swim NG)

True Directional Movement is mandatory


Attack MCO|DXP is required, otherwise it will play its own attack action (it does not affect other actions)

BFCO - Aggression Behavior Framework (SSE AE VR) If you use BFCO, after testing, the continuous brute force attack animation plays normally, but simple attackswill be problematic



recommended mods
: Ilinalta - Realistic Water Transparency or other mods that
make your water more transparent Deep in the Sky - Underwater Overhaul SSE, More Underwater Treasures - AIO, Underwater Black Ridge, Underwater Treasures SSE Enrich the underwater world
Sea of Spirits, Sea Witches - Mihail Monsters and Animals (SE-AE) added new sea creatures