About this mod
A redundancy patch for Mysticism and Apocalypse. Fueled by OCD.
- Requirements
- Permissions and credits
- Changelogs
This is a "patch" for Mysticism - A Magic Overhaul and Apocalypse - Magic of Skyrim that removes spells that are too similar, or simply rendered redundant, from any level lists. ESP flagged ESL, so won't contribute toward the 256 plugin limit. Requires both of the original mods.
This is a simple ESPFE plugin, which removes the necessary spells from each leveled list. When a spell had to be removed, I kept the one from Mysticism. As an added bonus you can still add removed spells+tomes to yourself through console, if you still wanna use those spells but just not have them on merchants.
Full list of edits in spoiler below.
- Removed Drop Zone. Mysticism has it's own equivalent.
- Removed Longstride. Mysticism has it's own equivalents.
- Removed Wither. Mysticism has it's own similar spells.
- Removed Reyno's Fins. Mysticism has it's own equivalent.
- Renamed Windrunning to Sky Sprint. Mysticism adds Windrunner so this avoids confusion (Sky Walking was tempting admittedly).
Conjuration:
- Removed Soul Cloak. Mysticism has it's own equivalent.
Illusion:
- Removed Curse of the Silent. Mysticism adds various total "silence" spells, so this spell's very slow magicka drain effect has no use case.
- Renamed Ghostwalk to Apparition. Mysticism has a master illusion spell of the same name so this avoids confusion.
Restoration:
- Removed Healing Blossom. Mysticism adds various tiered health regeneration spells.
Install & Uninstall
Install through the mod manager of your choice. Then load the plugin beneath both Mysticism and Apocalypse in your load order.
Preferably you should start a new game. Alternatively, you'll need to wait 10+ days for leveled lists to reset with existing saves.
To uninstall, deactivate the plugin and delete the listing in your mod manager. Then either start a new game, or wait 10+ days on your existing ones.