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File credits
NordwarUA for New Legion
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Changelogs
Version 1.6pbr
Albedo tweak, less contrast and brighter metals.
Version 1.6
Shiny
Version 1.5pbr
Added fomod
Added fuzz to the cloth part in Heavy Legion
Version 1.5
Added fomod
Version 1.4
Adjusted the reflectiveness
Version 1.3pbr
I remade all of the roughness map to make them look more like proper metal.
Version 1.3
I remade all of the glossiness map to make them look more like proper metal. I recommend to use 1.0 glossiness value in enb parameter.
Version 1.2
The metals are brightened for complex material version.
Version 1.1
Adjusted the glossiness value in the meshes for consistency with sons of skyrim complex material.
Description
Complex Material is a new way to introduce more complex glossy-spec based shading and parallax. The environment map mask texture was repurposed to make use of each channel, to include any necessary maps for glossy spec shading.
PBR (Physically Based Rendering) is an approach for materials and rendering that creates more accurate and predictable results than vanilla rendering techniques, and works very well with dynamic lighting conditions (like time-of-day).
This addon will ensures that materials like metal, wood, and fabric behave consistently under different lighting conditions. Improving the textures with reflectiveness, roughness, metallic shade, and parallax.
Install the requirements Install this mod and let it overwrite the original mod Run ParallaxGen Install the output
FAQ
Q : Is it compatible with sentinel/RMB? A : Yes, just overwrite their meshes and they will distribute the armor. Q : Why are the armors so dark? A : Its a limitation of complex material. The choice is in between a nice metallic shade or a bright metal. I chose the former. Q : Is it compatible with bodyslide? A : Yes, just let bodyslide output overwrite my meshes, then run ParallaxGen, and set ParallaxGen output after bodyslide output.