About this mod

Meticulously crafted mod breathes new life by enhancing every SINGLE TEXTURE in game with original art style completely preserved.
31971 (115 CC) Textures were enhance to maintain the most details possible Including recreating more then 500 Normal maps.
Saving them in BC7 Quality format with proper mipmaps to in sure max Visuals and Perfo

Permissions and credits
Donations
Key Features:
   
    This mod is the result of extreme passion, love and dedication to beloved Skyrim Started this project back in October 2023,
    Hope you enjoy and appreciate it.
                                     
                                 



  • Every texture in the game, including 31,971(31952 game files + USSEP) textures along with 115 Creation Club (CC) textures, has been upscaled and Enhance without over sharpening them to offer high-definition visuals that stay true to the original art style.
  • Experience Skyrim like never before with improved landscapes, foliage, water, and architecture, all brought to life with enhanced clarity and detail. Most textures are 2x the resolution of the vanilla textures, maintaining the vanilla aesthetic.
  • Normal maps given extreme attention to give more detailed look + more then 500 normal maps created from ground up those of lack ability to give better result just by upscaling.

    Vanilla bug Fixes:


  • More then 1000 (mostly weapon textures) vanilla textures comes with blank alpha the consumes small amout of vram were fixed.
  • Vanilla trolls don't have eye textures are fixed.
  • Most of the architecture and landscapes suffers from over highlights, were fixed.
  • Effects needed deep cleaning to remove artifacts and softened to look more believable.

  • Vanilla snow textures mismatch with each other in colour and brightness, match there brightness and colour and create matching landscape diffuse patch to give blended and consistent looks to snow.
  • Rugs textures are very low quality and don't have fabric details, fixed it.
  • Same with the tavern, jarls and robes textures they lacks fabric looks and give vibes of the plastic, were fixed.
  • Fixed alpha in green dragon.
  • windhelm decals have inverted normal maps, were fixed.
  • Mountains textures don't blend very well with the vanilla landscapes, lower their brightness to give it a blended looks.
  • Fort Dawnguard have extreme highlighting issue, were fixed.
  • Ruin urns are pretty low quality lacks the ability to be upscaled, recreating them is the only option.
  • Toned down extreme yellowish tone in Vanilla clothes, armours and weapons a little bit.
  • Awful Furniture textures were fixed.
  • All the book with low resolution Counterpart were replaced with the higher resolution alternative.
  • Same with the other textures like prisoner clothes, wine and few more.


    Texture Details :
  • Fixes a lot of textures with blank Normal maps do free up some vram usage.
  • Covers USSEP Fixes as well.
  • Textures size adjusted carefully to in sure maximum visuals and performance ranging from 1k to 4k (very few 8k) most of the textures are 2x unless there is no visual improvement by increasing size.
  • Architectures diffuse textures are 4k mostly with 2k normal maps (no noticeable improvement to for 4k normal maps)
  • While doors Normal maps bump to 4k too because its close to face in first person.
  • Clothes use 4k diffuse and normal maps for body armor and 2k diffuse for hats, boots and gloves with 1k normal maps.
  • Same with the Armor's as well.(deep testing has been done for textures size to in sure no quality degradation with performance in mind).
  • Weapons are kept to 2k ( 1k normal maps for arrow and knife because of smaller size).
  • Landscapes were kept to 2k and grass to 1k as well with mountains are combination of 4k and 8k ( Vanilla also have 4k mountains)
  • Actors recieves big improvements to details most of them are 4k while some smaller creatures are kept to 2k (mammoth and dragon diffuse are 8k).
  • Clutter textures were strictly kept in check for improved vram usage while enhancing best visuals possible.
  • Some huge statues are 8k for diffuse as well, most of them are 4k.
  • Large number of very low quality normal maps were recreated using chainner models and overly on the original upscaled normal maps provide great results.
  • Effects given extreme attention to cleaned and softened them because almost no retexture for them available.
  • Terrain and lods were created by dyndolod (Map received a big improvement with roads) to overwrite vanilla one only.
  • Vanilla Like Furniture Retexture Included.
  • Textures are Packed into BSAs with empty plugins with esm tag won't take esp slot and Won't overwrite loose Textures.

    Performance:

  • My Vivobook 15 Pro (Laptop) with Core ultra 7 , Nvidia Rtx 4060 8 gb(100 watt) , 16 gb Ram can handle it perfectly at 2880x1620 ( Native Resolution) with no stuttering with decent lods (tested for 100+ hours).
  • But I have not tested it with large modlist and lots of high poly meshes mods but its safe to say 8 gb of vram is enough for 1440p without any heavy city overhauls.
  • Still its demanding and isn't recommended for older systems you might try my optimized mod (Now focus more on performance with visuals) if you can't run this one.
  • Vanilla Remastered (Soon updated with the same fixes and textures with downscaled version for Slower system).

    Downloading Instruction:
  • I am aware of Nexusmods Issues regarding Downloading large files in different reigns.
  • I tried my best with some 7z manual settings to get the smallest size archives possible.
  • To tackle this I split mod in to pieces for easier downloads + modularity if your PC can't handle everything you can pick required module and overwrite Vanilla Remastered with it.
  • Or you required specific textures you don't need to download extremely large file to get it.
  • Manual Download is recommended Vortex and MO2 seems to fails often on large files.
  • I know its huge download (40.5 gb combined) Skyrim Released 14 years ago any modern game with that level of scale must be huge in size maybe over 100gb so to keep that in mind this mod size seems reasonable as it contains every texture. 

  • Installation Instruction:
  • Textures are packed into BSAs for improved performance (very slightly on modern SSDs).
  • Recommend to use Vortex or Mod Organizer 2.
  • Downloading all the parts will covers everything with in the 9 BSAs Skyrim AE offers.
  • Empty Plugin with esm tag will always load before other plugin.
  • Just place it after the USSEP to overwrite it (USSEP Fixes Included).

  • Suggentions:

  • Install Unofficial Skyrim Special Edition Patch - USSEP overwrite it with my mod
  • Fixes over bright and dark meshes Fixed Mesh Lighting
  • Fixes low poly Vanilla Meshes Static Mesh Improvement Mod - SMIM + SMIM 4K
  • (Must overwrite SMIM with SMIM 4K otherwise you see low Resolution Textures)
  • Fixes various Meshes Assorted mesh fixes + Vanilla Remastered (Patches) ( Overwrite it with the patch available)
  • Fixes Vanilla meshes those use small portion of texture Major Cities Mesh Overhaul + Vanilla Remastered (Patches) ( Overwrite it with the patch available)
  • Give 3d look to roads Blended Roads + Vanilla Remastered (Patches) ( Overwrite it with the patch available)
  • Improved Females Faces Natural Female Face Skin (Normal map)
  • Improved Male Face TRUE FACES - A Character Enhancement Project (download 2k with Wrinkle Tweaks)
  • Goes well with it and has Grass Cache for vanilla as well BruvRamm's Skyrim Anniversary Edition Vanilla Enhanced LODs (Follow the Instructions on mod page for Installation)
  • (Optional)
  • Yet Another HDR Eye Adaptation and Bloom
  • HasphatAntobolis Stupidly High Poly Mod Series



    Credits: 

  • Thanks XilaMonstrr for Fabulous Facegen - Optimized NPC Face Textures
  • Thanks moizoos for Seamless Cubemaps