About this mod
Unused Trainings are carried over to next level. Number of Trainings per level configurable via MCM. Perk Points can be added for Training. Spell that summons a Master Trainer that can train to level 100 in any vanilla skill, can be added or removed from player via MCM . MCM settings automatically saved. ESP is flagged as ESL (ESPFE).
- Requirements
- Permissions and credits
- Changelogs
- Carries over unused trainings from all previous levels to current level.
- Allows you to set the number of trainings earned per level, and retroactively applies that setting to all previous levels via Mod Configuration Menu (MCM). Automatically saves that setting, and auto loads that setting on the next new game. Default is normal Skyrim 5 trainings per level.
- Allows you to add or remove the Handy Master Trainer spell from the player via MCM (this is done automatically based on the settings saved in the MCM, by default the player is given the spell upon install of the mod).
- The Handy Master Trainer spell opens a training menu for any vanilla skill, the trainer can train you to level 100. Training still costs gold.
- Perk Points can be added to player based upon number of times trained, points added when closing a Training Menu. Default: No Perk Points awarded per training.
- Amount of trainings needed to add a perk point can be configured in MCM. Default: Perk Points per training is disabled.
- All user settings are saved when exiting the MCM, by default this file will end up in Overwrite, feel free to create an empty mod and move the saved settings there.
- Allows you to set the number of times that you have already trained this level (only useful if installing mid-save and you have already trained this level).
- Optional file, if you are running Skyrim Skill Uncapper and have uncapped all skill levels to 255 Handy Master Trainer will now train to level 255. Only works if you have Skyrim Skill Uncapper properly installed and setup.
- Properly install all of this mods requirements in some reputable mod organizer (like MO2), listed in the requirements section of the main page and shown when you download the mod.
- Install this mod in your mod organizer.
- Enable all of the mods you just installed.
- If installing in a new game, just enjoy the mod. By default the number of trainings per level is set to 5, adjust that to your liking in the MCM. If you think the Spell is too OP, just uncheck it in the MCM and now it doesn't exist. DO NOT MODIFY ANYTHING IN THE INSTALLATION MOD PAGE IF YOU ARE STARTING A NEW GAME OR HAVE NOT TRAINED THIS LEVEL.
- If installing into an existing save, I recommend only enabling the mod if you have not trained this level.
- If you HAVE installed this mod into an existing save, the mod SHOULD detect that you have and pop a couple of message boxes telling you to head to the MCM Installation page and enter the number of times you have trained this level. SET THE VALUE IN THE INSTALLATION PAGE TO THE NUMBER OF TIMES YOU HAVE ALREADY TRAINED THIS LEVEL. IF YOU HAVE NOT TRAINED THEN DO NOT SET ANYTHING IN THE INSTALLATION PAGE.
- Enjoy the mod, endorse it if you use it please!
IbnMars for Smart Training NG, most of whose source code and the quest mechanisms are still intact, the mod would not be possible without the work IbnMars put in to Smart Training NG and allowing me to use it.
Parapets for MCM Helper.
expired6978 for UI Extensions.
The entire SKSE Team.
Bethesda.
Check out my other mods HERE.