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lv10001

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About this mod

A reimplementation of Wasbunny's Ritual Armor of Boethiah that includes a powerful enchanted version. Requires Thaumaturgy.

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Daedric Ritual Armor

Daedric Ritual Armor reimplements Wasbunny’s Ritual Armor of Boethiah by expanding the thematic scope from Boethiah to The Reclamations (Azura, Boethiah, and Mephala), adjusting the acquisition of the standard set and by adding a powerful enchanted version. Each piece of the enchanted set represents Azura, Boethiah, Mephala, or all three in the form of The Reclamations. However, these powerful items won’t be lying around waiting for some random adventurer to claim them. As such, you will need to embark on an epic quest to claim these powerful relics that, for now, lie dormant.

Enchanted Set
Obtaining the enchanted ritual armor set is a non-trivial process that begins by completing quests for the Azura, Boethiah, and Mephala while siding with the respective Daedric Princes (only relevant for The Black Star and The Whispering Door with JaySerpa’s Quest Expansion mod installed). While helpful clues can be found in relevant locations in-game, some additional hints have been provided below. Good luck!

Note: To obtain the enchanted set the Extra Effect perk and Level 60 Conjuration are required. With either the Adamant or Adamant + YASTM patch, the requirements are changed to the Twin Secrets perk and rank 2 Cultist perk, respectively.

Enchanted Set Effects
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Ritual Helmet of Azura: Your spells cost 10% less Magicka. Your staff and weapon enchantments consume 25% less charge.
Ritual Armor of Reclamation: Your Magic Resistance is increased by 25%. You take 25% less damage from weapon attacks when power attacking, drawing a bow, or casting a spell.
Ritual Gloves of Boethiah: Your Attack Speed is increased by 10%. You deal 25% extra damage with melee weapons.
Ritual Boots of Mephala: Your Stamina Regeneration is increased by 50%. You move up to 20% faster with a spell and melee weapon equipped.

Hints
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While doing the bidding of Azura, Boethiah, and Mephala you may find curious relics devoid of power accompanied by words of warning.

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The island of Solstheim is home to a temple devoted to the “Good Daedra”.

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The priests devoted the “Good Daedra” may be able to assist with your quest. But will they do so knowingly?

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Daedric artifacts can he useful when attempting to restore the power of other daedric relics.

Unenchanted Set
Dragon Smithing and the Daedric Knowledge of Rituals and Crafting are required to forge the unechanted version. The “Deadric Knowledge” required is obtained part-way through the process for unlocking the enchanted Ritual Armor set.

Note: For balance reasons the Ritual Mask and Ritual Shroud are now purely cosmetic, i.e., they provide no armor rating, cannot be tempered, and cannot be enchanted.

Installation
Install with your favorite mod manager!

Compatibility
This mod requires Adamant and Thaumaturgy and as such is not compatible with other Perk and/or Enchanting overhauls. Load before any mods that edit cells/worldspaces (usually lighting mods). For [Redacted] reasons I have provided a patch for YASTM.

Credits
Wasbunny - For creating the armor assets used in this mod.
SimonMagus - For creating an amazing suite of overhauls for Skyrim’s core systems.