About this mod
Now you can blow out and re-light candles of all kinds.
- Requirements
- Permissions and credits
-
Translations
- French
The source files are on my GitHub.
Description:
- You can extinguish or light candles by activating them.
- Optionally, you can enable the feature that allows to disable unattached to a candle lights upon blowing it out in the MCM.
⚬ Be cautious: if there are too many light sources in a cell or you chose a large radius, there may be delays in model changing.
⚬ May not work for some fake light sources (like a few Lux ones) due to their position and outdoor candles (outside of cities).
⚬ Recommended to use with Placed Light or equivalents as an alternative.
- Most of the meshes are vanilla, so if you notice any small inconsistencies between the lit and unlit models, it means they are original counterparts from the base game.
- If you want to experience a little more realism, you can check to install the Eternal Flames patch in FOMOD. It replaces ruins candles with extinguished ones where it makes sense.
- Lanterns are not included, check out my other mod for that: LightsBane - Destroy Lanterns and Hide in Darkness.
- Removable torches: Dynamic Torches - Base Object Swapper, and for non-community shaders users - Dynamic Torches.
- Available candles list: Spoiler:ShowRuins candles, imperial candles, candlesticks, glazed candles, candle horns (wall horn model has no collision in vanilla, so it cannot be activated), chandeliers, candelabras, sconces, Riekling candles, Diverse Candles' candles.
Installation:
You need Base Object Swapper, ConsoleUtil NG, and MCM Helper.
Compatibility:
Compatible with any non-Base Object Swapper replacers, retextures, VFX-s, nodes (e.g. ENB patches or Smoking Torches and Candles).
Compatible with SD's Horn Candles SE, Medieval Candlehorns and Sconces, and Rudy HQ - Miscellaneous SE (with PBR support as well).
Compatible with Diverse Candles - Base Object Swapper.
Compatible with Eternal Flames. Original mod is optional.
Compatible with Swaps of Skyrim. Original mod is not required.
NOT COMPATIBLE with Base Object Swapper replacers for candles, chandeliers, candelabras, and sconces.
Credits:
rudy102, mathy79, SDlutz, and FrankBlack for the amazing meshes, which I patched to include unlit counterparts. And CyberRumor for allowing to use their assets, I adapted their pre-configured _SWAP.ini file for the Eternal Flames patch.