About this mod
Adapts Immersive Armours to use SPID for maximum compatibility and variety.
- Requirements
- Permissions and credits
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Translations
- French
- Changelogs


RMB SPID - Immersive Armours adapts Hothrooper44's Immersive Armours to use SPID, hooking into my RMB SPIDifed - Core Framework for maximum compatibility in NPC distribution. It can distribute to random NPCs, replacing specific vanilla outfits, and also supports replacing the outfits worn by specific named NPCs.
If you have a bashed patch or similar, please rebuild it after installing - the replacer ESP included in this patch removes edits to vanilla leveled lists and similar, and your bashed patch will retain those changes. Many patches will be unnecessary or redundant when used alongside this patch.
Compatible with:
• Immersive Armors Refitted and Reinforced - let it overwrite my SPID patch
• Immersive Armors Retexture and Mesh Fixes SE
• Immersive Armors - Asdasfa Tweaks and Fixes
• Sentinel - An Equipment Overhaul

• No need for compatibility patches for most mods - for example AI Overhaul, avoiding issues such as the "dark face" bug
• Includes a replacer ESP removing scripts and limiting vanilla edits. This ESP was not compacted or flagged as ESL for save-compat reasons
• ESL flagged ESP containing the outfit definitions
• Outfits (241) for use by SPID in outfit distribution. Yep, a lot of them!
• Nitpick - pick and choose which sets you want to use via the SPID config
• Random NPC distribution, low (1%) chance of replacing vanilla outfits based on actor race, class, vanilla outfit, location and other factors
• Due to the nature of SPID distribution, the random dist will mean the outfit worn can change with sessions. Named dist is static, however!

If you want to adjust the chances of random distribution, please modify the following file:
• rmb_Z_immersive_armors_new_DISTR
All references are located in the file "RMB SPID References/_immersive_armors.refs".