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doodlum

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doodlum

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About this mod

SKSE plugin which fixes issues with ENB Terrain Blending. Also allows objects to ignore terrain blending. Ported from Community Shaders.

Requirements
Permissions and credits


OVERVIEW


SKSE plugin which fixes issues with ENB Terrain Blending. Also allows objects to ignore terrain blending. Ported from Community Shaders.



This SKSE plugin modifies the game's renderer so that terrain is rendered after almost everything else. This means that terrain will blend over all objects. This fixes terrain blending not applying to random objects such as glaciers, foliage and grass. It also allows terrain to blend with decals, specifically it allows decals to render under the terrain which means there is no longer a sharp seam between the decals and the terrain.

This fix has no performance impact. In the ENB effect window you can toggle the fix to see the difference.

If using Terrain Parallax, you still need Terrain Parallax Blending Fix which is unrelated to Terrain Blending but has a similar name.
Note that blending on objects can only be done with mods like ERM - Enhanced Rocks and Mountains.







AUTHORS

Authors can optionally add the shader flag No_Transparency_Multisampling to BSLightingShaderProperty to prevent an object from blending with the terrain.


REQUIREMENTS

ENBSeries with Terrain Blending enabled.
Address Library for SKSE Plugins


SOURCE

doodlum/enb-anti-aliasing at terrain-blending