About this mod
SKSE plugin which fixes issues with ENB Terrain Blending. Also allows objects to ignore terrain blending. Ported from Community Shaders.
- Requirements
- Permissions and credits

OVERVIEW
SKSE plugin which fixes issues with ENB Terrain Blending. Also allows objects to ignore terrain blending. Ported from Community Shaders.


This SKSE plugin modifies the game's renderer so that terrain is rendered after almost everything else. This means that terrain will blend over all objects. This fixes terrain blending not applying to random objects such as glaciers, foliage and grass. It also allows terrain to blend with decals, specifically it allows decals to render under the terrain which means there is no longer a sharp seam between the decals and the terrain.
This fix has no performance impact. In the ENB effect window you can toggle the fix to see the difference.
If using Terrain Parallax, you still need Terrain Parallax Blending Fix which is unrelated to Terrain Blending but has a similar name.
Note that blending on objects can only be done with mods like ERM - Enhanced Rocks and Mountains.



AUTHORS
Authors can optionally add the shader flag No_Transparency_Multisampling to BSLightingShaderProperty to prevent an object from blending with the terrain.
REQUIREMENTS
ENBSeries with Terrain Blending enabled.
Address Library for SKSE Plugins
SOURCE
doodlum/enb-anti-aliasing at terrain-blending