About this mod

PHR_RE reduces visuals and removes intrusive particle effect to give you that extreme performance boost.

Requirements
Permissions and credits
Donations
Description
This mod helps with the game performance so low-end PCs can run the game better. This mod removes/lowers the details of cloud, particles and many more.


This mod does the same as PHR_RE (SSE Edition), except this mod uses Base Object Swapper. This means increased compatibility and reduce the need of multiple ESPs. More objects to be removed have been added as well as objects that are found in the DLCs.


Features
  • 0 actual worldspace edits
  • 0 ESPs/ESLs
  • 100% safe to be removed mid-game
  • All options modular

  • Removes cave particles
  • Removes clouds
  • Remove woodpile, vines and driftwood
  • Remove dust effect
  • Remove interior/exterior fog
  • Remove static vegetation
  • Reduce grass
  • Remove player home clutter
  • Remove mist effect
  • Remove small rocks and pebbles
  • Remove smoke effect
  • Remove trees

...I have also incorporated more effects (base game + DLCs) to remove for each category as the original PHR_RE did not cover them all.



Requirements
  • Base Object Swapper (I created this mod for AE v1.6.1170 but SE v1.5.97 should work as well)


Installation/Uninstallation
  • Install as normal using your favorite mod manager. This comes with a FOMOD so you can pick and choose your flavors.
  • I have included a category called Author's Cut, which I use for my personal game (running a graphical heavy setup)
  • Since this mod uses Base Object Swapper and it is only a bunch of INIs, it is safe to remove mid-game.


Compatibility
WARNING! This mod is highly incompatible. The mod removes a lot of visuals like fog, trees, dust particles and many more. It will not be compatible with mods that change the same particles/objects.


Known Issues
  • PHR_Clouds - Removes the static clouds but the clouds that are in the background remain intact. The clouds in the background are not actual objects (I could be wrong), so they are not removed. In future updates, I'll find a way I can remove them.
  • PHR_Grass - Removes objects that are grass types (does not actually remove all grass as some are STATIC objects). This file would be similar to a grass reducer. To completely remove grass, add bAllowCreateGrass=0 under [Grass] in Skyrim.ini file. Alternatively, you can use tg console command but it has to be ran at the each beginning of each play session.
  • PHR_Trees - Will keep static tree trunks. This DOES NOT remove LOD trees. If you get LOD trees disappearing when you come closer, add fTreeLoadDistance=0.0000 under [TerrainManager] in the SkyrimPrefs.ini file.


Suggestions

Comments and concerns, please let me know. Be sure to check for updates and do not forget to endorse if this mod helped you. THANK YOU :)

For more performance, check out my guide



Credits
Full credits to tomo5449 for creating the original mod for Skryim LE