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Changelogs
Version 1.2d
Fixed medium armors not functioning correctly. Should function more with other mods and auto add medium armors if the mod has proper armor keywords.
Version 1.2c
Fixed Axes not being classified as slash weapons.
Fixed Sons of Skyrim patch causing everyone to have sparks and what not. A simple function I f'd up.
Version 1.2b
Fixed the animals having sparks. Was actually a OR function that caused that whole debacle.
Version 1.2
Added dragon impacts so that will be a bit more exciting to fight.
Added medium and light armor impacts were previously it was only some light armor.
Added separate bow and crossbow specific impacts.
Comes with two unique mechanics. When attacking someone in Light, (simulated Medium,) and Heavy armor you'll get unique sounds and sparks for each weapon type giving you plenty of audio and visual feedback. (Also dragons now.) Also when attacking someone who's blocking you'll get unique sounds and sparks as well for each weapon type.
Should work fine with other mods but may not work on custom added armor types. Let me know if you have problems and I'll look into it. This mod doesn't alter any of the combat other than adding visual and auditory feedback so in theory should be compatible with just about anything.
COMPATIBILITY This mod should be compatible with just about every mod. Only really needs minor patches for audio mods like ISC or AOS. (which I've included.) And might need some patches for Medium armor for mods that add light armor that is visually metal. (I've included Sons of Skyrim.)
Thanks to Acro for MIF - Mu Impact Framework Thanks to Torn Banner Studios for Chivalry: Medieval Warfare's Sounds (It's top tier for sure.)