Improves the appearance of Understone Keep in Markarth.
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Original mod permissions apply.
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Credit for this mod goes to Venatoris on the Nexus.
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some minor aesthetic additions. Added planter and tree in entry hall
fixed (hid) two minor clipping issues in passage to Calcelmo's area
Version 1.3a
fixed the floor in the passage to the main hall
Version 1.3
more of the entry hall has been cleaned up
balcony expanded
steps to Calcelmo's hall added
navmesh tweaked for NPC pathing
Version 1.2
fixed a few deleted reference items (some rocks) with TES5Edit 3.0.22
Version 1.1
added drains and fern planters to fountains
improved ceiling fix
adjusted lighting position in grand hall
removed (relocated) rubble patches in hall to Calcelmo's area, his work area at base of steps to Nchuand-Zel Excavation Site
adjusted waterfall position slightly
Understone Keep Fountains and Rubble overhauls the three main open areas of the keep and one back room. For ease of description the main areas are the entry hall, main hall, and Calcelmo's hall. I wanted to improve the overall look and feel without straying from the vanilla theme.
Please note that I did change the lighting in the main hall. This should not cause any crashes if you are running mods that alter the interior lighting of the keep but things may look strange and shadows could be wonky.
What this mod does in detail:
Removed much of the rubble from all three halls to make it look less like a bunch of rabble (with really nice furniture) moved in a week ago. This required changes to the floor of the entry hall and the addition of stairs from the entry hall to Calcelmo's hall. This also required some minor editing of the entry hall navmesh (no navmeshes were ruthlessly deleted in the creation of this mod).
"Repaired" the ceiling in one of the back rooms where the ceiling beams did not line up. I basically added a set of vents (keeps the room nice and warm I would think).
Added two fountains with small pools in the corners of the main hall. Also added are two sloping waterfalls flanking the steps up to the throne room. I figured with all the awesome waterfalls right outside the interior was lacking in the water department. I did boost the lighting in these corners somewhat so the fountains would not be hidden in shadow.
Improved the balcony area in the entry hall, making it easily accessible and navmeshed for followers. Some minor aesthetic changes and additions (chairs, plants, etc.)
Improved the throne room appearance by adding architectural items with more Dwemer metal.