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beagle547

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beagle547

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About this mod

Adds new shields that can be disenchanted and used on any other shield you like!
contains offensive and defensive shield enchantments.

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Udate 1.2   Added a new Amulet which when worn will enhance all shield enchantments (extended only).
Udate 1.1c Cleaned up an overwrite record

My shield enchantments SE
- Healing Blockade - If an attack is blocked there is a chance that you will receive a healing effect.
- Lightning Blockade - If an attack is blocked your enemy will be shocked and staggers.
- Burning Blockade - If an attack is blocked it will set your enemy on fire and make them flee.
- Chilling Blockade - If you block an attack your enemy will freeze into solid ice increasing his resistance for that time.
-^ these four are the basic enchantments ^--v the following enchantments will only be available in the extended version v-
- Soul Trapping Blockade - If you block an attack and then attack with your shield within a few seconds Soul Trap will be cast on your victim.

each of these effects have a 10% chance to trigger except for the soul trap which will always work :3
the Spell amplifying Amulet will increase the effectiveness of each enchantment as well as increasing the chance to trigger each effect by 10%.

this is a  list with towns each containing one of these shields:
-- basic edition --
- Winterhold.
- Solitude.
- Riften.
- Falkreath.
-- extended --
- Winterhold.
- Markath.

The shields should randomly drop after you reach lvl 5.
You can disenchant it and use it on any other shield.


A quick guide to adjust the hit effect chance:

1. start SSEEdit and double click "Shield Enchantments.esp"
2. go to "Magic Effect"
3. Select any enchantment you want to edit with "Blockade" in its name
4. on the right side panel look for Script / Properties
5. adjust the Property RandomMin / RandomMax as you like (expand and double click the Float value)
6. save your changes

values have to be between 0 and 1
RandomMin: 0 and RandomMax 1 would give it a 100% chance