About this mod
Take control of fire - extinguish and reignite it using appropriate spells. Or just shove enemies into open flames.
- Requirements
- Permissions and credits
-
Translations
- Mandarin
- Changelogs
Description:
- Fire sources can be extinguished using appropriate spells. Frost, wind, and water extinguish them, while fire reignites them.
- You can make fire deal damage to anyone who gets too close (you don't need Fire Hurt RE anymore, except if you plan on using it with Fire Hurts NG). Initially disabled in the MCM.
- You can also enable the feature that allows to disable unattached lights upon extinguishing. Initially disabled in the MCM.
⚬ Be cautious: if there are too many light sources in a cell or you chose a large radius, there may be delays in model changing.
⚬ May not work for some fake light sources due to their position. Try increasing the search radius in such cases.
⚬ Recommended to use with Light Placer-based mods as an alternative.
- If you want to experience a little more realism, you can check to install the Eternal Flames patch in FOMOD (original mod is not required). It replaces ruins fires with extinguished ones where it makes sense.
- If you want to experience a little more realism, you can check to install the Eternal Flames patch in FOMOD (original mod is not required). It replaces ruins fires with extinguished ones where it makes sense.
Installation:
You need Base Object Swapper, ConsoleUtil NG, Papyrus Util SE, Keyword Item Distributor, and MCM Helper. If you plan to use patches, download the FormList Manipulator as well.
Recommendations:
- Destroy the lanterns - LightsBane - Destroy Lanterns and Hide in Darkness.
- Blow out the candles - Dynamic Candles - Blow Them Out and Light Again.
- Take out the torches - Dynamic Torches - Base Object Swapper, and for non-community shaders users - Dynamic Torches.
- Cook over the fire - Cooking Over Fire. Put Alchemy of Time and Cooking Over Fire after my mod.
Compatibility:
Compatible With:
- Embers HD
- Embers XD
- Diverse Campfires
- Any fire effects improvement mod
- Most of the survival mods
- Most of the spell mods (if not, you can patch it, just enter the spell name in the _KID.ini file of the mod according to the samples there).
- Campfire (my mod doesn't touch any of its records, so should be compatible with Frostfall too).
- Campsite
- Camping (CC)
- Usable Campfires. But be careful: is INCOMPATIBLE with Usable Unlit Campfires option.
- Lux, Lux Via, Lux Orbis
- Eternal Flames (swaps their magical flames with common unlit). Original mod is optional.
- Rain Extinguishes Fires (compatible with Embers HD, Embers XD, and Diverse Campfires. You don't need any patches).
- Warming Hands
- Burn Them All - Flames of Erasure
- Fire Hurts NG
- Cooking Over Fire
Incompatible With:
- Dynamic Fires
- Dynamic Fires Redux
- Light a Campfire with Magic
Credits:
CyberRumor for allowing to use their assets, I adapted their pre-configured _SWAP.ini file for the Eternal Flames patch.