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Добавлена полноценная поддержка костров великанов.
Теперь не будет проблем с недоступными для отключения источниками огня на старых сохранениях: скрипт изменен так, что идет проверка наличия нужного маркера на перезаходе в локацию.
Внесены коррективы в размер маркера и триггера. Также изменен скрипт так, чтобы объекты не съезжали, а зона получения урона от огня всегда оставалась в районе огня.
Изменена механика включения света обратно: когда как ранее оригинальный непривязанный свет исчезал навсегда, а при зажжении спавнился универсальный, сейчас включается тот же оригинальный свет.
Исправлен KID.ini во избежание проблем с совместимостью.
Исправлен маркер для Usable Campfires - теперь с кострами можно взаимодействовать в любых режимах камеры, однако в районе огня будет небольшой невидимый куб с коллизией - вынужденная мера.
Исправлен патч для Rain Extinguishes Fires: теперь система умнее, а случаев с самозатуханием огней в помещениях больше не будет.
Скорректирован патч для Eternal Flames: теперь непривязанные источники света вокруг жаровен должны исчезать.
Добавлены пропущенные патчи для Campfire (совместимо с Frostfall), Usable Unlit Campfires, и свой аналог - Usable All Campfires. Также добавлены патчи для Simple Portable Cooking и Hunterborn (опция Primitive Cooking).
Version 1.3
Full support for giant campfires added.
Fixed issues with inaccessible fire sources on existing saves: The script has been updated to verify the presence of the required marker upon re-entering a location.
Adjusted marker and trigger sizes. The script has also been modified to prevent objects from shifting, ensuring the fire damage zone remains accurately positioned around the fire.
Changed the light reactivation mechanics: Previously, the original unlinked light would disappear permanently, and a universal one would spawn when reignited. Now, the same original light is restored.
Fixed KID.ini for compatibility sake.
Corrected the marker for Usable Campfires: Campfires can now be interacted with in all camera modes, although a small invisible collision box around the fire was added as a necessary measure.
Fixed the Rain Extinguishes Fires patch: The system is now smarter, also preventing indoor fires from extinguishing themselves.
Adjusted the patch for Eternal Flames: Unattached light sources around braziers will now disappear.
Added missing patches for Campfire (compatible with Frostfall), Usable Unlit Campfires, and my own variant - Usable All Campfires. Also added patches for Simple Portable Cooking and Hunterborn (Primitive Cooking option).
Version 1.2 - RU
Улучшение коллизии: теперь коллизия маркера действует только для заклинаний, игрок и НПС могут спокойно проходить по углям.
Исправлены патчи, которые ранее спавнили огни в городах сразу отключенными.
Добавлена поддержка мода Burn Them All - Flames of Erasure.
Version 1.2
Collision improvement: The marker's collision now only affects spells, allowing the player and NPCs to pass through embers freely.
Fixed staff hit detection: Now staff hits are properly detected.
Fixed patches that spawned fires in cities as disabled by default.
Added support for Burn Them All - Flames of Erasure.
Version 1.1 - RU
Улучшен визуал: пламя теперь гаснет и проявляется постепенно.
Теперь огонь респавнится при повторном переходе в локацию, если ранее вы его потушили. Не респавнится в дождь и снег.
Фикс изначально потушенных углей в городах.
Фикс патча lux.
Version 1.1
Visual improvement: Flames now go out and appear gradually.
Fires now respawn on cell re-entry if you have previously extinguished them. They do not respawn during rain and snow.
Fixes initially extinguished embers in cities.
Fixed lux patch.
I hope my inspiration doesn't end here. Enjoy!
Description:
Fire sources can be extinguished using appropriate spells. Frost, wind, and water extinguish them, while fire reignites them.
You can make fire deal damage to anyone who gets too close (you don't need Fire Hurt RE anymore, except if you plan on using it with Fire Hurts NG). Initially disabled in the MCM.
You can also enable the feature that allows to disable unattached lights upon extinguishing. Initially disabled in the MCM. ⚬ Be cautious: if there are too many light sources in a cell or you chose a large radius, there may be delays in model changing. ⚬ May not work for some fake light sources due to their position. Try increasing the search radius in such cases. ⚬ Recommended to use with Light Placer-based mods as an alternative.
If you want to experience a little more realism, you can check to install the Eternal Flames patch in FOMOD (original mod is not required). It replaces ruins fires with extinguished ones where it makes sense.