0 of 0

File information

Last updated

Original upload

Created by

Gaddice

Uploaded by

dice120

Virus scan

Safe to use

Tags for this mod

About this mod

Patches the behavior that gets random followers and summons stuck in Broken Oar Grotto.

Permissions and credits
Broken Oar Grotto is notorious for getting random NPCs following you stuck in there forever.

This is due to the 'defaultNoEnemiesFollowDoorScript', which prevents anyone from 'activating' a door if they're not in two specific player follower factions, effectively preventing them from going through it.

This script is used in certain situations, such as the Dark Brotherhood's final quest where you enter the Emperor's chambers on the Katariah to have an epic 1v1 - it prevents random enemy guards outside his room from following you in.

Unfortunately, this script doesn't seem to make much sense for Broken Oar Grotto, as it:
  • Is only applied to the cave's exit going back out to Skyrim, so your followers or summons can get into the cave, but not out
  • Doesn't really have an purpose for the primary quest in Broken Oar Grotto (I guess to block players from going into Broken Oar Grotto, aggroing the whole cave, and bringing everyone outside by leaving?)
This fix removes the script on the exit, so anyone can leave.

NOTE: Scripts are baked into the save! This will require a new game, or use of save editors (Resaver) to remove the current script on the reference (15408) in any existing saves.

You can verify through in-game console:
  • Select the door ('prid 15408')
  • Show variables ('sv') => Should show no Papyrus Script.

ESP-FE.