Hey everyone. I've been given full permission by the mod author Mattiewagg to bring this mod over to Skyrim Special Edition. Please give the original mod author a big endorsement for this mod. This mod requires SKSE64 and SkyUI. It works like a charm and shouldn't have any major issues. I've been testing it with over forty hours of gameplay without any issues. Please enjoy the mod and have fun. The mod author himself may pop in here from time to time to check on their mod. Please give them respect and a great big endorse to let them know how much you appreciate their mod.
I'm going to be updating this mod for the latest version of Skyrim AE. Please be patient as I get it updated.
I just downloaded this mod, and it worked fine. I caught the Unicorn from CC and took it to Riften Stables. I spoke with the stablemaster there to name my horse a few times, and then got a message that MCM added a new item. Went into System > Mod Configuration > Name your horse. Saw that the letter U was selected and toggle was active, and then looked at my new mount and pressed U on my kb. Lo and behold! A new fill in the blank naming box for my unicorn. Game instructed me to look away from the horse after entering and confirming my choice, and bam! My unicorn was named appropriately. Hopes this helps other users.
Reason is in the script NYHControlScript; it's looking for keywords and faction. This part here in the script:
Spoiler:
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If Game.GetCurrentCrosshairRef().HasKeyword(HorseKeyword) && (Game.GetCurrentCrosshairRef() as Actor).IsInFaction(PlayerHorseFaction)
The cc wild horses doesn't put any of the horses in a player faction so renaming won't work.
if you edit the source script (make sure to have a backup just in case) and remove from the && on to look like this:
Spoiler:
Show
If Game.GetCurrentCrosshairRef().HasKeyword(HorseKeyword)
after compiling that script again (again, always make a backup of all assets before compiling), it'll work on any horse (so long as the horse has the keyword that it's a horse in the game)
Happy modding,
-Mush-
edit: Now I haven't tried it, but without editing the script, you may have to go to the stable master first to register and rename your horse there. That may add it to the playerfaction. I ended up editing the script so I could rename any horse, not just the ones I owned.
edit 2: I just confirmed, you need to register the cc wild horses with the stable master first.
Anyone run into the issue of naming a second horse, only to find you can no longer activate the first horse and have to kill the horse because it becomes useless??
Works fine for me! Tis great for when I tame one of the wild horses, don't fancy riding around on a horse named "Wild Horse".
Edit: I'm using convenient horses mod and I just noticed the horse is still called 'Wild Horse' when I bring up the mods prompt to decide whether to ride the horse or to train it etc, but it is listed as whatever I named the horse when I approach it, so it works for the main games prompt just not for the modded one. None the less I'm still quite happy with it.
Works for me! Only issue I have is I can’t use Capital Letters. So my horse that should be called ‘Bandit’ is called ‘bandit’ (I stole him from a bandit camp) but yeah - otherwise works as described on latest version
So does this mod still work in 2023? I downloaded the mod (along with SKSE64 amd SkyUI). I checked the boxes for all of them in the "mods" menu before I started the game. I looked at my horse and clicked "U", but nothing happens at all. It's also very strange because I have no "mod configuration" menu? It doesn't exist. I only have a menu that says "mods" that simply shows which mods are active at the moment?
Absolutely essential immersion mod. I've somehow killed a lot of horses during my playthrough, and using this mod I was able to honor the dead ones by adding "the Second" to every next horse. Current horse's name is so long the font gets all tiny, I love it.
I use Witcher Horses and they have a lot of horses out in the wild. I also use Convenient Horses, which claims horses after you sit on them. This didn't open up the option to rename it however, the game still didn't see it as "mine".
After using the Claim a Horse mod https://www.nexusmods.com/skyrimspecialedition/mods/52781 everything worked fine and the zebra has been renamed. Hopefully this helps someone with the same kinds of troubles.
For anybody having trouble with installing and a tivating the mod using a mod manager, it's because the archive itself that's installed isn't laid out in the proper file path. You need to open up your Skyrim installation and find NYH in Data, then cut and past the filed in there to your data folder
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I'm going to be updating this mod for the latest version of Skyrim AE. Please be patient as I get it updated.
This part here in the script:
If Game.GetCurrentCrosshairRef().HasKeyword(HorseKeyword) && (Game.GetCurrentCrosshairRef() as Actor).IsInFaction(PlayerHorseFaction)
The cc wild horses doesn't put any of the horses in a player faction so renaming won't work.
if you edit the source script (make sure to have a backup just in case) and remove from the && on to look like this:
after compiling that script again (again, always make a backup of all assets before compiling), it'll work on any horse (so long as the horse has the keyword that it's a horse in the game)
Happy modding,
-Mush-
edit: Now I haven't tried it, but without editing the script, you may have to go to the stable master first to register and rename your horse there. That may add it to the playerfaction. I ended up editing the script so I could rename any horse, not just the ones I owned.
edit 2: I just confirmed, you need to register the cc wild horses with the stable master first.
Edit: I'm using convenient horses mod and I just noticed the horse is still called 'Wild Horse' when I bring up the mods prompt to decide whether to ride the horse or to train it etc, but it is listed as whatever I named the horse when I approach it, so it works for the main games prompt just not for the modded one. None the less I'm still quite happy with it.
After using the Claim a Horse mod https://www.nexusmods.com/skyrimspecialedition/mods/52781 everything worked fine and the zebra has been renamed. Hopefully this helps someone with the same kinds of troubles.