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Q

Uploaded by

qcargile

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About this mod

The most ambitious attempt at balancing enemy levels and attributes such as health, magicka, and stamina ever uploaded to Nexus. If you're like me, an unleveled experience in Skyrim has never quite cut it for you. Unfortunately, neither does the inherent encounter zone. This has been a problem since the game released. This mod is the solution.

Requirements
Permissions and credits
Changelogs
Donations
**Use with SkyPatcher SE version 3.6.7 for right now. The most recent version broke some of the scaling of this mod. Some creatures are also not being patched correctly, I am aware of that at this time. ** 

Introduction
How is this mod different from others that balance enemy levels and attributes, and why does it require SkyValor? This mod uses the "levelmult" flag via SkyPatcher, with SkyValor keywords, to control enemy scaling. Enemies scale in two ways in the base game: through PCLevelMult and encounter zones. This mod solely uses PCLevelMult, and here's what that looks like:

PCLevelMult Example

  • Player Level 1
    • Melee Bandit:
      • PCLevelMult: 1.50
      • Min Level: 10
      • Max Level: 50


For a level 1 player, the "levelmult" multiplier (1.50) is applied, making the Melee Bandit's level 1.5. However, since the min level is 10, the bandit's level will be 10.

  • Player Level 10
    • Melee Bandit:
      • PCLevelMult: 1.50
      • Min Level: 10
      • Max Level: 50


At player level 10, the multiplier results in the Melee Bandit's level being 15, 50% higher than the player.

  • Player Level 45
    • Melee Bandit:
      • PCLevelMult: 1.50
      • Min Level: 10
      • Max Level: 50


At level 45, the multiplier makes the bandit's level 67.5, which exceeds the max of 50, so the bandit remains at level 50.
Using "levelmult" gives more control over enemy levels and attributes compared to encounter zones, as enemies with this flag ignore zone min/max levels. A bandit in Bleak Falls Barrow won’t be stronger than one in Solstheim, so you know what to expect when encountering certain enemies.


How the Mod Scales Enemies:
This mod scales enemies by race, faction, and class using the following formula:

Humanoid Races:
  • Bandits (Min Level: 10 / Max Level: 50):
    • Sentry Bandit: Levelmult 1.21, Health 300, Stamina 125
    • Melee Bandit: Levelmult 1.22, Health 400, Stamina 150
    • Archer Bandit: Levelmult 1.25, Health 200, Stamina 100
    • Mage Bandit: Levelmult 1.30, Health 150, Magicka 200

  • Forsworn (Min Level: 20 / Max Level: 50):
    • Melee Forsworn: Levelmult 1.32, Health 550, Stamina 175
    • Archer Forsworn: Levelmult 1.35, Health 300, Stamina 125
    • Mage Forsworn: Levelmult 1.40, Health 200, Magicka 225

  • Thalmor (Min Level: 25 / Max Level: 50):
    • Melee Thalmor: Levelmult 1.35, Health 600, Stamina 250, Magicka 100
    • Archer Thalmor: Levelmult 1.40, Health 400, Stamina 200, Magicka 75
    • Mage Thalmor: Levelmult 1.45, Health 325, Stamina 75, Magicka 400

Animal Races:
  • Wolf (Min Level: 5 / Max Level: 40): Levelmult 1.1, Health 175, Stamina 100
  • Sabre Cat (Min Level: 10 / Max Level: 65): Levelmult 1.25, Health 300, Stamina 250
  • Bear (Min Level: 15 / Max Level: 75): Levelmult 1.35, Health 700, Stamina 200
  • Mammoth (Min Level: 20 / Max Level: 50): Levelmult 1.40, Health 1000, Stamina 400

Creature Races:
  • Troll (Min Level: 15 / Max Level: 65): Levelmult 1.30, Health 400, Stamina 300
  • Giant (Min Level: 25 / Max Level: 75): Levelmult 1.45, Health 1000, Stamina 450
  • Vampires (Min Level: 35 / Max Level: 100): Levelmult 1.60, Health 700, Stamina 100, Magicka 400
  • Werewolf (Min Level: 35 / Max Level: 100): Levelmult 1.60, Health 700, Stamina 500
  • Dragon Priest (Min Level: 50 / Max Level: 100): Levelmult 1.65, Health 1000, Stamina 500, Magicka 500
  • Dragon (Min Level: 50 / Max Level: 100): Levelmult 1.75, Health 2500, Stamina 900, Magicka 900

Easter egg: One marriage candidate is scaled to Alduin's level, though this has no impact on gameplay. I just thought it would be really funny.

Key Notes:
  • All enemies have been scaled by faction, race, and class. A bandit mage isn’t the same as a Forsworn mage or a Thalmor mage.
  • The "AutoCalcStats" flag is enabled for all enemies, meaning stats will further scale from whats listed above based on race, class, and level, including perks from other mods.
  • Enemies' levels and stats have been adjusted for different stages of the game (early, mid, and late game). Don’t expect to fight vampires at level 5 like in vanilla Skyrim.
  • I’m open to suggestions. If something feels too weak or strong, let me know, and I’ll likely make adjustments.
Known Issues:
  • Some NPCs may have been missed in the scaling formula. If you spot any, please provide the NPC's formID or editorID, or just the name, so I can fix it.
  • Mods that also modify the "levelmult" flag may (heavy emphasis on may) conflict with SkyPatcher. The mod author is working on fixes.
  • Some NPCs with scripted or quest-based levels ignore the scaling applied in this mod.
  • Enemies with a higher base level than set in this mod will retain their original level range (e.g., bandits with a level range of 30-50 will remain unchanged, as my range for bandits is 10-50).



Supported Mods (as of version 1.0)
Better Vampire NPCs
Fanatical Enemies - SE
Lawless - A Bandit Overhaul
Madmen - A Forsworn Overhaul
The Restless Dead (A Draugr and Skeleton Overhaul)
Travellers Of Skyrim


*Any supported mods not in your load order automatically get skipped by SkyPatcher. They're all completely optional and do nothing to your installation if the associated mod isn't detected*

Planned Supported Mods
Vigilant
Glenmoril
Unslaad
Mihail Catalog
4th Unknown Catalog
Beyond Skyrim - Bruma
Wyrmstooth
The Wheels of Lull
Project AHO
Darkend
Clockwork
Midwood Isle
Moonpath to Elsweyr
Falskaar

Recommended Mods:
Spoiler:  
Show
 Dynamic Scaling Level Attributes - For those of you who may not like the stats I've set for NPCs, you can use this mod to dynamically change stats, while leaving my min/max level.  Also, all changes to NPCs done by my mod can be tweaked in the ini files.


COMPATIBILITY 
Compatible - This was tested on Skyrim SE - 1.5.97. I have no clue if it would work with the AE version of SkyPatcher, but you're welcome to try.
Compatible - Any mods that work well with SkyValor.
Incompatible - Mods that edit overlapping fields such as levelmult or min/max level. Patches are necessary
Incompatible - Mods that add new enemy types. Patches are necessary or else enemies won't be scaled with my logic.
Incompatible - Mods such as Arena that overhaul encounter zones. NPCs with the PCLevelMult flag active completely ignore EZs.


INSTALL 
REQUIREMENTS (below mods and all of their requirements)
SkyPatcher
SkyValor

Step 1. Install SkyPatcher with your favorite mod manager or manually.
Step 2. Install my SkyValor with your favorite mod manager or manually.
Step 3. Install this mod. Let it overwrite SkyValor.

UNINSTALL
Step 1. Remove my mod and/or the ini files it adds.
Step 2. Start a new save. Done.

CREDIT
Jerilith - For generating the images
Zzyxzz - For creating SkyValor & SkyPatcher
Brehanin - For creating BVNPCs
Vivacity55 - For creating Fanatical Enemies
Ooreeoo - For creating Lawless & Madmen
alanovichromanov - For creating The Restless Dead
m0nster - For creating Travellers of Skyrim
Vektor - For creating Nolvus, the modlist I created this preset for and play on.