A complete interior overhaul of the Morthal Jarl's Longhouse.
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Changelogs
Version 1.2
Edit navmesh for the main file to hopefully prevent npcs from walking into tables
The sentinel patch now requires both guard and stormcloak plugins for sentinel to fix any inconsistencies
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My second longhouse overhaul, this one covers Highmoon Hall in Morthal. I attempted to make the main hall less bleak unlike the rest of the town, with potted plants and flower beds. The jarls room is less cheerful with shelves of various ingredients to a taxidermized spider and a chaurus. I was originally include a crystal ball but I couldn't find a good modder's resource to add one so added a alchemy table instead. The housecarl now has his own room know instead of just a bed and some hay bales for walls.