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Nuascura

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Nuascura

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About this mod

Conditions animations that excessively affect the camera.

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General Introduction
This is a very simple on-going patch. It eliminates camera movement in First-Person Perspective that shouldn't exist by making several simple changes to Idle Animation conditions, particularly for animations that were wholly meant for a Third-Person POV. Intended for use with Improved Camera 2.0.

So far:
With this plugin, player turn animations will only play in third-person. Werewolf turn animations will also only play in third-person once Improved Camera has been updated.

FAQ
What's the main goal of this plugin?
To remove issues that don't exist in Vanilla FPP but now exist in IC FPP, or any other first-person mod that correctly flags the isPC1stPerson condition function. In other words, a vanilla user who adds this plugin into their load order shouldn't expect any effect because that is precisely the ideal effect.

Why via a plugin? Why not OAR, Pandora, or an animation replacer?
The player actor and NPC actors share the same set of affected animations but via different Actor Action records. We don't want to use a bludgeon to remove the Camera Node, unnecessarily disallow Turn animations for NPCs, create incompatibility with custom animations, or render linked records Null. Hence, we want to use a scalpel to remove animations under select conditions as far up the call thread as possible. Furthermore, external tools do not allow actual differentiation of FPP animations from TPP animations: In the background of your game, even though you're in FPP, Skyrim always plays TPP animations; the game simply, and only, hides the TPP body in FPP. I've made a request in OAR's forum for the relevant condition function, but it's been silence for near a year. In essence, external tools are simply incapable of this simple change, or are too complicated relative to this fix's simple needs, at the time of this writing.

How does it compare with Disable Turn Animations?
Disable Turn Animations is completely different ideologically, even though it uses the same records. Whether 1.0 or 2.0, Version 1 or Version 2, DTA removes Turn animations indiscriminately. Turn animations exist for a reason, perhaps at the least for vanilla-centric users: to remove a sense of linearity in movement so that actors don't look like puppets moving on a swivel. CAM is not compatible with DTA. If you have a mod that depends on DTA, or you are using combat animations that require instantaneous smooth turns, you likely want to stay with DTA. Otherwise, CAM is a superior and simpler replacement for you.

Permissions
FOSS. Non-attributive free use, non-commercial.

With thanks to Smooth and Arranz.

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