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Eyre

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Eyre11

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About this mod

Give you freedom to add or remove starting spells. No esp/esl needed!

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Want to start your role play as a self-taught genius mage or a true nord magic idiot? This is for you!

Why I make this?

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I've been using Better Starting Spells for a long time. This is a great mod for those who want to customize their starting novice spell. But it doesn't offer apprentice spells and Odin spells. At first, I made more useful Better Starting Spells to meet my needs, but my friend inspired me to use SkyPatcher to jump out of the limits of Better Starting Spells. So I made this mod with SkyPatcher (assisted by Deepseek).


Feature
1.With its fomod you can remove as many starting spells as you want from Flames, Healing, Sparks(for the Dunmer), Fury(for the Altmer), and Conjure Familiar(for the Breton).
2.With its fomod you can add some new starting spells, Currently 7 preset provided in fomod:(no conflict, select as many as you want)
1. Frostbite
Give you Frostbite from the start.(you don't need this if Vanilla Novice checked)This is designed for someone who want starting spells to be as few as posiible but still able to control the campire with Pit Out The Fires.
2. Vanilla Novice
Give you all other vanilla novice spells from the start ("other" means fire and healing are initial spells originally).
3. Vanilla Apprentice
Give you 5 useful vanilla apprentice spells from the start, including Magelight, Healing Hand, Fire Bolt, Soul Trap, and Calm (exactly one additional apprentice spell for each school).
4. Odin Novice
Give you novice spells added by Odin from the start.
5. Odin Apprentice
Give you 5 useful vanilla apprentice spells from the start, including Gonar's Greed, Conjure Clannfear, Taldam's Scorcher, Command, and Viperbolt (exactly one additional apprentice spell for each school).
6. Odin Illusion Genius
Give you all other Odin illusion apprentice spells from the start (Calm is already provided in "more starting spells-apprentice"). Nice for a succubus role play.
7. IIS (Immersive Illusion Spells)
Give you novice and apprentice spells (a total of 5) added by Immersive Illusion Spells from the start.


Want only specific new spells? Simply edit the ini file—delete unwanted spell codes while keeping the file format intact.  

Want to customize your own starting spell? Just tell Deepseek "I'm going to use skypatcher to change the player's starting spell. I'll send you an article about skypatcher. Help me create an ini file, here are the codes of spells I want to add: #" and attach "whale feed.txt" from the optional file.  "#"  is up to you, for example, when making "more starting spells-odin Illusion Genius" I command "0004DEEA, 0008F3EB, 0820AFC9, 082C169F, 0808558A (the first two are vanilla spells, but the last three come from Odin - Skyrim Magic Overhaul.esp) ". Deepseek or any other AI will help you create the ini file.

My other little tweaks mods:
Skypatcher-Start With Perks
Skypatcher-Start with Alchemist Attire
Skypatcher-Earlier Access to First Bow and Shield for Vanilla Start
Skypatcher-Gunjar's Corpse with Two-handed Weapon