About this mod
A SKSE plugins that overhauls various gameplay elements. Fully adjustable with simple settings.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mod adjusts various gameplay elements such as damage value randomness, jump height, attack angles, and movement behavior. Designed primarily for use with Requiem - The Roleplaying Overhaul to enhance difficulty and unpredictability, the mod is also fully standalone and functions mostly without Requiem.
Features:
ESP Changes:
- Adjusted attack angles: Attacking locks you more in place, making combat positioning more crucial. The same applies to enemies.
- Tweaked attack angles for various creatures.
- Drastically increased inn and carriage prices.
- Reduces hours it takes for dungeons to respawn by 25% (from the vanilla values, not requiem's)
- reduces Requiem's maximum days spend in jail to 10 days down from 100
- Increased house prices, including upgrades (higher than Requiem's value, patch available).
- Increased hireling prices (lower than Requiem's value, patch available).
- Increased horse prices (lower than Requiem's value, patch available).
- Modular options available to override specific changes.
ESP Modules:
- Base: (requirements: none)
- Reduced Dungeon respawn hours- Sneak Stamina (can be toggled in the ini file)- Reduced max jail time
- Reduced Dungeon respawn hours- Sneak Stamina (can be toggled in the ini file)- Reduced max jail time
- Gold Changes: (requirements: none)
- drastically increased house prices- increased Inn prices- increased carriage prices
- drastically increased house prices- increased Inn prices- increased carriage prices
- Races: (requierements: requiem 6.0.2+)
- adds knockdown to dragons
- adds +10 to H/M/S for all playable races
- buffs wolf health and attack damage
- nerf sabrecat's 360° forever aiming attack)
- buff sabrecat's damage and health
- changed combat style of wolves- changes the attack angles for playable races and some enemy races- changes movement speed values for some races (too many to list)
- enables curses for now- may expand later to a full disease overhaul for requiem's diseases
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DLL Changes:
- Attack Range Variability: Attacks (including magic) deal randomized damage within a configurable percentage range.
- Follower Damage Scaling: Each follower (including animals) reduces your and their damage. Scales down with Speech skill. Also affects mod added followers with their own framwork.
- Jump Height Scaling:
- Jump height is affected by character mass (even for NPCs).
- Additional reduction while sneaking.
- Stealth Archer Nerf & Sneaking Stamina Drain:
- Moving while sneaking costs stamina.
- Holding a bow while sneaking drains stamina.
- Running out of stamina automatically sheathes your bow.
- Ethereal Attack Fix: Attacks while under an Ethereal effect now deal no damage (vanilla claims to do that already but it doesn't, who could have thought).
- Quest Item Nerf: Melee weapons that are quest items deal only 0.5% of their damage to not have an advantage of "no weight weapons". Comes with a json file to exclude weapons from that. by default it doesn't nerf the damage of the Rusty Mace and Auriel's Bow.
- Fading Actor Effect: NPCs standing in darker areas tend to fade away at certain distances.
- Curse System:
- Spells can randomly apply curses on hit based on a configurable percentage.
- Only one curse can be active at a time — the previous one is replaced.
- Curses are removed with special potions or spells that use a custom keyword ("cleanse_curse").
- Not affected by vanilla Cure Disease effects.
- Examples include:
- Curse of Mortal Decay: Reduces max health permanently on hit (capped at 10%). - Curse of Sapped Strength: Reduces stamina. - Curse of the Hollow Mage: Reduces magicka. - Curse of Silence: Prevents spellcasting. - Curse of the Weightless Soul: Reduces jump height by 50%. - Curse of the Broken Will: 10% chance to deal 0 melee damage, 50% chance to deal half. - Curse of the Fallen Arrow: Arrows become heavily affected by gravity.
for the follower changes, check out the following table:

Optional Integrations:
If you have Spell Perk Item Distributor (SPID) and Keyword Item Distributor (KID) installed, you can:
- Find Cleanse Curse Potions on enemies in the WarlockFaction (3% drop chance).
- Potions of Extreme Healing and Potions of Ultimate Healing will be tagged with the `cleanse_curse` keyword and can cleanse curses.
Requirements:
Compatibility:
- All DLL features are toggleable via INI file.
- Compatible with mods like Blade and Blunt if you disable its sneak stamina or my stealth archery nerf.
- ESP modifies attack animation records and may conflict with other combat mods. Patches are included for Requiem.
- Tested on AE (1.6.1130+). 1.5.97 support is theoretical but untested.
- Not tested on VR — likely incompatible.
Installation/Uninstallation:
- Install/Uninstall Anytime: Fully safe for existing saves as long as you don't have a curse active.
- Highly Modular: Enable/disable almost every feature via INI.
Source:
GitHub
Credits:
- qudix for the xmake template
- colinswrath for utility functions and INI handling
- powerofthree for magic effect infrastructure
- Slinkymaster5000 for the actor fade idea
- forn for the quest item damage idea
- fenix for the youtube tutorials about RE
- Contributors to CommonLibSSE & CommonLib-NG