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styyx

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Styyxus

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About this mod

A SKSE plugins that overhauls various gameplay elements. Fully adjustable with simple settings.

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Description:

This mod adjusts various gameplay elements such as damage value randomness, jump height, attack angles, and movement behavior. Designed primarily for use with Requiem - The Roleplaying Overhaul to enhance difficulty and unpredictability, the mod is also fully standalone and functions mostly without Requiem.

Features:

ESP Changes:
  • Adjusted attack angles: Attacking locks you more in place, making combat positioning more crucial. The same applies to enemies.
  • Tweaked attack angles for various creatures.
  • Drastically increased inn and carriage prices.
  • Reduces hours it takes for dungeons to respawn by 25% (from the vanilla values, not requiem's)
  • reduces Requiem's maximum days spend in jail to 10 days down from 100
  • Increased house prices, including upgrades (higher than Requiem's value, patch available).
  • Increased hireling prices (lower than Requiem's value, patch available).
  • Increased horse prices (lower than Requiem's value, patch available).
  • Modular options available to override specific changes.

ESP Modules:
  • Base: (requirements: none)
    • Reduced Dungeon respawn hours- Sneak Stamina (can be toggled in the ini file)- Reduced max jail time 
  • Gold Changes: (requirements: none)
    • drastically increased house prices- increased Inn prices- increased carriage prices
  • Races: (requierements: requiem 6.0.2+)
    • adds knockdown to dragons
    •  adds +10 to H/M/S for all playable races
    • buffs wolf health and attack damage
    • nerf sabrecat's 360° forever aiming attack)
    • buff sabrecat's damage and health
  • Movement: (requirements: none)
    • changed combat style of wolves- changes the attack angles for playable races and some enemy races- changes movement speed values for some races (too many to list)
  • Diseases: (requirements: none)
    • enables curses for now- may expand later to a full disease overhaul for requiem's diseases

    [/list]
    DLL Changes:
    • Attack Range Variability: Attacks (including magic) deal randomized damage within a configurable percentage range.
    • Follower Damage Scaling: Each follower (including animals) reduces your and their damage. Scales down with Speech skill. Also affects mod added followers with their own framwork.
    • Jump Height Scaling:
      • Jump height is affected by character mass (even for NPCs).
      • Additional reduction while sneaking.
    • Stealth Archer Nerf & Sneaking Stamina Drain:
      • Moving while sneaking costs stamina.
      • Holding a bow while sneaking drains stamina.
      • Running out of stamina automatically sheathes your bow.
    • Ethereal Attack Fix: Attacks while under an Ethereal effect now deal no damage (vanilla claims to do that already but it doesn't, who could have thought).
    • Quest Item Nerf: Melee weapons that are quest items deal only 0.5% of their damage to not have an advantage of "no weight weapons". Comes with a json file to exclude weapons from that. by default it doesn't nerf the damage of the Rusty Mace and Auriel's Bow.
    • Fading Actor Effect: NPCs standing in darker areas tend to fade away at certain distances.
    • Curse System:
      • Spells can randomly apply curses on hit based on a configurable percentage.
      • Only one curse can be active at a time — the previous one is replaced.
      • Curses are removed with special potions or spells that use a custom keyword ("cleanse_curse").
      • Not affected by vanilla Cure Disease effects.
      • Examples include:
        - Curse of Mortal Decay: Reduces max health permanently on hit (capped at 10%). - Curse of Sapped Strength: Reduces stamina. - Curse of the Hollow Mage: Reduces magicka. - Curse of Silence: Prevents spellcasting. - Curse of the Weightless Soul: Reduces jump height by 50%. - Curse of the Broken Will: 10% chance to deal 0 melee damage, 50% chance to deal half. - Curse of the Fallen Arrow: Arrows become heavily affected by gravity.

    for the follower changes, check out the following table:



    Optional Integrations:
    If you have Spell Perk Item Distributor (SPID) and Keyword Item Distributor (KID) installed, you can:

    • Find Cleanse Curse Potions on enemies in the WarlockFaction (3% drop chance).
    • Potions of Extreme Healing and Potions of Ultimate Healing will be tagged with the `cleanse_curse` keyword and can cleanse curses.

    Requirements:
  • Address Library for SKSE Plugins

    Compatibility:
    • All DLL features are toggleable via INI file.
    • Compatible with mods like Blade and Blunt if you disable its sneak stamina or my stealth archery nerf.
    • ESP modifies attack animation records and may conflict with other combat mods. Patches are included for Requiem.
    • Tested on AE (1.6.1130+). 1.5.97 support is theoretical but untested.
    • Not tested on VR — likely incompatible.

    Installation/Uninstallation:
    • Install/Uninstall Anytime: Fully safe for existing saves as long as you don't have a curse active.
    • Highly Modular: Enable/disable almost every feature via INI.


    Source:
    GitHub
    
    Credits:
    • qudix for the xmake template
    • colinswrath for utility functions and INI handling
    • powerofthree for magic effect infrastructure
    • Slinkymaster5000 for the actor fade idea
    • forn for the quest item damage idea
    • fenix for the youtube tutorials about RE
    • Contributors to CommonLibSSE & CommonLib-NG