Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
All I did was place the assets in the game. Please see the modpages in the credits section for permission usage.
File credits
Caenraes for the mounted head assets MihailMods for the original minotaur assets SassiestAssassin for the inspiration ElminsterAU and the xEdit team for SSEEdit zilav for BSArchPro Bethesda for CK
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Inspired by SassiestAssassin's mod that puts a minotaur head in the COTN Falkreath Longhouse, this puts a minotaur head in the vanilla Falkreath Longhouse. That's all it does. Not sure what else there is to write here.
Load before any lighting mods and you should be good to go! Any mods that significantly alter the vanilla Falkreath Longhouse may not be compatible/in need of a patch. I am (obviously) not interested in making a patch for COTN because someone's already made a wonderful mod for that expansion!
Recommended: Xtudo's Optimized Textures will also affect this mod. My mod is packed in a BSA so Xtudo's textures will always overwrite mine, regardless of load order!
Credits: Caenraes for mounted heads resource MihailMods for the original minotaur SassiestAssassin for inspiration ElminsterAU and the xEdit team for SSEEdit zilav for BSArchPro Bethesda for CK