Stops teammates from getting mad at each other when they use AoE destruction spells like ice storm, fireball or chain lightning.
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In vanilla if your follower or thrall casts an AoE destruction spell and combat ends right after that, the spell will keep going and it can hit other teammates which will cause them to start fighting. In order to fix this I added a condition to the spells so that the first time they hit a friendly target they don't actually hit it. Then only if the target is hostile will the spell start hitting it. This way friendly NPCs don't get mad at each other. This allows you to have any combination of teammates such as pyromancers, cryomancers, warlocks, vampires or anything that uses AoE spells without worrying about team infighting. Another benefit is that outside of combat you won't accidentally hit your followers with the spells. This is only applied to the adept level destruction spells.
I also recommend using this in combination with the mod "SNIFF - Simple No Internal Friendly Fire" by KeiZero to completely prevent friendly NPCs fighting each other.
Make sure nothing overwrites this plugin by moving it low in your plugin list. Also check out my other fixes and quality of life mods.