About this mod
Show the % progress of your Forgotten Magic spells in the Inventory/Wheeler
- Requirements
- Permissions and credits
- Donations
Or wanted to know if a Forgotten Magic Redone SE spell has any currently unspent "talent points"?
Well, this SKSE plugin does just that.


Compatibility
It supports any version of Skyrim as of March 30, 2025 because I compiled it with CommonLibSSE-NG, including VR support (untested)
If a new version of Skyrim comes out and this no longer works, someone please just recompile the source code from the GitHub link at the end of this page and share a patch with the new .dll
What it does?
Whenever you use one of your Forgotten Magic spells, this SKSE plugin simply changes the name of the spell to include the % progress towards your next level for that spell.
Also adds * for each available point for the spell so you know when you have available points to spend!
Note:
Because the mod changes the actual name of the spell, you might see the change in unexpected places. If you're viewing an NPC's spells via some mod, you might see like "Lightning Strike (2%)" for the NPC. But really, the progress in the spell name ONLY SUPPORTS THE PLAYER CHARACTER.
Why?
It wasn't actually my idea. The game streamer Haz mentioned the idea on their stream. So I made it.
Shout out to Haz, a super entertaining variety game streamer with an epic Skyrim mod list:
What if I compact the Form IDs of my Forgotten Magic .esp?
No problem! I actually find all of the spells and the spell effects when the game loads from ForgottenMagic_Redone.esp
What if I renamed my ForgottenMagic_Redone.esp file?
Go into SKSE/Plugins/ForgottenMagic_UpdateSpellsWithProgress.ini and change the plugin_filename
Does it save the spell names?
No. The spell name changes do not go into the save file. But whenever you load a save game, the XP progress is updated for any Forgotten Magic spells that your player has.
Is it safe to uninstall?
Yes. It literally saves nothing. Just uninstall it and - *poof!* - the % progress will no longer appear in spell names.
When I use a "talent point", the '*' still shows up on my spell?
To fix it, open and close the magic menu.
Or open Wheeler.
Or load a save game.
Or go into the SKSE/Plugins/ForgottenMagic_UpdateSpellsWithProgress.ini where you can add any keyboard key which will trigger a re-calculation of your Forgotten Magic spells and their XP and available points. If you want to have the Escape key, for example, trigger a recalculation.
That's all!
Happy modding, everyone! 💖
~ Mrowr Purr ~
Source Code:
MrowrMisc/ForgottenMagic_UpdateSpellNamesWithProgress: SKSE plugin for Forgotten Magic
License: 0BSD - use it however you like!