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Rose

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ASpitefulRose

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About this mod

Adds a new, relocatable merchant to the game that will take orders for crafting materials, soul gems, ingredients, and building materials. The materials can be picked up from him after 3 days.

Permissions and credits
Changelogs
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VERSION 1.0 IS LIVE!
Check changelog for full details.

The mod is now considered "done" in that no more major updates are expected.
Bugfix support will be available. Please report any problems.
More items will be added only on popular request or if I want to for my own use.

A special thanks to Scrivener07 who has been a great help figuring out some scripting issues.


Saahir, the Bulk Item Merchant of Skyrim

Invite this well mannered, proper businessman into your home to cover all your bulk material and ingredient needs!
Being an educated, well-traveled, and well-connected man of means, he will deliver on every contract to fill, be it smithing, alchemy,
or the enslavement of souls. But be warned: like any good capitalist, his services don't come 
free of charge. And don't forget about
the Civil War. Maintaining a train of 
commerce capable of pulling this off is no easy feat. Got the coin? Then make the deal, sit back,
and let his associates deliver the goods straight into your home. Pick them up from Saahir whenever you're ready to use them.


Oh, and did I mention THE DIALOGUE? Saahir is not like these Bethesda merchants who say the same exact thing
every single time you talk to them. Are you getting flashbacks about the guys who work at the lumber mills??? Yes? Good, because
Saahir is NOT that. Almost all of his responses are varied and random to ensure he doesn't stick out like an immersion-breaking bug.

If you're a rich adventurer sick of being disappointed that every merchant in Skyrim
is constantly low on stock, or you just want your own private supply, this is the mod for you.



What does this mod actually do?

Adds a relocatable merchant you can hire who will order items for you in batches of 100 units.
They are available for pick up after 3 in 
game days. 
You have to have enough gold for the order option to even appear in dialogue.

Where is he?

Whiterun, Dragonsreach. Inside, right of the door. Probably sitting on the bench because he is
packaged with FULL SANDBOXING, BABY!
His name is Saahir Al-Risad and he is wearing "fine clothes with hat."


What is the upcharge?

The base cost of the item is multiplied by the "merchant upcharge" that all merchants in Skyrim have based on your
skill in Speech. This mod does not take your speech skill into account; instead, it uses a global multiplier of 2.66, which
is equal to you having a speech skill of 33 against any regular merchant in game. I feel this is a good balance spot as this
merchant's utility is centered around paying for convenience and not meant to be an exploit. The value is then multiplied by 1.15
to simulate a shipping charge. Rare items further have a multiplier ranging from 1.1 for something like Silver Ingots and 1.5 for
something like Black Soul gems. Common item have no rarity charge. Finally, the order quantity of 100 is taken into account.

So... BaseItemCost x 2.66 x 1.15 x variable x 100 = Final price



What is available in the current version?
RADIANT hello, goodbye, and order place/pickup dialogue. Some background dialogue.
All smithing ingots.
All soul gems.
Leather and half the skins/hides in game.
Alchemy: 30 vanilla ingredients, 2 Dawnguard ingredients, 7 Dragonborn ingredients, and 31 ingredients
from the Rare Curios collection (you have that if you have SE).

The priority on adding alchemy ingredients has been most expensive ones first, followed by cheaper ingredients
that are either rare despite their price or used by many things (ie Salt Piles that have use in cooking too).
The most easy-to-get ingredients from vanilla/DLCs were not included (ie mountain flowers)



Installation/Uninstallation(I guess it's expected of me to add this):
Manual installation: copy file(s) and folder(s) into your Data folder. Or don't. You really should be using a manager. No seriously.
ModManager installation: click the button
Uninstallation: undo the above



Is this mod safe to install/uninstall/upgrade mid save?
Install: yes.
Uninstall: should be. 1) In game, make sure you have no orders going on with your save. 2) Run a save cleaner to be sure.
Upgrade: v0.1-v0.4: it is PROBABLY NOT SAFE to upgrade to any later version. This is due to
scripts and forms being changed, so if they are active, they can cause a crash.
Starting at v0.5, it is save game safe to upgrade to future versions.


Known Issues:

1) Going through the dialogue menus and ordering things too quickly MIGHT cause a bug where the quest fails to fire.
This is entirely a Skyrim engine limitation and there's nothing I can do to prevent it. Just don't rush him and you should be fine.
Let his dialogue end naturally if you are ordering 5 or more things at once.