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J3w3ls

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J3w3ls

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About this mod

Riverwood... The first settlement we encounter, yet when threatened, the Jarl only sends 2 guards? No defenses? No longer. Fortifications will progressively be built.
Also includes a full overhaul of the town, for a charming lumbermill village look!
Overhaul and fortifications are independent of each other, and ESPFE.

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After countless hours of work, I am proud to present Riverwood Has Walls!

Walls, but not only!
The walls plugin will result in new gates, watchtowers, covered bridges and a pallisade wall being built all around Riverwood. No longer will the citizens of Riverwood face the wrath of the dragons unprepared.
As an added bonus, Riverwood shall be protected against the threats of the civil war, be it bandits or an enemy faction trying to seize control.

Wall pieces are all properly navcut, meaning NPCs will automatically detect them and won't bump into them!


Immersive, progressive construction of fortifications
Once the Jarl sends guards to Riverwood, he will also send building materials. The next time you visit Riverwood, building will start, with 3 progressive stages of construction, all configurable through an MCM.
Building will occur without the player needing to perform specific actions. As time passes, the building process will unfold:
Stage 1: building materials are found all around Riverwood
Stage 2: watchtowers and gates are built halfway
Stage 3: gates and watchtowers are built fully, work on the pallisades starts
Stage 4: All of riverwood is encircled.

You can also use the MCM to skip that feature entirely and instantly build everything. Your choice!


Brand new buildings
Riverwood can get a full overhaul of all its buildings, to really give it a unique identity as a lumber town.

Buildings are constructed primarily with wood, with walls being made of logs and roofs that consist of wooden shingles, truly fitting what a village centered around the lumber trade would realistically look like.


A full riverwood overhaul: Riverwood Has Charm
Riverwood Has Charm enhances the town’s character with richer details and a touch of elegance.

To go along with the new buildings, the entire village gets an overhaul, without moving any existing building. The lumbermill area has been heavily altered, with Hod and Gerdur's house being relocated there in a cohesive building that truly shows the village's reliance on the lumber trade.

In place of their previous residence, you will find an alchemist store, in an open building which means no loading screen and no new cell, (meaning the plugin can remain ESPFE!). Thanks to proper occlusion, the performance does not drop much either! The house comes with a garden in bloom that she waters in the evening, and an indoor mushroom garden.

The blacksmith gets a major overhaul. It has been expanded with a full balcony over the river, a brand new custom smelter, and a custom forge model.

The entire town gets overhauled too:
- Faendal's house gets overhauled with items befitting a hunter...
- The Sleeping Giant Inn gets stables, a chicken coop, and a few more crops behind the inn...
- The Riverwood Trader gets an external storage area...
- The 2 smaller bridges get new unique models...
- A nice cozy well adds a charming touch to the area...
- and more!

A few additional notes:
- Performance should be good, thanks to occlusion. It should even improve as the fortifications get built, as watchtowers allow for more occlusion to be placed!
- The files are all flagged ESL, but in version 1.71 meaning you need to use BEES if you are on a downgraded Skyrim.



Installation steps are extremely complex. 

  • Install with your mod manager.
  • Install the official patch hub with your mod manager.
  • Done!





Texture mods:
- The mod will use whatever farmhouse rock retexture you have.
- To replace the wooden logs/woodpost textures, check the FAQ to easily change them to use your own farmhouse post texture
- The plank texture is custom. You will need to install a specific replacer for it if you don't like it.

Some alternative texture replacers:
Riverwood Has Wood


Other Riverwood overhauls:
Check out the patches available here on the official patch hub!

If you don't like my own overhaul and would like to use another, you may use the "Lite" version to merely replace the buildings. That should be compatible nearly patchless.
However, some combination patches may have been made, check out the various patches on the official patch hub linked just above.

Any mod that edits the landscape or the navmeshes in Riverwood willl need a patch with Riverwood Has Charm

The walls and pallisades of Riverwood Has Walls are all navcut, meaning there's no need for navmesh patching if you merely have to move some palisade walls! :)




- Fix issues with the mod itself.

I will not take patch requests, please check out with the team over at the patch hub for that





Q: Can this be installed on an existing playthrough?
A: I would never recommend installing ANY mod mid-playthrough as you never know what breaks. By changing your modlist you inherently accept that your save may be toast!

As for this mod, it may be relatively safe, though you will have an issue with the door to gerdur's and hod's house, that I have moved. Door positions are baked in the save. You can try to use po3's Save Unbaker mod, though I don't know if it covers doors.

Another thing you can try if it doesn't work is using the following console commands:
prid 13423
setposx 18932.25
setposy -43547.67
setposz 92.45
setanglez 315
(one line after the other)
It should in theory move the door to the right position

Note that I do not recommend it, but it may work!


Q: Could you change the woodpost texture to vanilla so I can use my own retexture?

A: I'm not going to change that, since it would be multiple versions to maintain which is a nightmare. However, you can do it easily yourself with just a few clicks:
Spoiler:  
Show

Get Sniff at this link here (don't worry it works for Skyrim SE too). Run it, and do this:

1. Enter or browse to the mod folder (NOT THE DATA FOLDER)
2. Go to Search and replace assets
3. Enter the textures to replace like so (feel free to copy-paste the text below):
textures\J3w3ls\Riverwood\RiverwoodPost
textures\architecture\farmhouse\WoodPost02
(no need to add the .dds at the end, this will replace all textures at once)
4. Click on Process. It should take a few seconds at most.



5. On Vortex, you may need to redeploy. On MO2 you're all set, nothing to do



Q: Which mods are you using in the screenshot?
A: I have a rather large modlist (3000+) but these are probably what you are asking for:
Textures:
- Riton Farmhouse III (mossy)
- Landscape textures are a mix of SRP Landscapes and 202x wet mud, as well as Northern Roads (and this retexture)
Trees: Nature of the Wild Lands 3.0
ENB: Rudy NAT ENB
Weather: NAT.III
Grass: My own mashup that is as of yet unreleased. I also use NGIO
Ivy: High Quality Ivy BOS
Fences: Witcher Style Fences
Water wheel: rethal's brand new waterwheel
NPC replacers: Mostly NITHI, some Faithful Faces, some others (I use a lot, with EasyNPC)


Q: Can you patch XYZ?
A: Not this time, I will not handle patching for this mod, as it is far too time consuming.
Please head off to the the patch hub, Alaxouche has agreed to handle patching! :)


Q: I have accidentally turned on the "skip building" option in the MCM, any way to revert?
A: No. Sorry! The building is handled through a quest, which completes immediately when the option is ticked.
You can however simulate the building process with a couple console commands:
Spoiler:  
Show

For stage 2:
prid J3_RW_Stage1Marker
disable
prid J3_RW_Stage2Marker
enable

For stage 3:
prid J3_RW_Stage2Marker
disable
prid J3_RW_Stage3Marker
enable

For stage 4:
prid J3_RW_Stage4Marker
enable







LucidAPs for permission to use the stones from High Poly Project's smelter rocks in my own! Thanks again!
riton67000 for his open permissions on his Farmhous Parallax II mod, of which I used the WoodPost02 textures
Vermunds for his open permissions for his Bells of Skyrim mod, of which I included the bell (for which an actual full patch will be made)
Elsopa and mindflux for permissions to make a patch for my forge with their mods!
Wenderer for his FOMOD Creation Tool
RavenKZP for his ESP to BOS'Inator (xEdit Script), of which I use a heavily modified version.
MaskedRPGFan for how to make an MCM that saves settings! 
The various people on Modding Guild and SRider's discords that provided their opinions that helped shape this new mod!

If you'd like to support me, here's a link :)