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flatrobert

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rotundrobert

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About this mod

A grass overhaul that attempts to blend into Cathedral Landscapes, fine-tuned for Cathedral PBR.

Requirements
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Changelogs
Introduction

This is a grass mod meant to pair up with Cathedral Landscapes - PBR Conversion. The grass is hand-tuned to fit into the landscape’s design and color for each hold. With this, you’ll hopefully no longer need Grass Lods to get a respectable amount of horizon blending. The grass is also placed in a way that allows for glimpses of the landscape, so you can still see the fine details and enjoy the PBR magic.
This is also set up for Azurite Weathers 3 and CS, if you use other weathers you'll need some tinkering to get the grass brightness and lighting to sit right. 

Requirements

Overview




Windswept dry brown grassfields, patches of olive, and dots of amber sedums. My efforts to blend the Whiterun Hold Grass with its terrain is what started it all.



A smooth gradient from the dusty terrain into to the the Army Greens of the cliffs, with a reasonable amount of underbrush. This is fitting of the most overgrown biome, so I've stuck to that formula.



Grass patches and sulfuric flora befitting of the volcanic tundra, with a mock-up of orange pahinahina clusters.



The gold and orange hues expected of an autumnal forest, with patches of coral pink petals to keep things interesting.



Cathedral Landscapes keeps Morthal very grey and dull, which makes sense for a frozen marsh. The underbrush added here is equally pale.



The Reach is supposed to be inspired by rugged Irish highlands, and Cathedral Landscapes makes some attempts to keep at it with its mossy greens. However, I've taken my artistic license with this region to turn it into a lush floral treat. I'm not sure how lore-accurate this is, but it sure looks great.

FAQ

Performance?

I wouldn't call it a performance-friendly grass mod. It's not a heavy-hitter in the same way as QW2 or FFF, but I wager you'd at least need a 3070 for stable frames on a moderately modded setup. I personally use a 4060, and my GPU usage increases by anything from 10% to 20% compared to grasses turned off completely. Some biomes like Tundra are reasonably light, whereas Rift and Pine Forests can run into some hitches depending on how heavy your tree setup is. You can increase the iMinGrassSize in the INI file by 10-14, but this comes at the expected tradeoff of less dense grass.

Will this work with ENB?

Theoretically, yes. But it probably won't look right, because it depends on the grass settings of the ENB preset you're using. PBR is not compatible with ENB either. I am not sure how well this works with other landscape mods.

Will this work with regular non-PBR Cathedral Landscapes?

Yes. It will overwrite Cathedral's own grasses. It should look alright, but might need some grass brightness tuning from CS settings. 

What's with the name?

Nohl Frod means Living Grass in Dragon Tongue. I know, I know. I got pretentious. It's too late to go back.

Big kudos to DrJacopo for his excellent 3D Grass assets. This mod exclusively uses these assets, with some color-correction and texture optimization.