About this mod
Do you look for a simple, vanilla-friendly balanced injury system? Do you hate micro-managing your injuries using ten different healing items? Meet Wounds - Simplified. With two potions and two spells to solve all your problems.
- Requirements
- Permissions and credits

The core idea of Wounds was fair though - Fallout-style injuries which can apply to various body parts, with extra degrees. That's why I decided to cut the boring, time-consuming parts and replace them with more streamlined approach with a smooth gameplay loop in mind, using just a few potions and spells for healing, just like in vanilla Skyrim.
First of all, I removed:
Superfluous status effects. I capped all the injury degrees for bruises, cuts, breaks and concussion at 5, anything more than that was removed (some types had as many as 10 degrees). There is no need to make more than 5, I'd even say 3 could be fun enough. But let's leave it at 5.
Superfluous healing items. Treatment items and potions were removed.
Body part infection. As with injury degrees, there is no need for extra per-body-part injury statuses like whether they're infected or not. It was replaced with another mechanics.
Bracing, bandaging, stitching, cauterizing, putting flowers in wounds. This all simply has to go, it doesn't entertain the casual player enough to justify time spent in menus. Also if you really like bandaging, you would need some realistic bleed-out system in the first place.
Then, I changed:
Notification texts. Many of them were too long for 2-seconds notifications, so I made them shorter and more descriptive.
Status effects. Adjusted and rebalanced the status effect numbers, also added Carry Weight penalty to broken torso injury. Changed their in-game descriptions to actually include information about what they do - in original mod they used some ambiguous texts.
Then, I added:
General Infection status (named Vile Taint, for some flavour). This status covers all infections from any possible wound your character can have. This way you only have to care about removing this one single effect, which prevents all your wounds from healing naturally.
Two new healing potions. Potion of Cure Infection which removes Infection status and Potion of Cure Injuries which removes all injuries. Now the players may consider using potions over waiting or sleeping in bed. Both potions are craftable and you can buy them in alchemist's stores, including recipes. You can buy more Cure Infection potions in general goods, since they already sell some basic potions. Good old vanilla potions. Nothing beats that.
Two new healing spells. Based on Wounds add-ons - Healers - Spells - Patches by almostghost. Cure Infection is Adept-level spell with 400 base magicka, Cure Injuries is Master-level spell with 800 base magicka. I tried to set their requirements high enough to make such magic available only for dedicated restoration mages, and to make sure the potions won't go out of use too fast.
Additional effect for Potion of Cure Disease. It now removes the Infection status, on top of other Diseases.
Precision mod patch. Based on Wounds - Some Improvements by Tr1S. Using Precision for locational injuries really boosts the immersion.
Compatibility Note:
Compatible with Wounds injury animations DAR add-on
Credits go to:
IronDusk33 for the original Wounds mod - even though bloated, there was still a lot of things to learn from and a lot of clay to shape
Tr1S for Wounds - Some Improvements
almostghost for Wounds add-ons - Healers - Spells - Patches