About this mod

This Mod adds a Fully voiced Quest, The Most Unique enchantment in skyrim (and nexus) to Sulfuras, and adds a brand new type of Soul gem, to the game.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Donations


Sulfuras, Created by the Legendary modder: Johnskyrim, is a Beautifully designed weapon, Coming from the Lore of World of Warcraft Universe, it is a Legendary grade weapon, which is the highest and most unique rank, given to an item in World of Wracraft. however, here in Skyrim, it was simply a vanilla warhammer with a different look and slightly higher stats, which is quite undeserving of such a Legendary weapon. the weapon also had No lore connection to the Elder Scrolls series, which made it feel even more out of place.

well this mod, will change that and far, far more... let's take a quick sneak peek at what awaits us in this mod:
(Attention, Major Spoilers ahead about the Functions of the 2 items Introduced and given at the end of this Quest, Skip these videos if you don't want spoilers)




Behold, Yol'taas Haal, The Flaming Hand, Reforged,
  a weapon, once broken into pieces by those who    
   were afraid of its very existence, of the fire within that may 
    lay the foundations for a new hero to come about
     and topple them from their bloody thrones.





The Broken Vessel, a mere shell of its formerself,
  after it was depleted in order to reforge the hammer,
    and yet, vestiges of power are still emanating from within,
      hinting at a hidden power still inside.


 

So, what this mod actually does ?

The Quest:

with this mod Installed, instead of simply gaining the weapon through smithing or the old dungeon, you will go through a Fully voiced, Long and complicated Quest, which involves travelling all over skyrim and uncovering ancient secrets in order to finally claim your prize(s).


Weapon's New Enchantment:

Also Sulfuras is no more, there is a book in the game that have integrated it into the lore of Skyrim, and explains its new lore which is Quite in line with Skyrim's own, canon Lore (literally, characters that are added, were living during the real events in the history of Skyrim). The hammer is now called Yol'taas Haal, the meaning of the name is a sort of secret that is up to the player to find out. alternatively, here's a spoiler to why and how it is called that:
Spoiler:  
Show
Nords of the ancient times mostly spoke the Dragon language as they were enslaved by dragons. the name of the Hammer comes from that same language: Yol: means Fire, Flame. Taas: means "Ing", as in Flaming. and finally haal: which means hand. therefore the name of the Hammer is The Flaming Hand, not only is it a tribute to the lore of world of warcraft, but it is also deeply embedded in the Lore of the weapon as you will read more about it in the Book.


Yol'taas Haal has the Most unique enchantment in the History of Skyrim And Nexus. to my knowledge this was never done before, and for good reason. it took me 3 months of work day and night, to finally figure out how to make this enchantment work as perfectly as it does. Ahead i will be giving Spoilers about the Hammer's enchantment and what it does, you can skip the Spoiler if you want to figure out the surprise at the very end of the Quest:
Spoiler:  
Show
The Hammer's enchantment is made up of 4 different aspects:

1. a simple 25 fire damage, moderate damage, not as strong as the game or the player can create, which is by design in order to maintain balance (you'll understand why in a second).

2. the second aspect of the enchantment, is more of a "charge up" phase, basically everytime you connect with 4 normal attacks on any enemy, each within a 10 second window, you will receive a buff, the buffs Stack as your normal attacks connect with an enemy in the 10 second window. at the 4th normal attack, the buff transforms into a power attack buff, which will last 20 seconds. when this buff is activated, a Successful Standing Power Attack  will activate the Hammer's true power.

3. Hammer's true enchantment has 2 phases, at phase 1, upon landing a successful standing power attack, a massive explosion will happen in a 50 yard radius of where the hammer hit the ground, Inflicting 150 damage to all enemy targets in the vicinity, but does not damage the player or allies.

4. at phase 2 of the successfully activated enchantment, after a brief moment (almost half a second), due to the explosion's devastating and unstoppable force,  3 fireballs will conjure up, going towards the front, the left and the right directions of the player. the fireballs are Extremely flexible (took a long time to make them so), whenever you have a target at crosshairs, the fireballs will target him and based on that, will always, without fail, send the 3 projectiles exactly to the player's right, left and front. but even if the target dies, the enchantment will seek the last target that was at the crosshairs and based on his last position, will fire off the fireballs, once again, exactly in the front, right and left of the player.



The Broken Vessel:

but those are not all, the "Icing on the cake" as mentioned, might just be the main course. of course i'm talking about the Broken Vessel. how did it break, is not something that i will spoil right now, but at the end of the day it did, and now can barely function as a strong soul gem that it once was. however its true power is quite well hidden, the non-spoiler part that i can share is that, it will become an integral part of your enchanting after acquiring it, regardless of how weak it might be on its own.

Now as for the in depth explanation, there are major spoilers ahead about the Broken Vessel's function, so Skip this part if you want to be pleasantly surprised at the end of the Quest, when you receive your just reward:

Spoiler:  
Show
Here's how the Broken Vessel Works: during the Quest, it was filled with the souls of a Giant, a Dragon Priest and a Dragon, these powerful souls, were the only ones capable of amassing such arcane power that could be used in restoring the Hammer's enchantment at the End of the Quest. however it came at the cost of breaking the Vessel, thus creating the "Broken Vessel", which can only host one such soul at a time, and due to its broken state, it can only hold a fraction of those souls.

just like its predecessor, The Broken vessel can also, only be filled with the Soul of a Giant, a Dragon Priest or a Dragon. once filled, it can only host a lesser soul, as it is not able to hold the entirety of a target's soul, due to its decrepit state. However, that is not its true function. what it actually does, is empowering the Enchantment power of the Wielder, so whenever it is in the player's inventory, the player's Enchantment power is increased by 25% for all enchantments. However, whether you consume the Soul inside the Broken Vessel itself, or Consuming a stronger Soul gem such as a black or a Grand soul gem (or even a weaker one), while having the Broken vessel in your inventory, the Broken vessel will also lose its imprisoned soul, therefore losing its ability to enhance your enchantment.

However, the Broken vessel will not be destroyed in the process of enchanting, it will instead get depleted, and the player can refill the Broken Vessel with one of the 3 appropriate souls once again. this process can be repeated indefinitely, and the Broken Vessel will never be destroyed during enchanting.








Enjoying the Content ?Enjoyed the Videos ?
 wanna stay updated,   Wanna see more and stay updated,
  with all the upcoming releases ?       with all the new Content ?
   Join our Discord !        Subscribe to our Youtube Channel !







First and Foremost, you need to be at a Certain level for the Quest to begin, i will put the level threshhold in a Spoiler so that people who want to start the quest, completely organically, would be able to skip it:
Spoiler:  
Show
The player must be at Level 15 for the Quest Object to be found in the world through leveled lists


The Quest Begins through an Object. The object is already added to the Leveled lists throughout Skyrim and the player will find it when reaching the appropriate level.

if you want further information, there are Soft Spoilers ahead, so maybe skip this part if you want to start the quest completely organically:
Spoiler:  
Show
The "Item" is actually a Book, it will be added to the Game when the player reaches the appropriate level, upon reading the Book the Quest will Begin.


if you still want further information and seek to Start the Quest Early rather than simply stumbling upon it then i will reveal how to begin the Quest down below. so again, Warning, Major Spoilers Ahead, skip this if you want to start the Quest Organically:
Spoiler:  
Show
The Quest Begins, by reading a book called "A Tale of Fire and Fury". it is already added to the leveled lists, but it will only appear when the player reaches level 15. you can find it organically among valuable books (books that are worth between 15-25 gold).

alternatively, Belethor, the General goods merchant in Whiterun will always have a copy of the Book in his merchant chest, and will sell it to you so you can instantly begin the Quest, since it is in a leveled list, inside his merchant chest, you can easily use Wrye bash or programs like that to merge leveled lists and use this Quest alongside others, but even if you don't, nothing serious happens, you can still find the book through leveled lists in the world








Enjoying the Mod ?

 Want to support me ?
    Consider Donating !







Great care had been taken throughout the Quest, to make sure it is as compatible as it gets with all others mods. most of the stuff in the mod are handled by scripts (that fire off once, on a specific occasion, in order to ensure no script overload). however, there will always be a few incompatibilities for a mod as large as this, so here's a list of other Mods that are likely to be incompatible or semi-incompatible:


1. Mods that make changes to the Jarl's Palaces, Like Castles and Palaces Enhanced. now i haven't checked this myself and there might be no issues, but there are a few changes made in 4 of the palaces in the game (2 palaces, 1 long house), and they most likely need a patch with the corresponding mod that makes changes to those places. below i will list the changes made to these palaces, so that if someone wants to create a patch they'll know where to start. as always, there are spoilers in explaining this, so if you do not want anything spoiled skip this part as well:

Spoiler:  
Show
A. Whiterun, Dragonsreach: a Whole new interior had been added to the Dragonsreach, but it is mostly outside of the palace interior itself. the only change is a new locked door, in the corridor where you will get the Mephala's daedric quest, down in the lower levels of dragonsreach. the key to this dungeon is inside Balgruuf's inventory, but it is added through a script and will not cause incompatibility with other mods that will change balgruuf's inventory, looks, etc.

B. Winterhold, Jarl's Longhouse: a new Display case was added right past the Jarl's throne, to his left. there are also 2 guards that change shifts, guarding this display case to make sure the player cannot steal from it. the guards themselves may become confused due to changes to the interior, as their patrol markers might turn up inside a wall or something, if a mod is making changes to the interior of the jarl's longhouse. the display case itself is in a corner, but if some drastic change was made to the longhouse, then the display case might be out of place as well. and that can be an issue, because the display case holds an object relevant to the quest and simply activating the display case will add to your winterhold bounty and the guards will attempt arrest (and cannot be persuaded to look the other way).

C. Riften, Mistveil Keep: this is the most minor of all changes, simply one of the quest items are on a shelf somewhere on the jarl's personal chambers, inside her own room. other than that there are no changes to this palace at all.

D. Dawnstar, The White Hall: actually i did not make any changes to the white hall itself at all, i simply put a key inside Skald the Elder's inventory (the jarl of dawnstar), which is also distributed through a script and will not cause incompatibility with mods that alter his inventory or appearance. but then there's a strongbox that is inside the Dawnstar barracks that will be opened by this key. it is simply sitting on a shelf inside there. if there are major changes to the barracks, there will be incompatibility issues there as well, specially because the Strongbox, acts similar to the Display case from winterhold, and the guards will attempt arrest on sight, if you simply activate the box.



2. (Warning, Spoilers, skip, if you don't want spoilers):
Spoiler:  
Show
Mods that Alter the Leveled list of Belethor, will cause a minor incompatibility, because the book that starts the Quest is added through a separate leveled list to his merchant chest, so that he can always sell a copy of the book, in case the player never found the book normally. in these cases, using Wrye bash or similar programs will easily solve the issue by merging the leveled lists.



3. this is a very unlikely Scenario, but (Spoilers ahead, Skip if you don't want Spoilers):
Spoiler:  
Show
if there's a mod out there that makes changes to the "Lost to the Ages" Quest, which is the Quest about the Aetherium forge, then there might be incompatibilities between that and this quest, because the last few stages of this Quest are dependant on different Stages of the "Lost to the Ages" Quest. to my knowledge, there's no such mod out there, but if there are, there might be a need for a patch. if you found any, let me know and i will see what i can do to patch them together.










Q: what are the Requirements for this Mod ?

A: Sulfuras by Johnskyrim is the only Requirement. install that mod normally, choose the non-dungeon version (doesn't really matter though), and after that, install my mod on top, and let it overwrite everything.

..........................................................................................................................................................................................

Q: i'm at the final stage of the quest, but i cannot forge the hammer.

A: listen to the dialogue of the Quest, and listen carefully. in this case you either need the Arcane blacksmith perk from smithing, in order to be able to craft the hammer, or you do not have the flameless hammer in your inventory, or you have dropped the vessel of souls. not meeting either of those conditions will mean that there's no recipe at the aetherium forge to craft the hammer.

..........................................................................................................................................................................................

Q: when i kill a Giant/Dragonpriest/Dragon, the quest does not advance.

A: again, Listen to the dialogue of the Quest, in this case Remember to keep the Vessel of Souls in your inventory at all times. until the very end of the quest.

..........................................................................................................................................................................................

Q: I touched the Display case in winterhold/strongbox in dawnstar and i got 1000 bounty, i didn't even open them !

A: that is by design. a very important treasure of the hold is being kept in that display case/strongbox. simply attempting to check their lock means you are already a danger to the hold, and one that cannot be left unchecked. you can look at the display case, but you can't activate it, unless you have a solid plan for stealing the object inside it without being noticed.

..........................................................................................................................................................................................

Q: it is impossible to open the strongbox in dawnstar/display case in winterhold, as a non-thief player.

A: it isn't, there are many options for sneaking undetected, you don't need a high sneaking skill in order to stay hidden from the guards. (invisibility potions come to mind).

..........................................................................................................................................................................................

Q: Are you a Thalmor Justiciar, on an important mission that i am interfering with ?

A: ...Yes !








First of all, Big Thanks to Johnskyrim for bringing this amazing weapon into Skyrim, which incentivized me to go through this crazy journey of creating the Quest, the enchantment, and everything else for it.

Second, a Huge, Sincere thanks to xkkmEl for his invaluable aid in creating the weapon's enchantment, but also for all the other things that he helped me with, specially in spite of the fact that i drove him crazy with my endless questions as he sat through all of them and helped me throughout the entire journey.

and last but not least, many thanks to Scorrp10 for helping me with the initial stages of the Quest and his partial aid with the Soul gem's Script.

and finally, Many Thanks to the
3rd Aldmeri Domininion, The Thalmor, for conquering Tamriel and giving me free pass to arrest talos worshippers and torture them just for the fun of it.