About this mod
Removes many of the instantly starting quests in vicn's collection of quest mods of DAc0da, Vigilant, Glenmoril, and Unslaad.
- Requirements
- Permissions and credits
- Changelogs
Vicn's mods DAc0da, Vigilant, Glenmoril, and Unslaad are all amazing, in my opinion. But just like in vanilla, he likes to chain quests together into long quest chains. Bah, humbug I say.
The Choice is Yours is a fantastic mod that prevents quests from firing objectives and thus cluttering your quest journal when you really just want to do something other in Markarth rather than feel the need to help reveal the city-wide conspiracy.
Anyway, I combined the two. In actuality it will feel more like an At Your Own Pace plugin, but it differs because... no wait, on reading the mod page for that... it really is like it... IT JUST HELPS BREAK THE LONG QUESTLINES OKAY?
Why?
The same reason anyone would download any of the two aformentioned mods. To declutter the quest journal and more "organically" feel free to go do other stuff between the quests. Also can make the game feel more immersive when things happen outside of where a quest marker points to.
Downloading
The mod contains modified scripts to block the activation of quest objectives. These files do nothing if relevant mods are not installed, so for convenience the main file contains the scripts for all four mods. But in case you want to be extra clean about your downloads, the Misc files contain the scripts divided by mod.
Installing
MO2:
- Left pane: after the relevant mods
- If you havent unpacked them (if you dont know what this means, you probably havent) the placement shouldnt technically matter.
Vortex:
- I have no idea, probably the same as MO2
Manual:
- If you still do this, you already know what to do.
Compatibility
Is compatible with the Delayed Start mods by Aelarr
Should be quite compatible otherwise as well, as long as these dont overwrite any other mods' (that modify these scripts) scripts. I am not aware of any mods that do so please let me know if this overwrites something other than the base mods.
Details on changes (may contain spoilers)
Quest Initialization (QI) -> When a quest would show up in your journal, quests should still work normally, you just wont be told where to go first
Dac0da:
- Removed Solitude Location check from Numidium spawn quest (can now spawn anywhere)
- Removed QI from The Call of Landfall (Helpful since the quest starts on Numidium spawn, which can now happen anywhere)
Vigilant:
- Removed QI from the following
Act 1: (Allows for downtime between the missions, you may also use it to find how certain NPCs move around the world as you keep chasing them)
- Vigilant of Stendarr (Declining Altano's offer)(quest marker for Orlando will not appear)
- Bloodsucker
- He Who Cannot Be Touched
- Lazy Afternoon
- The Eye of Madness
- Dine and Dash
Act 2: (Basic break between Acts)
- Empty Cells
Act 3: (Basic break between Acts) (None for Act 4 due to how connected it is to Act 3)
- Child of Oblivion
Glenmoril:
- Removed QI from the following
Act 1: (Optional content will also not be shown, but should show as "failed" if missed so reloading a save remains a choice) (It may not be obvious where to find the next quest, in general: if quest ends at Lalanoah, go to Brandt, if quest ends at Brandt, go to Lalanoah) (Overall, very break filled, it is supposed to be Slice of Life after all)
- The Way is Blocked (The Chick Trader isnt skipped due to the way it connects to this quest)
- A Curious Animal
- Weary of Waiting
- Ah, Apple Pie! (Connects into Cleaning Up Falkreath)
- The Blessing
- My Precious
- Ta Ta!
- The Cat and the Chick
Act 2: (To provide downtime between the long missions of Act 2) (All Hunt missions start with FL4-N near a certain location, cutting the quests there didnt feel organic so the only cuts are on the Slice of Life parts.)
- The Blue Bird (Starts with a 3 day wait which will not be communicated when over. Keep an eye out on it yourself. Or you can just periodically come check whether the timer has finished)
- Percussive Maintenance (Optiona quest after Hunt 1 will still auto-trigger, but since it would lead to this one either way, the break between missions works)
- A Thousand Daggers
- Shop of Curiosities
- St Bazura (I wanted a break right before Act 3+4. Since the two mission prior to this are extremely connected this was the best place to cut it. The quest wont start until the letter given by Orlando is read.)
Unslaad:
- Removed QI from the following:
Act 1:
- Hoarfrost
Act 3:
- Stairway to Llesw'er
- The Owl Flies at Dusk