Various mesh fixes for the architecture for Legacy of The Dragonborn. These fixes include removal of unnecessary mesh vertices, fixing mesh normals, redoing mesh UVs, and joining/splitting of meshes. Meshes only. No plugins.
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Author notes
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File credits
1) icecreamassassin for Legacy of The Dragonborn SSE2 2) Any mod authors responsible for their contributions for Legacy of The Dragonborn SSE that are altered by this mod
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Changelogs
Version 0.4.0
Added meshes for dbmgalleryinteriorstairs2test, and dbmgallerystairandrails, dbmgallerywoodsteps
Fixed vertex colors for dbmgalleryinteriorstairs, and dbmgalleryshelllibrary
Version 0.3.0
Added meshes for dbmgalleryrails, dbmgalleryrailsshort, dbmgallerysafehouseceiling, dbmggallerywoodstairrailed, and dbmgallerywoodstairway
Version 0.2.1
Added missing bhkCollisionObject to dbmgalleryinteriorstairs
Version 0.2.0
Tweaked UVs for dmbgalleryshelllibrary to match closer to original design
Added meshes for dbmgalleryarchwall, dbmgallerydaggerplaque, dbmgalleryfloortile, and dbmgalleryinteriorstairs
Version 0.1.1
Fixed CTD caused by unordered .nif files
Version 0.1.0
Added meshes for dbmgalleryarmoryrails, dbmgallerycentralrails, and dbmgalleryshelllibrary
Legacy of The Dragonborn SSE Fixes - Architecture
Legacy of The Dragonborn SSE by icecreamassassin is an essential for my Skyrim modlist. This DLC-sized mod has been the work of multiple dedicated mod authors. As a 3d multimedia artist myself, I've noticed that LOTD's architecture needs plenty of touch ups. It was time for me to apply said touch ups in the form of various mesh fixes.
Features
Multiple static models have received the following mesh fixes:
Vertex reduction/optimization
Split edges for hard edges
Recalculated normals for visual consistency
Redone UVs for reducing warps and applying consistent texture scaling