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Changelogs
Version 0.1.1
Import changes from Animation Ledge Block NG, reduce size of PDB
Version 0.1.0
Import changes from Animation Ledge Block NG
Add NPC fling fix (only active for them during combat)
Add PDB file
Version 0.0.8
Fix attack cancel bug where the fix does not activate if you attack cancel via roll.
Version 0.0.7
The animation listener now only listens for the end of the same type of animation that started it.
Version 0.0.6
Support TK Dodge RE
Version 0.0.5
Fix error that may occur on save game load if you get any "Are you sure you want to load the game" type messages.
Version 0.0.4
Fix DMCO listener cutting off early
Move AnimationLedgeBlockNG to its own mod
Version 0.0.3
Attempt to be compatible with older DMCO animations that end with $DMCO_Reset
Description This is a SKSE plugin that slows down the player when they are too fast in the air after attacking/dodging. This helps fix the issue of lunge type attacks and fast dodges flinging the player when they attack/dodge downhill or off of a ledge as demonstrated below. Made with CommonLibSSE NG.