About this mod
Create your own custom class to enhance roleplaying experience. Why play Morrowind when you can mod Skyrim to play like Morrowind?
- Requirements
- Permissions and credits
- Changelogs
- A book is added to your inventory when starting new game, read it to open class creation menu.
- Select your specialization, favored attribute and allocate six primary skills.
- Optionally select your starting birthsign (uses standing stone abilities).
- Optionally select a bonus attribute, based on attributes from previous TES titles.
- Optionally select a class ability, inspired by predefined classes from previous TES titles.
Mandatory stuff:
- One of three specializations: Combat, Stealth or Magic. Each specialization gives a 5 point bonus to its skills and increases their advancement rate by 15%.
- A favored attribute (Health, Stamina, Magicka). Favored attribute starts with 25 extra points.
- Six primary skills. Each primary skill gets a 15 point bonus.
Optional stuff:
- A starting birthsign. Same abilities as standing stones. Can be changed later.
- A bonus attribute. There are seven in total: Strength, Intelligence, Willpower, Agility, Speed, Endurance and Personality. Their effects are detailed below.
- A class ability. There are twenty four in total, eight for each specialization, although you are not requied to select a class ability pertaining to your chosen specialization. Their effects are detailed below.
Bonus Attributes:
- Strength - Carry weight +25, Weapon damage +5%, Unarmed damage +5.
- Intelligence - Base Magicka +50.
- Willpower - Magicka regeneration +10%, Stamina regeneration +10%, Magic resist +10%.
- Agility - Fall damage -33%, Jump height +50%, Stagger resist +25%, Power attack cost -10%.
- Speed - Movement speed +10%, Attack speed +5%.
- Endurance - Base Health +25, Base Stamina +25, Health regeneration +10%.
- Personality - 8% better prices, 15% easier persuasion and intimidation.
Class Abilities:
Combat
- Armorer - can temper all items by one extra tier.
- Archer - +10% crit chance with bows and crossbows.
- Barbarian - +20% power attack damage.
- Crusader - +35% stagger resistance, immune to paralysis and knockdown.
- Knight - +25% horse movement speed, +25% weapon damage when riding a horse.
- Rogue - +10% attack speed.
- Scout - +10% movement speed, sprint Stamina cost -3/s.
- Mastery (Warrior) - base Health +25, combat skills increase 10% faster.
Magic
- Battlemage - Destruction spell power +15%, Conjuration spell duration +25%.
- Healer - restorative spells and potions are 20% stronger.
- Nightblade - Alteration and Illusion spell duration +25%.
- Scholar - skill books give 1 extra skill point.
- Sorcerer - spell absorption +15%.
- Spellsword - weapon enchantments are 20% stronger and slowly restore charge.
- Witchhunter - weapons and spells are 20% more effective against undead, daedra and werebeasts.
- Mastery (Mage) - base Magicka +25, magic skills increase 10% faster.
Stealth
- Acrobat - jump height +100%, fall damage -50%.
- Agent - +20% sneak attack damage.
- Assassin - +33% alchemical poison strength.
- Bard - persuasion and intimidation are 30% easier.
- Burglar - lockpicking and pickpocketing are 50% easier.
- Martial Artist - +15 unarmed damage.
- Merchant - 15% better prices.
- Mastery (Thief) - base Stamina +25, stealth skills increase 10% faster.
Requirements:
- PO3 Tweaks - for jumping height effects.
- PO3 Papyrus Extender - for crusader class ability.
- Bug Fixes SSE - for movement speed effects.
- CARP - for attack speed effects.
- Keyword Item Distributor - for spellsword class ability.
Compatibility:
Should be compatible with anything.