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Created by

MrBread

Uploaded by

MrPootisBread

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About this mod

Create your own custom class to enhance roleplaying experience. Why play Morrowind when you can mod Skyrim to play like Morrowind?

Requirements
Permissions and credits
Changelogs
Overview:
  • A book is added to your inventory when starting new game, read it to open class creation menu.
  • Select your specialization, favored attribute and allocate six primary skills.
  • Optionally select your starting birthsign (uses standing stone abilities).
  • Optionally select a bonus attribute, based on attributes from previous TES titles.
  • Optionally select a class ability, inspired by predefined classes from previous TES titles.


Mandatory stuff:
  • One of three specializations: Combat, Stealth or Magic. Each specialization gives a 5 point bonus to its skills and increases their advancement rate by 15%.
  • A favored attribute (Health, Stamina, Magicka). Favored attribute starts with 25 extra points.
  • Six primary skills. Each primary skill gets a 15 point bonus.


Optional stuff:
  • A starting birthsign. Same abilities as standing stones. Can be changed later.
  • A bonus attribute. There are seven in total: Strength, Intelligence, Willpower, Agility, Speed, Endurance and Personality. Their effects are detailed below.
  • A class ability. There are twenty four in total, eight for each specialization, although you are not requied to select a class ability pertaining to your chosen specialization. Their effects are detailed below.


Bonus Attributes:
Spoiler:  
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  • Strength - Carry weight +25, Weapon damage +5%, Unarmed damage +5.
  • Intelligence - Base Magicka +50.
  • Willpower - Magicka regeneration +10%, Stamina regeneration +10%, Magic resist +10%.
  • Agility - Fall damage -33%, Jump height +50%, Stagger resist +25%, Power attack cost -10%.
  • Speed - Movement speed +10%, Attack speed +5%.
  • Endurance - Base Health +25, Base Stamina +25, Health regeneration +10%.
  • Personality - 8% better prices, 15% easier persuasion and intimidation.



Class Abilities:
Spoiler:  
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Combat
  • Armorer - can temper all items by one extra tier.
  • Archer - +10% crit chance with bows and crossbows.
  • Barbarian - +20% power attack damage.
  • Crusader - +35% stagger resistance, immune to paralysis and knockdown.
  • Knight - +25% horse movement speed, +25% weapon damage when riding a horse.
  • Rogue - +10% attack speed.
  • Scout - +10% movement speed, sprint Stamina cost -3/s.
  • Mastery (Warrior) - base Health +25, combat skills increase 10% faster.


Magic
  • Battlemage - Destruction spell power +15%, Conjuration spell duration +25%.
  • Healer - restorative spells and potions are 20% stronger.
  • Nightblade - Alteration and Illusion spell duration +25%.
  • Scholar - skill books give 1 extra skill point.
  • Sorcerer - spell absorption +15%.
  • Spellsword - weapon enchantments are 20% stronger and slowly restore charge.
  • Witchhunter - weapons and spells are 20% more effective against undead, daedra and werebeasts.
  • Mastery (Mage) - base Magicka +25, magic skills increase 10% faster.


Stealth
  • Acrobat - jump height +100%, fall damage -50%.
  • Agent - +20% sneak attack damage.
  • Assassin - +33% alchemical poison strength.
  • Bard - persuasion and intimidation are 30% easier.
  • Burglar - lockpicking and pickpocketing are 50% easier.
  • Martial Artist - +15 unarmed damage.
  • Merchant - 15% better prices.
  • Mastery (Thief) - base Stamina +25, stealth skills increase 10% faster.




Requirements:


Compatibility:
Should be compatible with anything.