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File credits
CaBaL120 for paving the way. xavbio for all the mask he provided as modding resources.
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Changelogs
Version 0.12.0
New :
Leather armor set.
Performance friendly 2k version.
Version 0.11.0
New : Glass armor and weapon set
Reupload PBR version, made a whoopsie on the chillrend json. Rerun PG.
Version 0.10.2
Small tweaks to the roughness on the ebony and daedric set.
Small fixes for the ebony helmet's roughness.
Remove the grey ebony part from the daedric set.
Version 0.10.1
Roughness adjustment for the ebony and daedric set.
Change the color of the red part on the daedric set so they are closer to the color of the particle lights.
Version 0.10.0
New : Daedric set
Steel are brighter
Rougness adjustments
Version 0.9.1
- PBR & Complex Materials :
Fixes : Wolf armor set.
- Complex Materials :
Fixes : Leather and fabrics materials was way too dark.
Reupload. Was still a bit too dark.
Version 0.9.0
- PBR & Complex Materials
New : Scaled armor set
New : Studded armor set
Version 0.8.1
Complex materials and PBR :
Fixed blade set having incorrect metalness on the fur area.
Complex materials :
Metals are brightened.
Metallic specular is stronger now.
Version 0.8.0
- Complex materials and PBR
New : Wolf armor set.
New : Axe of Ysgramor.
New : Shield of Ysgramor.
Update : New roughness variations. Textures look a bit more dirty now.
- Complex materials
Changed the look. Looks even more shiny now. Credits to Rhys and HTWWW for the help with testing.
Version 0.7.2
PBR & Complex Materials :
Added more dirt and roughness to the steel set
Flipped steel shield normal map fixed
Complex Materials :
Brighter and shiny
Version 0.7.1
PBR & Complex Materials :
Fixed some weird texture bug on the steel set. Had to reexport them.
Complex Materials :
Moar shiny
Version 0.7.0
- Added ebony armor and weapon set.
- Steel armor set roughness tweaks. They are a little bit rougher now.
- Rerun PG Patcher.
Version 0.6.1
Some normal maps were flipped. and that made me flipped. but they are good now, sorry lads.
Version 0.6.0
Changed all fur materials to a new one
Fixed orcish set roughness
Version 0.5.0
Initial release
Description
Weapons and Armors Remastered
A retexture of Skyrim's original armor sets and weapons using PBRMetallic-Roughness workflow. This project brings Skyrim's gear into the modern era while preserving the original designs and spirit, but enhancing them with realistic materials, proper surface definition, and updated visual fidelity.
Unlike my previous mod Complex Armory, which was a conversion mod. This time I repaint them with proper materials so the quality will be higher.
Features
⚔️ Complete Retexture – Vanilla armors and weapons recreated from the ground up with high-resolution textures (4k body and 2k everything else).
✨ PBR Metallic Workflow – True-to-material reflections, metallic sheen, and correct roughness for leather, cloth, steel, iron, and more.
🔥 Lore-Friendly Visuals – Faithful to Skyrim’s original art style while offering a fresh, more detailed look.
⚙️ Optimized for Community Shaders and ENB – Designed to shine under your lighting setups that supports PBR or complex materials.
Install this mod and let it overwrite the original mod
Run ParallaxGen
Install the output
FAQ
Q : Is this compatible with X mod? A : Yes, if its a vanilla mesh fixes/replacer mods (like himbo/3ba). No, if its another retexture mods. Q : Is this compatible with bodyslide? A : Yes, just let bodyslide output overwrite my meshes, then run ParallaxGen, and set ParallaxGen output after bodyslide output.