About this mod
Two new swords exclusive to SSE in this mod pack
- Permissions and credits
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Translations
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Two Swords of unknown origin enter the land of Skyrim. The sword Mystical represents their unknown origin while Continuum represents their unknown time of existence. This small sword pack is my second released mod for SSE. The designs for both swords I wanted to be opposite of each other. Continuum is a more rigid heavy design. It does more damage and swings slightly slower. On the opposite end of the spectrum Mystical is more elegant with a lot of engravings on the blade and hilt. It will swing faster but do less damage than Continuum. As my previous Sword mod this one includes worn and new looking versions. Also is an option to forge ultimate versions of them. Mystical's ultimate version includes Magika damage bonus. Continuum includes stamina absorb bonus. One handed and Two handed versions are available for each version as well.
Both swords can be located in the world on each end of Skyrim. Continuum can be found on a table at the very end of the cave in Druadach Redoubt. You will have to fight your way through to obtain the sword but if you survive it will be worth it. Mystical can be found halfway through Mzulft on a table in the corner. If you don't want to hunt for the swords they are both fully craftable and able to be tempered as well. The worn versions of the swords also will appear in vendors once you reach level 10. If you want the new version that will need to be crafted. For crafting you will need the daedric smiting perk to craft any version of the swords.
How do I install the mod?
Use your preferred mod manager or manually extract all files into your data folder.
How do I know the mod was installed correctly?
When you start a new game or load the mod for the first time with your character you will see a notification in the top left indicating the Swords have been installed.
The textures/mod appear to be missing when I install it how do I fix this?
Make sure you are putting the files in your data folder and follow this guide here
Do I need to create a bashed patch?
No, the mod does not alter any vanilla level lists. A script is used to inject the sword into the vendors.
I am not seeing the sword appear in any vendors where is it?
You may need to wait several in-game days to reset the cells. The weapon has a small chance of appearing so even then not all vendors will be selling it very often. You also need to be at least level 10 for them to appear
Can I make a translation of video review of your mod?
Yes feel free to make any reviews or translations if you wish.
My version of the Swords do not have the same magic and stamina effect as yours how do I get it like this?
You need a mod that makes enchantments look better: I do not use any assets from other mod authors, my Sword just has a simple Enchantment that was already in Skyrim, this mod however will affect that enchantment and make it look better: https://www.nexusmods.com/skyrimspecialedition/mods/4963/
Do you take any requests for future weapons?
I do not take requests but am open to ideas, I mostly just make what I want when I have the time.
Will you port this weapon to Legendary Skyrim?
I have no plans to port my mod(s) backwards really. I play SSE exclusively these days and built the mod to work with SSE from the start (it uses different nif and texture formats). I am not sure if there would be a way to revert the nifs backwards unless I rebuilt it all and I really do not want to go through that trouble. I'd much rather spend the time making more SSE content for the future personally.
Legendary Edition was pretty great (played it for years) and still has a lot of players I know, but SSE needs some exclusive mods of its own too. The more content SSE begins to have the more will move over here. This game
is far more stable and is getting better each day with all the great SKSE related mods coming out and being ported over slowly. I'd like to support that movement with my own mods only being playable on SSE so this game has something worthwhile that Legendary cannot offer. Its nothing against Legendary, I just play SSE and want to make mods for it.
Will this come to xbox any time soon?
No plans to do so right now. I don't own a copy of SSE on my xbox (so couldn't test things) and I don't really want to have my mod managed over at beth.net right now.
I don't really like 'X' on the sword can you change it?
If it is a question of the stats you can open up the creation kit and adjust any values to your liking. If it is about the design of the sword I will not be making changes, I make what I want.
I make everything from scratch when possible. No assets were used from any other mod.
Mystical and Continuum Sword Development:
3D Modeling: N7R
Textures (includes the cubemaps): N7R
Level list script: N7R
Creation Kit hookup: N7R
I've now completed 2 SSE mods. I hope to make many more weapons in the future months, see you then and thanks for the support.
My Bethesda mod portfolio:
Skyrim Special Edition:
Sword of the First Ember
Mystical and Continuum
Butterfly
Female Armors and Accessories Collection
Fallout 4:
ACR-W17
Geist Suit
BR77
Valerian Armor